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MegaGlest
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6bd5e236de
MegaGlest
/
source
/
glest_game
History
Titus Tscharntke
6bd5e236de
a bit slower animation for morphing effect
2012-09-11 22:29:54 +00:00
..
ai
- units now use a random # from 10-20 cells to determine how often they refresh their path
2012-05-12 01:06:55 +00:00
facilities
- improve ability to force label edit mode rendering to be a static width regardless of font size used
2012-07-26 15:26:59 +00:00
game
reserve unit place while morphing. (first try)
2012-09-11 21:16:24 +00:00
global
Default Language is always used as fallback, just a console message is given about missing strings. Lets see if this is what we want...
2012-09-02 19:33:32 +00:00
graphics
a bit slower animation for morphing effect
2012-09-11 22:29:54 +00:00
gui
- added the beginning work to support translatable techtrees
2012-05-02 20:46:47 +00:00
main
Game duration displayed in hh:mm:ss ( same for disconnect time of players )
2012-09-02 09:04:36 +00:00
menu
only "named" console messages in chat-history, typically chat messages from users
2012-09-09 14:12:35 +00:00
network
- add playername to console output when server waits for a client to catch up
2012-07-21 04:34:55 +00:00
sound
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
type_instances
reserve unit place while morphing. (first try)
2012-09-11 21:16:24 +00:00
types
- updated error message to be more clear and specify which techtree is involved
2012-07-20 15:31:56 +00:00
world
reserve unit place while morphing. (first try)
2012-09-11 21:16:24 +00:00
CMakeLists.txt
- updated copyright headers is some files that had them missing
2012-08-02 00:57:28 +00:00