- bugfix for validation (Accidentally removed morph command check)
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b65bdee592
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@ -561,6 +561,18 @@ std::vector<std::string> FactionType::validateFactionType() {
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break;
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}
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}
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// Check if this is a morph command
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if(cmdType->getClass() == ccMorph) {
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const MorphCommandType *morph = dynamic_cast<const MorphCommandType *>(cmdType);
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const UnitType *morphUnit = morph->getMorphUnit();
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if( morphUnit != NULL &&
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unitType.getId() != unitType2.getId() &&
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unitType.getName() == morphUnit->getName()) {
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foundUnit = true;
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break;
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}
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}
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// Check if this is an attack command with spawned units on attack
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if(cmdType->getClass() == ccAttack) {
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@ -580,6 +592,8 @@ std::vector<std::string> FactionType::validateFactionType() {
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}
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if(foundUnit == false) {
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//printf("Problem for unit [%s] unitTypes.size() = %lu\n",unitType.getName().c_str(),unitTypes.size());
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char szBuf[4096]="";
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sprintf(szBuf,"The Unit [%s] in Faction [%s] has no other units that can produce, build or morph into it in this faction!",unitType.getName().c_str(),this->getName().c_str());
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results.push_back(szBuf);
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