lets try if this works ( no need to restore special playernames )

This commit is contained in:
Titus Tscharntke 2012-09-20 22:24:15 +00:00
parent 9fc64f4878
commit 2c9e0d9e7d
1 changed files with 1 additions and 1 deletions

View File

@ -3628,7 +3628,7 @@ void MenuStateCustomGame::setupUIFromGameSettings(const GameSettings &gameSettin
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, gameSettings.getNetworkPlayerName(i) [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,gameSettings.getNetworkPlayerName(i).c_str());
labelPlayerNames[slotIndex].setText(gameSettings.getNetworkPlayerName(i));
//labelPlayerNames[slotIndex].setText(gameSettings.getNetworkPlayerName(i));
}
//SetActivePlayerNameEditor();