- attempt to fix client timeout issues in client connected menu when downloading files

This commit is contained in:
Mark Vejvoda 2012-10-15 06:42:52 +00:00
parent 0c7d089b93
commit a3e3a7d59d
1 changed files with 11 additions and 8 deletions

View File

@ -2051,14 +2051,17 @@ void MenuStateConnectedGame::update() {
pingCount >= 3 && clientInterface->getLastPingLag() >= (GameConstants::networkPingInterval * 3)) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
Lang &lang= Lang::getInstance();
const vector<string> languageList = clientInterface->getGameSettings()->getUniqueNetworkPlayerLanguages();
for(unsigned int i = 0; i < languageList.size(); ++i) {
//string playerNameStr = getHumanPlayerName();
clientInterface->sendTextMessage(lang.get("ConnectionTimedOut",languageList[i]),-1,false,languageList[i]);
sleep(1);
clientInterface->close();
}
MutexSafeWrapper safeMutexFTPProgress((ftpClientThread != NULL ? ftpClientThread->getProgressMutex() : NULL),string(__FILE__) + "_" + intToStr(__LINE__));
if(fileFTPProgressList.empty() == true) {
Lang &lang= Lang::getInstance();
const vector<string> languageList = clientInterface->getGameSettings()->getUniqueNetworkPlayerLanguages();
for(unsigned int i = 0; i < languageList.size(); ++i) {
//string playerNameStr = getHumanPlayerName();
clientInterface->sendTextMessage(lang.get("ConnectionTimedOut",languageList[i]),-1,false,languageList[i]);
sleep(1);
clientInterface->close();
}
}
}
pingCount++;