Mark Vejvoda
79037e9381
- added some debug code for network protocol
2012-11-03 04:00:06 +00:00
Mark Vejvoda
d0b2f14513
- added some debug code for network protocol
2012-11-03 03:55:34 +00:00
Mark Vejvoda
96ff1425d3
- added some debug code for network protocol
2012-11-03 03:18:13 +00:00
Mark Vejvoda
bf22297b65
- added some debug code for network protocol
2012-11-03 02:44:39 +00:00
Mark Vejvoda
ca0ffef766
- added some debug code for network protocol
2012-11-03 01:29:20 +00:00
Mark Vejvoda
b6a25c8212
- added some debug code for network protocol
2012-11-03 01:23:48 +00:00
Mark Vejvoda
63ad898c72
- attempt to get new network protocol working on arm
2012-11-03 00:19:13 +00:00
Mark Vejvoda
b4ecc82fba
- added code for new network protocol (disabled by default as i need to test this on arm)
2012-11-02 20:37:48 +00:00
Mark Vejvoda
b168f450b5
- scrollbar patch applied from cygal / quentin --> Thanks
2012-11-02 20:07:50 +00:00
Mark Vejvoda
61c86c15d1
- added code for new network protocol (disabled by default as i need to test this on arm)
2012-11-02 19:08:55 +00:00
Tom Reynolds
f128d40def
More space, lesser parantheses for 'headless' prefix on server title
2012-11-02 17:48:25 +00:00
Mark Vejvoda
00e075df97
- more byte order logic
...
- added new network packet debug
2012-11-01 22:00:55 +00:00
Mark Vejvoda
8c2ed1187f
- working on arm support
2012-11-01 19:17:29 +00:00
Mark Vejvoda
caa37c3244
- working on arm support
2012-11-01 19:01:03 +00:00
Mark Vejvoda
b12ade1ada
- test data size
2012-11-01 18:48:24 +00:00
Mark Vejvoda
1346cc6024
- test byte order conversion
2012-11-01 18:22:25 +00:00
Mark Vejvoda
56bcd62d88
- more updates to support big endian
2012-11-01 16:25:15 +00:00
Mark Vejvoda
c1ec7a395c
- more updates to support big endian
2012-11-01 07:03:58 +00:00
Mark Vejvoda
e0efa229c5
- more updates to support big endian
2012-11-01 06:36:35 +00:00
Mark Vejvoda
3bba236d02
- more updates to support big endian
2012-11-01 06:21:35 +00:00
Titus Tscharntke
37b09daa77
cleanup of option menu layout ( But "advanced translation" is not in final place )
2012-11-01 00:39:31 +00:00
Mark Vejvoda
3303d382e3
- fix font sizes when loading values from lng files
2012-11-01 00:18:38 +00:00
Mark Vejvoda
7010ddd153
- initial attempt at making network messages endian friendly
2012-11-01 00:06:23 +00:00
Mark Vejvoda
be8564acc6
- get better error details on bad slot switch data
2012-10-31 20:50:42 +00:00
Mark Vejvoda
5dd6214611
- populate defaults for english to avoid transifex over-writing values in other languages
2012-10-30 21:18:03 +00:00
Mark Vejvoda
6266d1831d
- stub out admin port for mac osx
2012-10-30 18:03:03 +00:00
Mark Vejvoda
5c15a0e9f4
- cast to unsigned int for all calls to srand
2012-10-30 17:12:04 +00:00
Mark Vejvoda
69b5f9b39c
- added guard for intro randomization to avoid forever loop
2012-10-30 17:07:29 +00:00
Mark Vejvoda
b30909f90b
- attempt to cleanup for debian compliance (proper copyright, etc)
2012-10-30 06:48:12 +00:00
Mark Vejvoda
604ee7f7be
- updated platform id strings
2012-10-27 22:38:14 +00:00
Mark Vejvoda
5f52c1a578
- updated version output to be more verbose about platform
2012-10-26 19:03:58 +00:00
Mark Vejvoda
828616ff27
- updated curl-info to show protocols supported by the libcurl used
2012-10-26 18:17:02 +00:00
Mark Vejvoda
6718ee22e3
- curl-info now shows if ssl is enabled
2012-10-26 16:19:50 +00:00
Mark Vejvoda
81989f5947
- bugfix if user clicks around while game loading
...
- cleanup from last checkin (corrections)
2012-10-26 04:35:14 +00:00
Mark Vejvoda
28d65e8d55
- cleanup from last checkin (corrections)
2012-10-26 03:08:40 +00:00
Mark Vejvoda
3419127632
- proper way to handle size_t objects (cleanup warning on other platforms)
2012-10-26 02:42:10 +00:00
Mark Vejvoda
2796922914
- a bit more code cleanup from cppcheck
...
- cleanup of english hints
2012-10-24 06:54:10 +00:00
Mark Vejvoda
e0428fb190
- bugfix for transifex download, filename parse out bad characters for language filename
2012-10-23 14:49:08 +00:00
Mark Vejvoda
0ba70dbfe9
- updated version to 3.7.0-beta2
2012-10-22 23:29:25 +00:00
Mark Vejvoda
8b1000cbfb
- don't save the transifex password to the ini (but still allow the user to enter the value manually in the ini)
2012-10-22 22:06:30 +00:00
Mark Vejvoda
57d0104c01
- unescape special html entities when pulling down lng files from transifex
...
- do not show pw when showing ini settings on commandline
2012-10-22 20:05:42 +00:00
Mark Vejvoda
ba0bf98b9e
- hide password until editing
...
- move transifex ui items to the right
2012-10-22 19:38:28 +00:00
Mark Vejvoda
7a0f8b39a5
- bugfix to ensure transifex purge ONLY deletes files in mapping
2012-10-22 18:11:51 +00:00
Mark Vejvoda
950c960dcb
- changed yes/no settings in connect menu to checkboxes
2012-10-22 17:53:48 +00:00
Mark Vejvoda
474374a33e
- updated custom game menu to use checkboxes instead of yes/no
2012-10-22 15:52:08 +00:00
Mark Vejvoda
61ffcf8252
- cleaned up compiler warning
2012-10-22 06:44:38 +00:00
Mark Vejvoda
4692f41474
- bugfixes to allow each edit control on screens with multiple edits to have their own unicode text lengths for editing
2012-10-22 06:31:57 +00:00
Mark Vejvoda
95ac13a699
- adjusted editbox sizes
2012-10-22 06:10:36 +00:00
Mark Vejvoda
4598299caf
- added the ability for advanced translation features (transifex users can download and remove custom files from the transfex website and test their work)
2012-10-22 05:08:52 +00:00
Mark Vejvoda
64058b17e7
- code cleanup from cppcheck
...
- added more checks when loading models, maps and textures
2012-10-20 07:15:13 +00:00
Mark Vejvoda
8a7190f6f1
- fixed windows build
2012-10-19 02:01:40 +00:00
Mark Vejvoda
011e0263b0
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
Mark Vejvoda
e86cb3aeff
- more code cleanup based on suggestions from cppcheck
2012-10-18 08:16:47 +00:00
Mark Vejvoda
829a72db35
- added new intro video by Tiger
...
- bugfix for video display
- cleaned more code wanrings from cppcheck
2012-10-18 07:49:50 +00:00
Mark Vejvoda
c898371d6c
- added a few new items to the save/load game logic
2012-10-17 22:57:04 +00:00
Mark Vejvoda
505206059b
- added new lua method for Muwuum:
...
void giveStopCommand(int unitId)
bool selectUnit(int unitId)
void unselectUnit(int unitId)
void addUnitToGroupSelection(int unitId,int groupIndex)
void recallGroupSelection(int groupIndex)
void removeUnitFromGroupSelection(int unitId,int group)
void setAttackWarningsEnabled(bool enabled)
bool getAttackWarningsEnabled()
2012-10-17 20:15:50 +00:00
Mark Vejvoda
45c62dee1b
- allow querying a headless even when no clients connected
2012-10-16 22:34:18 +00:00
Mark Vejvoda
79d6c31e73
- spelling mistake fix
2012-10-16 22:04:26 +00:00
Mark Vejvoda
62f0a0d9b4
- bugfix for showing too many progress bars
2012-10-16 21:12:58 +00:00
Mark Vejvoda
e295ccc5a1
- added option to toggle lua sandbox
2012-10-16 21:08:45 +00:00
Mark Vejvoda
9634ba58d4
- fixed faction previews for linked factions
2012-10-16 19:07:50 +00:00
Mark Vejvoda
152a9328b4
- mod center now gets glest version passed into it and filters out incompatible game data
2012-10-16 05:27:51 +00:00
Mark Vejvoda
67242d1b44
- added new string for warning message
2012-10-16 01:05:40 +00:00
Mark Vejvoda
bb2ba50589
- attempt to let user know when host does not have data port open
2012-10-16 00:58:49 +00:00
Mark Vejvoda
0926f1e747
- forgot to delete the masterserver connection
2012-10-15 23:10:41 +00:00
Mark Vejvoda
bfe0723e10
- bugfix in hotkey jumping in listboxes
2012-10-15 22:56:49 +00:00
Mark Vejvoda
bd24409e20
- bugfix to cancel properly and detect if we are in mod center mode or not
2012-10-15 22:51:40 +00:00
Mark Vejvoda
fa0551c175
- only show the mod center download button if the item is located in the mode center
2012-10-15 22:41:26 +00:00
Mark Vejvoda
feda398d5d
- first attempt to see if we can get mod center download option working from game lobby
2012-10-15 22:19:22 +00:00
Mark Vejvoda
6fdd71cb9e
- bugfix for lua usage of system generated cell flashing
2012-10-15 20:39:54 +00:00
Mark Vejvoda
01d2ba8db5
- disable rendering of other items in the menu when error showing
2012-10-15 15:06:21 +00:00
Mark Vejvoda
abb525fbd1
- Shift+letter when clicking tileset,map or techtree will advance properly in the clicked direction
2012-10-15 08:28:00 +00:00
Mark Vejvoda
fc07549761
- allow connected client to see extraction process
2012-10-15 08:09:28 +00:00
Mark Vejvoda
052fd3373c
- attempt to fix client timeout issues in client connected menu when downloading files
...
- in lobby hold SHIFT + a letter when clicking a map, tileset or techtree and it jumps to the first found item of that letter
2012-10-15 07:44:44 +00:00
Mark Vejvoda
b337b069eb
- attempt to fix client timeout issues in client connected menu when downloading files
2012-10-15 06:54:29 +00:00
Mark Vejvoda
a3e3a7d59d
- attempt to fix client timeout issues in client connected menu when downloading files
2012-10-15 06:42:52 +00:00
Mark Vejvoda
0c7d089b93
- bugfix for validation (Accidentally removed morph command check)
2012-10-15 06:13:08 +00:00
Mark Vejvoda
b65bdee592
- added more info to error message
2012-10-15 00:48:05 +00:00
Mark Vejvoda
6c62d675c3
- validation now checks for spawn attack units so it does not mis-report suck skills
...
- badly named texture in g3d model now reports which model file has the problem
2012-10-14 23:57:49 +00:00
Mark Vejvoda
4a972c9499
- fix invalid report of missing files of the linked faction xml when using linked factions
2012-10-14 21:59:35 +00:00
Mark Vejvoda
68b1ae54b5
- validation now works on techtree's with linked factions
2012-10-14 21:40:35 +00:00
Mark Vejvoda
e63e634e1e
- added a bit more lua and updated capture enemy flag
2012-10-13 07:33:33 +00:00
Mark Vejvoda
0180aa6bba
- added new lua functions:
...
triggeredCellEventUnitId()
showMarker(int flashCount, int factionIndex, string note, string textureFile,Vec2i pos)
1. The first one can be called in a cell trigger event and tell you which unit triggered the event
2. The second flashes a position in the minimap
2012-10-13 05:06:53 +00:00
Mark Vejvoda
87c3a11876
- bugfix for lua setUnitPosition method
2012-10-12 21:50:00 +00:00
Titus Tscharntke
b9836685d8
Chat behaviour can be changed in options. Time display on/off via options too
2012-10-11 22:10:31 +00:00
Mark Vejvoda
a9d5af5261
- updated unit already in cell error with more detail
2012-10-11 14:23:31 +00:00
Mark Vejvoda
6b324cbb4e
- added second round of security sandboxing for lua scripts (disable a number of other potentially dangerous functions)
2012-10-11 06:10:21 +00:00
Mark Vejvoda
e3e3832070
- added first round of security sandboxing for lua scripts (disable the os library)
2012-10-11 05:17:37 +00:00
Tom Reynolds
8cc9c760e1
no more blank spaces in translation keys
2012-10-11 00:26:00 +00:00
Mark Vejvoda
5c0090d488
- bug fixes for free cell lua functions
2012-10-10 19:56:52 +00:00
Mark Vejvoda
4a63060b71
- added two new lua functions:
...
networkSetCameraPositionForFaction(int factionIndex,Vec2i pos)
networkSetCameraPositionForTeam(int teamIndex, Vec2i pos)
2012-10-10 18:28:55 +00:00
Mark Vejvoda
84452f8633
- added new cell trigger lua function to be able to detect when any unit enters or exits a region of cells:
...
int registerCellAreaTriggerEvent(Vec4i pos)
int getCellTriggeredEventAreaEntryUnitId();
int getCellTriggeredEventAreaExitUnitId();
2012-10-10 05:44:14 +00:00
Mark Vejvoda
0449fbea2b
- attempt to bugfix out of synch when players disconnect and we switch to AI
2012-10-10 00:27:34 +00:00
Mark Vejvoda
1d98015d5d
- attempt to bugfix out of synch when players disconnect and we switch to AI
2012-10-09 23:18:07 +00:00
Mark Vejvoda
165f281f92
- added a few new lua functions to check if a cell is free
2012-10-09 20:03:09 +00:00
Titus Tscharntke
f61666d04c
bugfix for loading default games on headless servers
2012-10-07 00:34:45 +00:00
Mark Vejvoda
e69f896c21
- increase masterserver response timeout from 10 to 15 seconds
2012-10-06 23:01:14 +00:00
Titus Tscharntke
2fde01b6ed
fix for delayed playername correction ( which was rising the alarmsound too )
2012-10-06 22:56:19 +00:00
Mark Vejvoda
a4dab7d1d7
- fix the player network status for closed slots
2012-10-06 22:18:09 +00:00
Titus Tscharntke
fc30386e42
last port of ftpdata was displayed wrong after switching
2012-10-06 21:36:48 +00:00
Titus Tscharntke
a2cad81210
wrong display of ftp data ports
2012-10-06 20:11:54 +00:00
Titus Tscharntke
5fd233c72b
bugfix for buttons in message boxes. Init is init and not reuse ...
2012-10-06 19:01:13 +00:00
Titus Tscharntke
60355fa55d
layout cleanup of option menus network section
2012-10-06 18:22:48 +00:00
Mark Vejvoda
c5ac0cc8e3
- fix min player for headless game message
2012-10-06 17:50:27 +00:00
Titus Tscharntke
a7fe72a46c
next bugfix
2012-10-06 16:36:03 +00:00
Titus Tscharntke
905ae06f42
bugfix ...
2012-10-06 16:13:51 +00:00
Titus Tscharntke
a39f262065
trying to make selection of control in headless more comfortable
2012-10-06 16:09:49 +00:00
Mark Vejvoda
f38f7d593a
- fix main menu extra logos
2012-10-06 15:45:22 +00:00
Titus Tscharntke
b7e3964782
warning of non default port usage is outdated and by this removed
2012-10-06 14:56:40 +00:00
Titus Tscharntke
9a57dc095f
PortExternal is only used when set. Normal case is PortServer now
2012-10-06 13:45:42 +00:00
Titus Tscharntke
685b15c91e
renamed ServerPort->PortServer MasterServerExternalPort->PortExternal
2012-10-06 12:56:53 +00:00
Titus Tscharntke
b05adbc6d5
make sure humans cannot cheat with multipliers
2012-10-06 10:05:34 +00:00
Mark Vejvoda
5e42c6dc03
- loads of code cleanup based on verbose output from the latest git version of cppcheck
2012-10-06 07:06:40 +00:00
Mark Vejvoda
2a80dd7c3c
- more cppcheck code cleanup
2012-10-06 03:42:31 +00:00
Mark Vejvoda
97ba1a27e2
- cleaned up some warnings from VC++ compiler
2012-10-06 02:40:24 +00:00
Mark Vejvoda
c39da4cd69
- code cleanup from cppcheck
2012-10-06 02:10:23 +00:00
Mark Vejvoda
1a7f3d50ca
- bugfix for broadcast override
2012-10-06 00:37:21 +00:00
Mark Vejvoda
fd48fe18e4
- added new ini option to allow for custom broadcast port for LAN game discovery:
...
BroadcastPort=x
where x is the custom port for discovery
2012-10-06 00:34:08 +00:00
Mark Vejvoda
62c82ad9bc
- allow the --connecthost commandline to use:
...
--connecthost=auto-connect
which will auto connect to the first found server on a lan
2012-10-06 00:25:13 +00:00
Mark Vejvoda
b4e6205671
- find servers on LAN now discovers customized game ports
2012-10-05 23:53:10 +00:00
Mark Vejvoda
8d16e6247f
- do not allow changing of resource multiplier for human players
2012-10-05 23:03:05 +00:00
Mark Vejvoda
a8b8dcf464
- humans may now have a custom resource multiplier
2012-10-05 22:43:00 +00:00
Mark Vejvoda
6b15dfbc51
- don't crash on missing data for resource multiplier
2012-10-05 21:01:02 +00:00
Mark Vejvoda
b786387138
- bugfix to hide multiplier when slots are not valid
2012-10-04 23:28:27 +00:00
Mark Vejvoda
eecbed5090
- updated game loading info to show # skills loading
2012-10-04 06:01:47 +00:00
Titus Tscharntke
70cda77f74
and again trying to fix the headless server show itself connected
2012-10-03 22:27:59 +00:00
Titus Tscharntke
61f4bcaacd
try to fix the headless server show itself connected
2012-10-03 22:16:12 +00:00
Titus Tscharntke
afcd787774
fixed ishmarus problem without default .mgg files ( http://glest.org/glest_board/index.php?topic=8629.0 )
2012-10-03 21:42:11 +00:00
Titus Tscharntke
f4a200e949
fix for wciows "free camera" bug ( http://glest.org/glest_board/index.php?topic=8640.0 )
2012-10-03 20:13:11 +00:00
Mark Vejvoda
ae5018c4dc
- do not continuously throw errors in game
2012-10-02 06:20:39 +00:00
Mark Vejvoda
949f62209d
- prepare for 3.7.0-beta1
2012-09-28 03:56:46 +00:00
Titus Tscharntke
b65ff48d29
A technically more simple way to set the camera mode
2012-09-27 21:10:28 +00:00
Mark Vejvoda
5e57921fef
- some speed optimizations in areas mentioned by perf tool
2012-09-27 15:04:28 +00:00
Mark Vejvoda
4e195e10af
- updated random seed generation to be more random
2012-09-27 06:42:57 +00:00
Mark Vejvoda
732f5260a1
- corrected default progress bar height (since its often chopping off font)
2012-09-27 06:12:53 +00:00
Mark Vejvoda
4bde2882a6
- fixed bug in mod menu where no messages were shown since tit's console class change.
...
- added new ftp status info and display output from 7z extraction as it happens in game so that the user knows something is happening (and to show errors)
2012-09-27 05:54:37 +00:00
Mark Vejvoda
7e581004d6
- cleanup unused code
2012-09-27 02:49:10 +00:00
Mark Vejvoda
c33c1826ae
- proper implementation of video repeat (looping)
2012-09-27 01:17:57 +00:00
Titus Tscharntke
de3b8355fb
attack is possible in FP-view now
2012-09-26 23:21:49 +00:00
Mark Vejvoda
a21f2b705d
- some video rendering optimizations
2012-09-26 23:16:29 +00:00
Titus Tscharntke
8dd43e2e31
finally I am a bit happy with the "f4" camera view
2012-09-26 22:52:21 +00:00
Titus Tscharntke
784ccb7e56
3rd person camera improved/fixed ( still not done )
2012-09-26 19:25:35 +00:00
Mark Vejvoda
1db56463fd
- try to make video performance a little better
2012-09-26 08:08:52 +00:00
Mark Vejvoda
4e3d27f8c0
- add faction path when using xml tags for battlend end videos:
...
<?xml version="1.0" standalone="no"?>
<faction battle-end-win-video="x_battle_end_win_video.avi" battle-end-lose-video="x__battle_end_lose_video.avi" >
2012-09-26 07:32:39 +00:00
Mark Vejvoda
2c2ce3a6b3
- add faction path when using xml tags for battlend end videos:
...
<?xml version="1.0" standalone="no"?>
<faction faction-battle-end-win-video="x_battle_end_win_video.avi" faction-battle-end-lose-video="x__battle_end_lose_video.avi" >
2012-09-26 06:52:39 +00:00
Titus Tscharntke
3db7d017e3
removed camera stuff from unit and the camera following a unit is much more smooth now. ( Not finished, work in progress )
2012-09-26 00:15:37 +00:00
Mark Vejvoda
2f40e7735a
- loop faction preview videos
2012-09-25 22:52:07 +00:00
Mark Vejvoda
74cca86b3f
- added new commandline option --connect=x:y format as requested
2012-09-25 21:52:23 +00:00
Mark Vejvoda
c7808dc021
- allow custom port #'s to be stored in servers.ini
2012-09-25 16:43:07 +00:00
Mark Vejvoda
7c0e10684a
- added lua functions to add / remove cell markers:
...
addCellMarker(0,'test from scenario!','',cellMarker)
param1=factionindex
param2=cell hint
param3=empty string
param4=cellPosition
removeCellMarker(0,{46,13})
param1=factionindex
param2=cellPosition
2012-09-25 07:05:52 +00:00
Mark Vejvoda
75011d84d5
- added support for custom music on battle end screen:
...
look for music in the following order:
1. check faction xml file for the following attributes (depends on win/lose) on the faction tag:
faction-battle-end-win-music="<path to music>"
faction-battle-end-lose-music="<path to music>"
if not defined 2. check the faction folder for the files:
battle_end_win_music.*
battle_end_lose_music.*
if not found check the data/core/menu/music/ paths for:
battle_end_win.*
battle_end_lose.*
2012-09-25 01:52:09 +00:00
Mark Vejvoda
3ede912b9a
- added support for custom video's on battle end screen:
...
look for videos in the following order:
1. check faction xml file for the following attributes (depends on win/lose) on the faction tag:
faction-battle-end-win-video="<path to video>"
faction-battle-end-lose-video="<path to video>"
if not defined 2. check the faction folder for the files:
battle_end_win_video.*
battle_end_lose_video.*
if not found check the data/core/menu/videos/ paths for:
battle_end_win.*
battle_end_lose.*
2012-09-25 00:23:25 +00:00
Mark Vejvoda
9e75b9144c
- removed cell marker from popup menu and moved to hotkeys (f2 add f3 remove)
...
- added a new experiemntal feature called 'follow unit'. select 1 unit then press f4 and when the unit moves the camera tries to look from the units perspective. To turn this off select no unit and press f4.
2012-09-24 17:13:27 +00:00
Mark Vejvoda
f1ef5e2ecd
- removed pathfinder as a configurable item in the UI
2012-09-22 21:44:30 +00:00
Mark Vejvoda
8e88b36723
- removed pathfinder from GAE and all references
2012-09-22 21:39:13 +00:00
Mark Vejvoda
871b6c4a6e
- removed deprecated 'fast' pathfinder that wasn't fast enough and is not going to be used
2012-09-22 21:05:06 +00:00
Mark Vejvoda
d91e72a825
- windows compile bugfixes
2012-09-22 21:00:31 +00:00
Mark Vejvoda
e0bf4df646
- cppcheck round #2 cleanup
2012-09-22 20:37:42 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00
Mark Vejvoda
b1cc8592fd
- deprecated the ini setting: EnableFastPathFinder
2012-09-22 17:51:42 +00:00
Mark Vejvoda
fd9c9856cf
- add a silent ini setting in case the auto lag code needs to be turned off down the road: AutoClientLagCorrection=true (hard coded, add and set as false in ini if required, this onhly affects game hosts)
2012-09-22 05:37:43 +00:00
Mark Vejvoda
c5907717f0
- ensure client that gets kicked knows he should also quit so he doesn't get a timeout message after disconnect
2012-09-22 05:26:58 +00:00
Mark Vejvoda
a1caf8c874
- bugfix to allow proper handling of special language characters for input box
2012-09-22 03:16:10 +00:00
Mark Vejvoda
c0104858f0
- bugfix to show correct player info on disconnect
2012-09-22 02:17:49 +00:00
Titus Tscharntke
5b6ffbd361
again new morphing feature: better way to handle the blocked places for morphing units
2012-09-21 23:45:59 +00:00
Mark Vejvoda
a4ad1f5aea
- bugfixes for network player disconnect feature
2012-09-21 15:03:13 +00:00
Mark Vejvoda
b7f72be930
- added the ability for admin player to disconnect other network players in game from a new popup menu
2012-09-21 05:45:09 +00:00
Mark Vejvoda
684c35e25a
- fix text entry so unicode characters work properly
2012-09-21 03:41:10 +00:00
Mark Vejvoda
c50469acd7
- limit users to a max of 5 cell markers and use team color when placed
2012-09-21 00:54:22 +00:00
Titus Tscharntke
00c9a4c15c
hopefully last bugfix for new reserved morph space feature.
2012-09-21 00:21:23 +00:00
Titus Tscharntke
2c9e0d9e7d
lets try if this works ( no need to restore special playernames )
2012-09-20 22:24:15 +00:00
Mark Vejvoda
9fc64f4878
- limit players to 5 cell markers max at any given time
2012-09-20 22:18:10 +00:00
Titus Tscharntke
64884e14d0
typo in filename corrected
2012-09-20 21:59:09 +00:00
Titus Tscharntke
3017b61254
better ( and dynamically changeable ) default game setups
2012-09-20 21:57:00 +00:00
Mark Vejvoda
d4edad893c
- changed cell mark / unmark icons
2012-09-20 04:53:58 +00:00
Mark Vejvoda
6ea34ea46c
- added cell hint text entry when placing cell markers (supports \n and \t for text formatting)
2012-09-20 04:10:34 +00:00
Mark Vejvoda
6b55818ce5
- only allow client to chat after they authenticated with server
2012-09-19 22:16:22 +00:00
Mark Vejvoda
6e0d67d6e4
- bugfixes for crc handling in mod menu
2012-09-18 23:52:16 +00:00
Titus Tscharntke
f2585ebaae
fallback multiplier for CPUs playing for disconnected player. Should work now, needs testing .
2012-09-18 23:36:51 +00:00
Titus Tscharntke
158195a825
multiplier for CPUs replacing disconnected network player ( not finished yet! , only menu for now )
2012-09-16 23:42:56 +00:00
Titus Tscharntke
78643ddcfc
savegame/loadgame works too now with the new blocking feature.
2012-09-15 23:43:31 +00:00
Titus Tscharntke
4f19451a6a
dying units did not clear their fields the way it was meant :)
2012-09-14 23:46:01 +00:00
Titus Tscharntke
3e0e9620ae
fixed a bug which prevented you from selecting units directly after loading a game
2012-09-13 22:40:14 +00:00
Titus Tscharntke
ed91a7c59b
morph with blocking places works now. I still want to cleanup this after some discussion with softcoder ( some things marked with TT )
2012-09-13 21:50:07 +00:00
Titus Tscharntke
5373c9cf6b
only render morph effect if morphed units will have bigger size or will be in another filed ( air/land ). Stil something is wrong with blocking units in the air while morphing.
2012-09-11 22:50:59 +00:00
Titus Tscharntke
6bd5e236de
a bit slower animation for morphing effect
2012-09-11 22:29:54 +00:00
Titus Tscharntke
75dfebade5
does this morph effect look better? Morph to/from air/land is also supported now
2012-09-11 22:16:44 +00:00
Titus Tscharntke
75032c3287
reserve unit place while morphing. (first try)
2012-09-11 21:16:24 +00:00
Titus Tscharntke
c2d43c8b86
Chatmode does not disable autmatically. Lets try if this works .
2012-09-09 18:21:27 +00:00
Titus Tscharntke
a5c2a50d60
only "named" console messages in chat-history, typically chat messages from users
...
smaller console font ( for test in linux only now )
2012-09-09 14:12:35 +00:00
Titus Tscharntke
f2027bea58
Default Language is always used as fallback, just a console message is given about missing strings. Lets see if this is what we want...
2012-09-02 19:33:32 +00:00
Titus Tscharntke
7aa365c3a1
Game duration displayed in hh:mm:ss ( same for disconnect time of players )
2012-09-02 09:04:36 +00:00
Titus Tscharntke
b9b6f9ef1a
new game hints and german translation . ( hints are in data/lang now )
2012-09-01 19:31:49 +00:00
Titus Tscharntke
b2e869acc3
scrolling stops when entering chat mode and holding down cursor keys, but scrolling with mouse is still possible.
2012-09-01 19:18:31 +00:00
Titus Tscharntke
2bdc487cce
fix for "non-selectable" feature, its tested and works now!
2012-09-01 18:38:01 +00:00
Mark Vejvoda
2a06197acd
- added new commandline option to disable opengl capability checks to help trouble shoot users with bad video drivers: --disable-opengl-checks
...
(same as ini setting: CheckGlCaps=false)
2012-08-16 22:36:04 +00:00
Mark Vejvoda
7d3a5ae43e
- make everyone happy regarding the clock:
...
InGameClock=true
InGameLocalClock=true
2012-08-16 21:15:31 +00:00
Mark Vejvoda
d58ea5f57c
- added titles and local time as well
2012-08-16 06:31:02 +00:00
Mark Vejvoda
648c3e190a
- added patch from Taoki for showing time of game day under minimap (thanks)
2012-08-15 14:37:27 +00:00
Mark Vejvoda
3c1651d084
- bugfix when moving camera and entering chat mode
2012-08-13 23:29:59 +00:00
Mark Vejvoda
e2fcf9ed94
- bugfix for lighting of tileset objects, when rotated objects had weird lighting causing random light patterns to show on them.
2012-08-13 21:46:27 +00:00
Mark Vejvoda
f8630e086e
- fixed faction previews for linked factions
2012-08-10 20:06:41 +00:00
Mark Vejvoda
4b586bc7b3
- added more opengl checking to see if the user has enough support to run megaglest.
...
- for windows users, bring error message dialog in front of everything else
2012-08-10 06:19:35 +00:00
Mark Vejvoda
ee2c02610d
- updated copyright headers is some files that had them missing
...
- added a new language string for battle end screen
2012-08-02 00:57:28 +00:00
Mark Vejvoda
19db401c83
- removed directsound8 as a selectable option in ini or UI
2012-08-01 00:51:27 +00:00
Mark Vejvoda
61256fe999
- play intro music as soon as possible
2012-07-27 19:22:57 +00:00
Mark Vejvoda
0e0c43f14a
- bugfix to close unconnected network slots if they are in a slot higher than map's max slots
2012-07-27 00:39:13 +00:00
Mark Vejvoda
194e1868b9
- if holding ctrl while click to change the player type we will change all non human slots to the same player control type
2012-07-26 20:47:16 +00:00
Mark Vejvoda
778bb788ef
- do not display missing lang string errors on console unless in verbose mode
2012-07-26 15:39:44 +00:00
Mark Vejvoda
b665258897
- improve ability to force label edit mode rendering to be a static width regardless of font size used
2012-07-26 15:26:59 +00:00
Mark Vejvoda
8dc59d74f7
- better handling of edit mode click
2012-07-26 07:06:12 +00:00
Mark Vejvoda
8d6cdfb5db
- tomreyn broken the intro text centering but adding empty intro text properties, so i commented the properties out
...
- added more info / safer logic to center text
2012-07-26 06:47:59 +00:00
Mark Vejvoda
6662f35347
- fixed input text segfault and corrected entry of playername in menus and added a box around the field when editing.
2012-07-26 06:27:00 +00:00
Mark Vejvoda
96ade03a27
- fix backspace deleting in options menu when changing playername and playername has _ in part of it
2012-07-25 16:49:58 +00:00
Mark Vejvoda
f3165b2548
- bugfix to stop human and network player from having the same slot
2012-07-24 19:29:15 +00:00
Mark Vejvoda
8d168bdb4c
- add playername to console output when server waits for a client to catch up
2012-07-21 04:34:55 +00:00
Mark Vejvoda
acb648904c
- attempt to stop clients from lagging too much and output to console
2012-07-21 00:55:57 +00:00
Mark Vejvoda
159a273aa1
- bold change to see what this does for network play (CAUTION THIS is for testing only and may be reverted)
2012-07-21 00:23:27 +00:00
Mark Vejvoda
0b9ad4c457
- added support for throwing known errors and skipping stack traces (For friendlier error messages)
2012-07-20 23:51:10 +00:00
Mark Vejvoda
ed9ae076c5
- attempt to fix pizza's crash
...
- safer use of random # in unit updater (not backward compatible with other builds)
2012-07-20 23:07:44 +00:00
Titus Tscharntke
ed6961195f
Disconnect time of early leavers is shown in end game stats.
2012-07-20 22:24:27 +00:00
Mark Vejvoda
c42d44a53a
- attempt to fix pizza's crash
2012-07-20 22:18:34 +00:00
Mark Vejvoda
2204e0577c
- if hint text title is missing in language file, default to english
2012-07-20 22:04:46 +00:00
Mark Vejvoda
5cb761e5a6
- hint text now centered on screen when game is loading
2012-07-20 19:00:49 +00:00
Mark Vejvoda
366160fee7
- updated error message to be more clear and specify which techtree is involved
2012-07-20 15:31:56 +00:00
Mark Vejvoda
f3d7c5e5cb
- attempt to allow special key (alt) as allowed for quick signal to team, requires user to add this to glestuserkeys.ini:
...
SetMarker=left alt
(does not work in latest ubuntu as alt key is used for Unity)
2012-07-20 14:38:28 +00:00
Mark Vejvoda
1c52f28185
- change team # in end game stats for team switching
2012-07-19 23:21:55 +00:00
Titus Tscharntke
d217777f85
player end stats should show only players as laevers who left while game was running. ( feature not finished yet )
2012-07-18 23:52:44 +00:00
Mark Vejvoda
bec8df9feb
- made another debug statement only show in verbose mode
2012-07-18 16:01:19 +00:00
Mark Vejvoda
63fb9bd2cf
- removed debug stacktrace in ObjectParticleSystemType
2012-07-18 14:31:56 +00:00
Mark Vejvoda
9583307022
- cleanup of debug code
2012-07-18 01:01:24 +00:00
Mark Vejvoda
32bda64045
- added more error checking in scenarios
2012-07-18 00:54:47 +00:00
Mark Vejvoda
6c211970e3
- added more error checking in scenarios
2012-07-18 00:50:14 +00:00
Mark Vejvoda
9fb1f06d5e
- added more error checking in scenarios
2012-07-18 00:43:46 +00:00
Mark Vejvoda
2b0e9e40d3
- added more error checking in scenarios
2012-07-18 00:35:39 +00:00
Mark Vejvoda
e4cec7319e
- added more error checking in scenarios
2012-07-18 00:21:39 +00:00
Mark Vejvoda
de2e889a4f
- added more error checking in scenarios
2012-07-18 00:15:39 +00:00
Mark Vejvoda
9a54f30e86
- added more error checking in scenarios
2012-07-18 00:12:42 +00:00
Mark Vejvoda
4d97c80561
- added more error checking in scenarios
2012-07-18 00:04:24 +00:00
Mark Vejvoda
9f0546c008
- set correct exit codes (for tomreyn)
...
- fix loading when too many units on map (do not segfault)
- deprecate ThreadedNetworkClient setting
2012-07-17 23:04:30 +00:00
Titus Tscharntke
25a4b83b83
sonar ping only for teammates
2012-07-17 21:29:39 +00:00
Titus Tscharntke
d382fa46fd
fix for wrong CRCs in Mod menu
2012-07-16 23:03:56 +00:00
Tom Reynolds
3519725216
Change phpVersionParam to ?version=0.1
2012-07-16 00:08:41 +00:00
Titus Tscharntke
0cc9f0e115
fixing the CRCs on the masterserver ( work in progress )
2012-07-15 23:01:48 +00:00
Titus Tscharntke
69f4294950
playing a sound for quick highlight pointer(marker)
2012-07-15 21:01:56 +00:00
Titus Tscharntke
e311c439f6
sound is no more switched on when switching factions ( not a 100% fix but I think good enough )
2012-07-15 19:45:55 +00:00
Titus Tscharntke
46cc1f18aa
no more camera (drag)move while giving commands via minimap. Only move camera if click started in minimap.
2012-07-15 09:50:44 +00:00
Titus Tscharntke
d10d5fc770
hopefully working implementation of mpfNoSelect from this discussion: http://glest.org/glest_board/index.php?topic=8165.msg82932#msg82932
2012-07-14 21:29:15 +00:00
Titus Tscharntke
0043511e0a
less alpha for building ghosts, 'X' key for highlighting, no camera move while highlighting
2012-07-13 23:19:53 +00:00
Titus Tscharntke
73919c860d
New quick highlight pointer for minimap ( we need another key for this, at the moment its "shift" )
2012-07-13 21:50:34 +00:00