- added new lua functions:

triggeredCellEventUnitId()
showMarker(int flashCount, int factionIndex, string note, string textureFile,Vec2i pos)

1. The first one can be called in a cell trigger event and tell you which unit triggered the event
2. The second flashes a position in the minimap
This commit is contained in:
Mark Vejvoda 2012-10-13 05:06:53 +00:00
parent 87c3a11876
commit 0180aa6bba
8 changed files with 186 additions and 20 deletions

View File

@ -1844,7 +1844,7 @@ void Game::updateNetworkHighligtedCells() {
for(int idx = highlightedCells.size()-1; idx >= 0; idx--) {
MarkedCell *mc = &highlightedCells[idx];
mc->decrementAliveCount();
if(mc->getAliveCount()<0){
if(mc->getAliveCount() < 0) {
highlightedCells.erase(highlightedCells.begin()+idx);
}
}
@ -1869,17 +1869,21 @@ void Game::updateNetworkHighligtedCells() {
}
void Game::addOrReplaceInHighlightedCells(MarkedCell mc){
for(int i = highlightedCells.size()-1; i >= 0; i--) {
MarkedCell *currentMc = &highlightedCells[i];
if(currentMc->getFactionIndex()==mc.getFactionIndex()){
highlightedCells.erase(highlightedCells.begin()+i);
if(mc.getFactionIndex() >= 0) {
for(int i = highlightedCells.size()-1; i >= 0; i--) {
MarkedCell *currentMc = &highlightedCells[i];
if(currentMc->getFactionIndex() == mc.getFactionIndex()) {
highlightedCells.erase(highlightedCells.begin()+i);
}
}
}
mc.setAliveCount(200);
if(mc.getAliveCount() <= 0) {
mc.setAliveCount(200);
}
highlightedCells.push_back(mc);
CoreData &coreData= CoreData::getInstance();
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
if(mc.getFaction() != NULL && mc.getFaction()->getTeam() == getWorld()->getThisFaction()->getTeam()) {
if(mc.getFaction() == NULL || (mc.getFaction()->getTeam() == getWorld()->getThisFaction()->getTeam())) {
soundRenderer.playFx(coreData.getMarkerSound());
}
}
@ -2324,6 +2328,22 @@ void Game::removeCellMarker(Vec2i surfaceCellPos, const Faction *faction) {
//renderer.updateMarkedCellScreenPosQuadCache(surfaceCellPos);
renderer.forceQuadCacheUpdate();
}
void Game::showMarker(Vec2i cellPos, MarkedCell cellData) {
//setMarker = true;
//if(setMarker) {
//Vec2i targetPos = cellData.targetPos;
//Vec2i screenPos(x,y-60);
//Renderer &renderer= Renderer::getInstance();
//renderer.computePosition(screenPos, targetPos);
//Vec2i surfaceCellPos = map->toSurfCoords(targetPos);
//MarkedCell mc(targetPos,world.getThisFaction(),"none",world.getThisFaction()->getStartLocationIndex());
addOrReplaceInHighlightedCells(cellData);
GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
gameNetworkInterface->sendHighlightCellMessage(cellData.getTargetPos(),cellData.getFactionIndex());
//}
}
void Game::mouseDownLeft(int x, int y) {
if(this->masterserverMode == true) {

View File

@ -302,6 +302,7 @@ public:
void addCellMarker(Vec2i cellPos, MarkedCell cellData);
void removeCellMarker(Vec2i surfaceCellPos, const Faction *faction);
void showMarker(Vec2i cellPos, MarkedCell cellData);
private:
//render

View File

@ -208,6 +208,7 @@ ScriptManager::ScriptManager() {
gameWon = false;
currentTimerTriggeredEventId = 0;
currentCellTriggeredEventId = 0;
currentCellTriggeredEventUnitId = 0;
currentEventId = 0;
inCellTriggerEvent = false;
rootNode = NULL;
@ -315,6 +316,8 @@ void ScriptManager::init(World* world, GameCamera *gameCamera, const XmlNode *ro
luaScript.registerFunction(getCellTriggeredEventAreaEntryUnitId, "triggeredEventAreaEntryUnitId");
luaScript.registerFunction(getCellTriggeredEventAreaExitUnitId, "triggeredEventAreaExitUnitId");
luaScript.registerFunction(getCellTriggeredEventUnitId, "triggeredCellEventUnitId");
luaScript.registerFunction(setRandomGenInit, "setRandomGenInit");
luaScript.registerFunction(getRandomGen, "getRandomGen");
luaScript.registerFunction(getWorldFrameCount, "getWorldFrameCount");
@ -326,6 +329,7 @@ void ScriptManager::init(World* world, GameCamera *gameCamera, const XmlNode *ro
luaScript.registerFunction(addCellMarker, "addCellMarker");
luaScript.registerFunction(removeCellMarker, "removeCellMarker");
luaScript.registerFunction(showMarker, "showMarker");
luaScript.registerFunction(getUnitFaction, "unitFaction");
luaScript.registerFunction(getUnitName, "unitName");
@ -365,6 +369,8 @@ void ScriptManager::init(World* world, GameCamera *gameCamera, const XmlNode *ro
luaScript.registerFunction(isFreeCellsOrHasUnit, "isFreeCellsOrHasUnit");
luaScript.registerFunction(isFreeCells, "isFreeCells");
luaScript.registerFunction(getHumanFactionId, "humanFaction");
//load code
for(int i= 0; i<scenario->getScriptCount(); ++i){
const Script* script= scenario->getScript(i);
@ -626,6 +632,7 @@ void ScriptManager::onCellTriggerEvent(Unit *movingUnit) {
bool triggerEvent = false;
currentCellTriggeredEventAreaEntryUnitId = 0;
currentCellTriggeredEventAreaExitUnitId = 0;
currentCellTriggeredEventUnitId = 0;
switch(event.type) {
case ctet_Unit:
@ -646,6 +653,9 @@ void ScriptManager::onCellTriggerEvent(Unit *movingUnit) {
__FILE__,__FUNCTION__,__LINE__,movingUnit->getId(), event.type,movingUnit->getPos().getString().c_str(),event.sourceId,event.destId, event.destPos.getString().c_str(), destUnit->getPos().getString().c_str(),srcInDst);
}
triggerEvent = srcInDst;
if(triggerEvent == true) {
currentCellTriggeredEventUnitId = movingUnit->getId();
}
}
}
}
@ -661,6 +671,10 @@ void ScriptManager::onCellTriggerEvent(Unit *movingUnit) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
triggerEvent = srcInDst;
if(triggerEvent == true) {
currentCellTriggeredEventUnitId = movingUnit->getId();
}
}
}
break;
@ -681,6 +695,9 @@ void ScriptManager::onCellTriggerEvent(Unit *movingUnit) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
triggerEvent = srcInDst;
if(triggerEvent == true) {
currentCellTriggeredEventUnitId = movingUnit->getId();
}
}
}
break;
@ -703,6 +720,9 @@ void ScriptManager::onCellTriggerEvent(Unit *movingUnit) {
__FILE__,__FUNCTION__,__LINE__,movingUnit->getId(),event.type,movingUnit->getPos().getString().c_str(),event.sourceId,event.destId,event.destPos.getString().c_str(),destUnit->getPos().getString().c_str(),srcInDst);
}
triggerEvent = srcInDst;
if(triggerEvent == true) {
currentCellTriggeredEventUnitId = movingUnit->getId();
}
}
}
break;
@ -717,6 +737,9 @@ void ScriptManager::onCellTriggerEvent(Unit *movingUnit) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
triggerEvent = srcInDst;
if(triggerEvent == true) {
currentCellTriggeredEventUnitId = movingUnit->getId();
}
}
}
break;
@ -724,7 +747,7 @@ void ScriptManager::onCellTriggerEvent(Unit *movingUnit) {
case ctet_FactionAreaPos:
{
if(movingUnit->getFactionIndex() == event.sourceId) {
//printf("ctet_FactionPos event.destPos = [%s], movingUnit->getPos() [%s]\n",event.destPos.getString().c_str(),movingUnit->getPos().getString().c_str());
//if(event.sourceId == 1) printf("ctet_FactionPos event.destPos = [%s], movingUnit->getPos() [%s] Unit id = %d\n",event.destPos.getString().c_str(),movingUnit->getPos().getString().c_str(),movingUnit->getId());
bool srcInDst = false;
for(int x = event.destPos.x; srcInDst == false && x <= event.destPosEnd.x; ++x) {
@ -737,6 +760,10 @@ void ScriptManager::onCellTriggerEvent(Unit *movingUnit) {
}
}
triggerEvent = srcInDst;
if(triggerEvent == true) {
//printf("!!!UNIT IN AREA!!! Faction area pos, moving unit faction= %d, trigger faction = %d, unit id = %d\n",movingUnit->getFactionIndex(),event.sourceId,movingUnit->getId());
currentCellTriggeredEventUnitId = movingUnit->getId();
}
}
}
break;
@ -761,6 +788,9 @@ void ScriptManager::onCellTriggerEvent(Unit *movingUnit) {
}
}
triggerEvent = srcInDst;
if(triggerEvent == true) {
currentCellTriggeredEventUnitId = movingUnit->getId();
}
}
// If unit is already in cell range check if they are leaving?
else {
@ -777,6 +807,10 @@ void ScriptManager::onCellTriggerEvent(Unit *movingUnit) {
}
}
triggerEvent = (srcInDst == false);
if(triggerEvent == true) {
currentCellTriggeredEventUnitId = movingUnit->getId();
}
if(triggerEvent == true) {
currentCellTriggeredEventAreaExitUnitId = movingUnit->getId();
@ -1427,6 +1461,12 @@ void ScriptManager::removeCellMarker(Vec2i pos, int factionIndex) {
return world->removeCellMarker(pos,factionIndex);
}
void ScriptManager::showMarker(Vec2i pos, int factionIndex, const string &note, const string &textureFile, int flashCount) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
return world->showMarker(pos,factionIndex, note, textureFile, flashCount);
}
int ScriptManager::getIsUnitAlive(int unitId) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
@ -1476,6 +1516,10 @@ int ScriptManager::getCellTriggeredEventAreaExitUnitId() {
return currentCellTriggeredEventAreaExitUnitId;
}
int ScriptManager::getCellTriggeredEventUnitId() {
ScriptManager_STREFLOP_Wrapper streflopWrapper;
return currentCellTriggeredEventUnitId;
}
void ScriptManager::setRandomGenInit(int seed) {
ScriptManager_STREFLOP_Wrapper streflopWrapper;
@ -1630,6 +1674,12 @@ int ScriptManager::isFreeCells(int unitSize, int field, Vec2i pos) {
return result;
}
int ScriptManager::getHumanFactionId() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
return this->world->getThisFactionIndex();
}
// ========================== lua callbacks ===============================================
int ScriptManager::showMessage(LuaHandle* luaHandle){
@ -2081,6 +2131,32 @@ int ScriptManager::removeCellMarker(LuaHandle* luaHandle){
return luaArguments.getReturnCount();
}
int ScriptManager::showMarker(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
int flashCount = luaArguments.getInt(-5);
//printf("LUA addCellMarker --> START\n");
int factionIndex = luaArguments.getInt(-4);
//printf("LUA addCellMarker --> START 1\n");
Vec2i pos = luaArguments.getVec2i(-1);
//printf("LUA addCellMarker --> START 2\n");
string note = luaArguments.getString(-3);
//printf("LUA addCellMarker --> START 3\n");
string texture = luaArguments.getString(-2);
//printf("LUA addCellMarker --> faction [%d] pos [%s] note [%s] texture [%s]\n",factionIndex,pos.getString().c_str(),note.c_str(),texture.c_str());
thisScriptManager->showMarker(pos,factionIndex,note,texture,flashCount);
return luaArguments.getReturnCount();
}
int ScriptManager::getUnitFaction(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
int factionIndex= thisScriptManager->getUnitFaction(luaArguments.getInt(-1));
@ -2136,6 +2212,12 @@ int ScriptManager::getCellTriggeredEventAreaExitUnitId(LuaHandle* luaHandle){
return luaArguments.getReturnCount();
}
int ScriptManager::getCellTriggeredEventUnitId(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
luaArguments.returnInt(thisScriptManager->getCellTriggeredEventUnitId());
return luaArguments.getReturnCount();
}
int ScriptManager::setRandomGenInit(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->setRandomGenInit(luaArguments.getInt(-1));
@ -2570,6 +2652,13 @@ int ScriptManager::isFreeCells(LuaHandle* luaHandle) {
return luaArguments.getReturnCount();
}
int ScriptManager::getHumanFactionId(LuaHandle* luaHandle) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
LuaArguments luaArguments(luaHandle);
luaArguments.returnInt(thisScriptManager->getHumanFactionId());
return luaArguments.getReturnCount();
}
void ScriptManager::saveGame(XmlNode *rootNode) {
std::map<string,string> mapTagReplacements;
XmlNode *scriptManagerNode = rootNode->addChild("ScriptManager");

View File

@ -185,6 +185,7 @@ private:
int currentTimerTriggeredEventId;
int currentCellTriggeredEventId;
int currentCellTriggeredEventUnitId;
int currentCellTriggeredEventAreaEntryUnitId;
int currentCellTriggeredEventAreaExitUnitId;
@ -306,6 +307,8 @@ private:
int getCellTriggeredEventAreaEntryUnitId();
int getCellTriggeredEventAreaExitUnitId();
int getCellTriggeredEventUnitId();
void setRandomGenInit(int seed);
int getRandomGen(int minVal, int maxVal);
int getWorldFrameCount();
@ -335,6 +338,8 @@ private:
void addCellMarker(Vec2i pos, int factionIndex, const string &note, const string &textureFile);
void removeCellMarker(Vec2i pos, int factionIndex);
void showMarker(Vec2i pos, int factionIndex, const string &note, const string &textureFile, int flashCount);
const string &getLastDeadUnitName();
int getLastDeadUnitId();
int getLastDeadUnitCauseOfDeath();
@ -361,6 +366,7 @@ private:
int isFreeCellsOrHasUnit(int field, int unitId,Vec2i pos);
int isFreeCells(int unitSize, int field,Vec2i pos);
int getHumanFactionId();
//callbacks, commands
static int networkShowMessageForFaction(LuaHandle* luaHandle);
@ -435,6 +441,8 @@ private:
static int getCellTriggeredEventAreaEntryUnitId(LuaHandle* luaHandle);
static int getCellTriggeredEventAreaExitUnitId(LuaHandle* luaHandle);
static int getCellTriggeredEventUnitId(LuaHandle* luaHandle);
static int setRandomGenInit(LuaHandle* luaHandle);
static int getRandomGen(LuaHandle* luaHandle);
static int getWorldFrameCount(LuaHandle* luaHandle);
@ -461,6 +469,8 @@ private:
static int addCellMarker(LuaHandle* luaHandle);
static int removeCellMarker(LuaHandle* luaHandle);
static int showMarker(LuaHandle* luaHandle);
static int getLastDeadUnitName(LuaHandle* luaHandle);
static int getLastDeadUnitId(LuaHandle* luaHandle);
static int getLastDeadUnitCauseOfDeath(LuaHandle* luaHandle);
@ -491,6 +501,8 @@ private:
static int isFreeCellsOrHasUnit(LuaHandle* luaHandle);
static int isFreeCells(LuaHandle* luaHandle);
static int getHumanFactionId(LuaHandle* luaHandle);
};
}}//end namespace

View File

@ -5926,11 +5926,14 @@ void Renderer::renderHighlightedCellsOnMinimap() {
static_cast<float>(mw)/ pixmap->getW()/2,
static_cast<float>(mh)/ pixmap->getH()/2);
for(int i=0;i<highlightedCells->size();i++) {
for(int i = 0;i < highlightedCells->size(); i++) {
const MarkedCell *mc=&highlightedCells->at(i);
if(mc->getFaction() != NULL && mc->getFaction()->getTeam() == game->getWorld()->getThisFaction()->getTeam()) {
if(mc->getFaction() == NULL || (mc->getFaction()->getTeam() == game->getWorld()->getThisFaction()->getTeam())) {
const Texture2D *texture= game->getHighlightCellTexture();
Vec3f color= mc->getFaction()->getTexture()->getPixmapConst()->getPixel3f(0, 0);
Vec3f color(MarkedCell::static_system_marker_color);
if(mc->getFaction() != NULL) {
color= mc->getFaction()->getTexture()->getPixmapConst()->getPixel3f(0, 0);
}
float alpha = 0.49f+0.5f/(mc->getAliveCount()%15);
Vec2i pos=mc->getTargetPos();
if(texture!=NULL){

View File

@ -3213,18 +3213,28 @@ void MenuStateCustomGame::loadGameSettings(GameSettings *gameSettings,bool force
listBoxTeams[i].setSelectedItem(intToStr(GameConstants::maxPlayers + fpt_Observer));
}
else if(listBoxTeams[i].getSelectedItem() == intToStr(GameConstants::maxPlayers + fpt_Observer)) {
if(lastSelectedTeamIndex[i] >= 0 && lastSelectedTeamIndex[i] + 1 != (GameConstants::maxPlayers + fpt_Observer)) {
if(lastSelectedTeamIndex[i] == 0) {
lastSelectedTeamIndex[i] = GameConstants::maxPlayers-1;
}
else if(lastSelectedTeamIndex[i] == GameConstants::maxPlayers-1) {
lastSelectedTeamIndex[i] = 0;
}
listBoxTeams[i].setSelectedItemIndex(lastSelectedTeamIndex[i]);
//printf("Line: %d lastSelectedTeamIndex[i] = %d \n",__LINE__,lastSelectedTeamIndex[i]);
if((listBoxControls[i].getSelectedItemIndex() == ctCpuEasy || listBoxControls[i].getSelectedItemIndex() == ctCpu ||
listBoxControls[i].getSelectedItemIndex() == ctCpuUltra || listBoxControls[i].getSelectedItemIndex() == ctCpuMega) &&
checkBoxScenario.getValue() == true) {
}
else {
listBoxTeams[i].setSelectedItem(intToStr(1));
if(lastSelectedTeamIndex[i] >= 0 && lastSelectedTeamIndex[i] + 1 != (GameConstants::maxPlayers + fpt_Observer)) {
if(lastSelectedTeamIndex[i] == 0) {
lastSelectedTeamIndex[i] = GameConstants::maxPlayers-1;
}
else if(lastSelectedTeamIndex[i] == GameConstants::maxPlayers-1) {
lastSelectedTeamIndex[i] = 0;
}
listBoxTeams[i].setSelectedItemIndex(lastSelectedTeamIndex[i]);
}
else {
listBoxTeams[i].setSelectedItem(intToStr(1));
}
}
}
@ -4317,6 +4327,11 @@ void MenuStateCustomGame::processScenario() {
if(listBoxTeams[i].getSelectedItemIndex() + 1 != (GameConstants::maxPlayers + fpt_Observer)) {
lastSelectedTeamIndex[i] = listBoxTeams[i].getSelectedItemIndex();
}
// Alow Neutral cpu players
else if(listBoxControls[i].getSelectedItemIndex() == ctCpuEasy || listBoxControls[i].getSelectedItemIndex() == ctCpu ||
listBoxControls[i].getSelectedItemIndex() == ctCpuUltra || listBoxControls[i].getSelectedItemIndex() == ctCpuMega) {
lastSelectedTeamIndex[i] = listBoxTeams[i].getSelectedItemIndex();
}
}
else {
lastSelectedTeamIndex[i] = -1;

View File

@ -1342,6 +1342,31 @@ void World::removeCellMarker(Vec2i pos, int factionIndex) {
game->removeCellMarker(surfaceCellPos, faction);
}
void World::showMarker(Vec2i pos, int factionIndex, const string &note, const string textureFile, int flashCount) {
//Vec2i surfaceCellPos = map.toSurfCoords(pos);
//Vec2i surfaceCellPos = pos;
const Faction *faction = NULL;
if(factionIndex >= 0) {
faction = this->getFaction(factionIndex);
}
Vec2i surfaceCellPos = map.toSurfCoords(pos);
SurfaceCell *sc = map.getSurfaceCell(surfaceCellPos);
if(sc == NULL) {
throw megaglest_runtime_error("sc == NULL");
}
Vec3f vertex = sc->getVertex();
Vec2i targetPos(vertex.x,vertex.z);
//printf("pos [%s] scPos [%s][%p] targetPos [%s]\n",pos.getString().c_str(),surfaceCellPos.getString().c_str(),sc,targetPos.getString().c_str());
MarkedCell mc(targetPos,faction,note,(faction != NULL ? faction->getStartLocationIndex() : -1));
if(flashCount > 0) {
mc.setAliveCount(flashCount);
}
game->showMarker(surfaceCellPos, mc);
}
int World::getUnitFactionIndex(int unitId) {
Unit* unit= findUnitById(unitId);
if(unit == NULL) {

View File

@ -248,6 +248,7 @@ public:
void addCellMarker(Vec2i pos, int factionIndex, const string &note, const string textureFile);
void removeCellMarker(Vec2i pos, int factionIndex);
void showMarker(Vec2i pos, int factionIndex, const string &note, const string textureFile,int flashCount);
int getUnitFactionIndex(int unitId);
const string getUnitName(int unitId);