lets try if this works ( no need to restore special playernames )
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@ -3628,7 +3628,7 @@ void MenuStateCustomGame::setupUIFromGameSettings(const GameSettings &gameSettin
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, gameSettings.getNetworkPlayerName(i) [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,gameSettings.getNetworkPlayerName(i).c_str());
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labelPlayerNames[slotIndex].setText(gameSettings.getNetworkPlayerName(i));
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//labelPlayerNames[slotIndex].setText(gameSettings.getNetworkPlayerName(i));
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}
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//SetActivePlayerNameEditor();
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