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MegaGlest
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3017b61254
MegaGlest
/
source
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glest_game
History
Titus Tscharntke
3017b61254
better ( and dynamically changeable ) default game setups
2012-09-20 21:57:00 +00:00
..
ai
- units now use a random # from 10-20 cells to determine how often they refresh their path
2012-05-12 01:06:55 +00:00
facilities
- improve ability to force label edit mode rendering to be a static width regardless of font size used
2012-07-26 15:26:59 +00:00
game
- added cell hint text entry when placing cell markers (supports \n and \t for text formatting)
2012-09-20 04:10:34 +00:00
global
multiplier for CPUs replacing disconnected network player ( not finished yet! , only menu for now )
2012-09-16 23:42:56 +00:00
graphics
- changed cell mark / unmark icons
2012-09-20 04:53:58 +00:00
gui
fixed a bug which prevented you from selecting units directly after loading a game
2012-09-13 22:40:14 +00:00
main
fallback multiplier for CPUs playing for disconnected player. Should work now, needs testing .
2012-09-18 23:36:51 +00:00
menu
better ( and dynamically changeable ) default game setups
2012-09-20 21:57:00 +00:00
network
- added cell hint text entry when placing cell markers (supports \n and \t for text formatting)
2012-09-20 04:10:34 +00:00
sound
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
type_instances
dying units did not clear their fields the way it was meant :)
2012-09-14 23:46:01 +00:00
types
- updated error message to be more clear and specify which techtree is involved
2012-07-20 15:31:56 +00:00
world
savegame/loadgame works too now with the new blocking feature.
2012-09-15 23:43:31 +00:00
CMakeLists.txt
- updated copyright headers is some files that had them missing
2012-08-02 00:57:28 +00:00