MegaGlest/source/glest_game
Mark Vejvoda 0180aa6bba - added new lua functions:
triggeredCellEventUnitId()
showMarker(int flashCount, int factionIndex, string note, string textureFile,Vec2i pos)

1. The first one can be called in a cell trigger event and tell you which unit triggered the event
2. The second flashes a position in the minimap
2012-10-13 05:06:53 +00:00
..
ai - fix min player for headless game message 2012-10-06 17:50:27 +00:00
facilities - attempt to bugfix out of synch when players disconnect and we switch to AI 2012-10-09 23:18:07 +00:00
game - added new lua functions: 2012-10-13 05:06:53 +00:00
global - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
graphics - added new lua functions: 2012-10-13 05:06:53 +00:00
gui - removed cell marker from popup menu and moved to hotkeys (f2 add f3 remove) 2012-09-24 17:13:27 +00:00
main - added first round of security sandboxing for lua scripts (disable the os library) 2012-10-11 05:17:37 +00:00
menu - added new lua functions: 2012-10-13 05:06:53 +00:00
network - fix min player for headless game message 2012-10-06 17:50:27 +00:00
sound - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
type_instances - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
types - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
world - added new lua functions: 2012-10-13 05:06:53 +00:00
CMakeLists.txt - updated copyright headers is some files that had them missing 2012-08-02 00:57:28 +00:00