MegaGlest/source/glest_game
Mark Vejvoda b1cc8592fd - deprecated the ini setting: EnableFastPathFinder 2012-09-22 17:51:42 +00:00
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ai - deprecated the ini setting: EnableFastPathFinder 2012-09-22 17:51:42 +00:00
facilities - improve ability to force label edit mode rendering to be a static width regardless of font size used 2012-07-26 15:26:59 +00:00
game - ensure client that gets kicked knows he should also quit so he doesn't get a timeout message after disconnect 2012-09-22 05:26:58 +00:00
global multiplier for CPUs replacing disconnected network player ( not finished yet! , only menu for now ) 2012-09-16 23:42:56 +00:00
graphics - limit users to a max of 5 cell markers and use team color when placed 2012-09-21 00:54:22 +00:00
gui fixed a bug which prevented you from selecting units directly after loading a game 2012-09-13 22:40:14 +00:00
main - bugfixes for network player disconnect feature 2012-09-21 15:03:13 +00:00
menu - bugfix to allow proper handling of special language characters for input box 2012-09-22 03:16:10 +00:00
network - add a silent ini setting in case the auto lag code needs to be turned off down the road: AutoClientLagCorrection=true (hard coded, add and set as false in ini if required, this onhly affects game hosts) 2012-09-22 05:37:43 +00:00
sound - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
type_instances again new morphing feature: better way to handle the blocked places for morphing units 2012-09-21 23:45:59 +00:00
types - updated error message to be more clear and specify which techtree is involved 2012-07-20 15:31:56 +00:00
world again new morphing feature: better way to handle the blocked places for morphing units 2012-09-21 23:45:59 +00:00
CMakeLists.txt - updated copyright headers is some files that had them missing 2012-08-02 00:57:28 +00:00