![]() triggeredCellEventUnitId() showMarker(int flashCount, int factionIndex, string note, string textureFile,Vec2i pos) 1. The first one can be called in a cell trigger event and tell you which unit triggered the event 2. The second flashes a position in the minimap |
||
---|---|---|
.. | ||
ai | ||
facilities | ||
game | ||
global | ||
graphics | ||
gui | ||
main | ||
menu | ||
network | ||
sound | ||
type_instances | ||
types | ||
world | ||
CMakeLists.txt |