- validation now checks for spawn attack units so it does not mis-report suck skills

- badly named texture in g3d model now reports which model file has the problem
This commit is contained in:
Mark Vejvoda 2012-10-14 23:57:49 +00:00
parent 4a972c9499
commit 6c62d675c3
3 changed files with 51 additions and 44 deletions

View File

@ -557,18 +557,22 @@ std::vector<std::string> FactionType::validateFactionType() {
break;
}
}
if(foundUnit == true) {
break;
}
}
// Check if this is a morph command
if(cmdType->getClass() == ccMorph) {
const MorphCommandType *morph = dynamic_cast<const MorphCommandType *>(cmdType);
const UnitType *morphUnit = morph->getMorphUnit();
// Check if this is an attack command with spawned units on attack
if(cmdType->getClass() == ccAttack) {
const AttackCommandType *act= dynamic_cast<const AttackCommandType*>(cmdType);
if( act != NULL && act->getAttackSkillType() != NULL &&
act->getAttackSkillType()->getSpawnUnit() != "" && act->getAttackSkillType()->getSpawnUnitCount() > 0) {
if( morphUnit != NULL &&
unitType.getId() != unitType2.getId() &&
unitType.getName() == morphUnit->getName()) {
foundUnit = true;
break;
if( unitType.getId() != unitType2.getId() &&
unitType.getName() == act->getAttackSkillType()->getSpawnUnit()) {
foundUnit = true;
break;
}
}
}
}

View File

@ -137,17 +137,17 @@ public:
Texture2D *loadMeshTexture(int meshIndex, int textureIndex, TextureManager *textureManager, string textureFile,
int textureChannelCount, bool &textureOwned,
bool deletePixMapAfterLoad, std::map<string,vector<pair<string, string> > > *loadedFileList=NULL,
string sourceLoader="");
string sourceLoader="",string modelFile="");
//load
void loadV2(int meshIndex, const string &dir, FILE *f, TextureManager *textureManager,
bool deletePixMapAfterLoad,std::map<string,vector<pair<string, string> > > *loadedFileList=NULL,string sourceLoader="");
bool deletePixMapAfterLoad,std::map<string,vector<pair<string, string> > > *loadedFileList=NULL,string sourceLoader="",string modelFile="");
void loadV3(int meshIndex, const string &dir, FILE *f, TextureManager *textureManager,
bool deletePixMapAfterLoad,std::map<string,vector<pair<string, string> > > *loadedFileList=NULL,string sourceLoader="");
void load(int meshIndex, const string &dir, FILE *f, TextureManager *textureManager,bool deletePixMapAfterLoad,std::map<string,vector<pair<string, string> > > *loadedFileList=NULL,string sourceLoader="");
bool deletePixMapAfterLoad,std::map<string,vector<pair<string, string> > > *loadedFileList=NULL,string sourceLoader="",string modelFile="");
void load(int meshIndex, const string &dir, FILE *f, TextureManager *textureManager,bool deletePixMapAfterLoad,std::map<string,vector<pair<string, string> > > *loadedFileList=NULL,string sourceLoader="",string modelFile="");
void save(int meshIndex, const string &dir, FILE *f, TextureManager *textureManager,
string convertTextureToFormat, std::map<string,int> &textureDeleteList,
bool keepsmallest);
bool keepsmallest,string modelFile);
void deletePixels();

View File

@ -140,7 +140,7 @@ void Mesh::updateInterpolationVertices(float t, bool cycle) {
void Mesh::BuildVBOs() {
if(getVBOSupported() == true) {
if(hasBuiltVBOs == false) {
//printf("In [%s::%s Line: %d] setting up a VBO...\n",__FILE__,__FUNCTION__,__LINE__);
//printf("In [%s::%s Line: %d] setting up a VBO...\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
// Generate And Bind The Vertex Buffer
glGenBuffersARB( 1,(GLuint*) &m_nVBOVertices ); // Get A Valid Name
@ -218,7 +218,7 @@ string Mesh::findAlternateTexture(vector<string> conversionList, string textureF
void Mesh::loadV2(int meshIndex, const string &dir, FILE *f, TextureManager *textureManager,
bool deletePixMapAfterLoad, std::map<string,vector<pair<string, string> > > *loadedFileList,
string sourceLoader) {
string sourceLoader,string modelFile) {
this->textureManager = textureManager;
//read header
MeshHeaderV2 meshHeader;
@ -227,13 +227,13 @@ void Mesh::loadV2(int meshIndex, const string &dir, FILE *f, TextureManager *tex
if(meshHeader.normalFrameCount != meshHeader.vertexFrameCount) {
char szBuf[4096]="";
sprintf(szBuf,"Old v2 model: vertex frame count different from normal frame count [v = %d, n = %d] meshIndex = %d",meshHeader.vertexFrameCount,meshHeader.normalFrameCount,meshIndex);
sprintf(szBuf,"Old v2 model: vertex frame count different from normal frame count [v = %d, n = %d] meshIndex = %d modelFile [%s]",meshHeader.vertexFrameCount,meshHeader.normalFrameCount,meshIndex,modelFile.c_str());
throw megaglest_runtime_error(szBuf);
}
if(meshHeader.texCoordFrameCount != 1) {
char szBuf[4096]="";
sprintf(szBuf,"Old v2 model: texture coord frame count is not 1 [t = %d] meshIndex = %d",meshHeader.texCoordFrameCount,meshIndex);
sprintf(szBuf,"Old v2 model: texture coord frame count is not 1 [t = %d] meshIndex = %d modelFile [%s]",meshHeader.texCoordFrameCount,meshIndex,modelFile.c_str());
throw megaglest_runtime_error(szBuf);
}
@ -250,7 +250,7 @@ void Mesh::loadV2(int meshIndex, const string &dir, FILE *f, TextureManager *tex
customColor= false;
noSelect= false;
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Load v2, this = %p Found meshHeader.hasTexture = %d, texName [%s] mtDiffuse = %d meshIndex = %d\n",this,meshHeader.hasTexture,toLower(reinterpret_cast<char*>(meshHeader.texName)).c_str(),mtDiffuse,meshIndex);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Load v2, this = %p Found meshHeader.hasTexture = %d, texName [%s] mtDiffuse = %d meshIndex = %d modelFile [%s]\n",this,meshHeader.hasTexture,toLower(reinterpret_cast<char*>(meshHeader.texName)).c_str(),mtDiffuse,meshIndex,modelFile.c_str());
textureFlags= 0;
if(meshHeader.hasTexture) {
@ -289,7 +289,7 @@ void Mesh::loadV2(int meshIndex, const string &dir, FILE *f, TextureManager *tex
}
}
else {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error v2 model is missing texture [%s] meshIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,texPath.c_str(),meshIndex);
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error v2 model is missing texture [%s] meshIndex = %d modelFile [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,texPath.c_str(),meshIndex,modelFile.c_str());
}
}
}
@ -309,7 +309,7 @@ void Mesh::loadV2(int meshIndex, const string &dir, FILE *f, TextureManager *tex
void Mesh::loadV3(int meshIndex, const string &dir, FILE *f,
TextureManager *textureManager,bool deletePixMapAfterLoad,
std::map<string,vector<pair<string, string> > > *loadedFileList,
string sourceLoader) {
string sourceLoader,string modelFile) {
this->textureManager = textureManager;
//read header
@ -319,7 +319,7 @@ void Mesh::loadV3(int meshIndex, const string &dir, FILE *f,
if(meshHeader.normalFrameCount != meshHeader.vertexFrameCount) {
char szBuf[4096]="";
sprintf(szBuf,"Old v3 model: vertex frame count different from normal frame count [v = %d, n = %d] meshIndex = %d",meshHeader.vertexFrameCount,meshHeader.normalFrameCount,meshIndex);
sprintf(szBuf,"Old v3 model: vertex frame count different from normal frame count [v = %d, n = %d] meshIndex = %d modelFile [%s]",meshHeader.vertexFrameCount,meshHeader.normalFrameCount,meshIndex,modelFile.c_str());
throw megaglest_runtime_error(szBuf);
}
@ -341,7 +341,7 @@ void Mesh::loadV3(int meshIndex, const string &dir, FILE *f,
textureFlags= 1;
}
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Load v3, this = %p Found meshHeader.properties = %d, textureFlags = %d, texName [%s] mtDiffuse = %d meshIndex = %d\n",this,meshHeader.properties,textureFlags,toLower(reinterpret_cast<char*>(meshHeader.texName)).c_str(),mtDiffuse,meshIndex);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Load v3, this = %p Found meshHeader.properties = %d, textureFlags = %d, texName [%s] mtDiffuse = %d meshIndex = %d modelFile [%s]\n",this,meshHeader.properties,textureFlags,toLower(reinterpret_cast<char*>(meshHeader.texName)).c_str(),mtDiffuse,meshIndex,modelFile.c_str());
//texture
if((meshHeader.properties & mp3NoTexture) != mp3NoTexture && textureManager!=NULL){
@ -378,7 +378,7 @@ void Mesh::loadV3(int meshIndex, const string &dir, FILE *f,
}
}
else {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error v3 model is missing texture [%s] meshHeader.properties = %d meshIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,texPath.c_str(),meshHeader.properties,meshIndex);
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error v3 model is missing texture [%s] meshHeader.properties = %d meshIndex = %d modelFile [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,texPath.c_str(),meshHeader.properties,meshIndex,modelFile.c_str());
}
}
}
@ -401,9 +401,9 @@ Texture2D* Mesh::loadMeshTexture(int meshIndex, int textureIndex,
TextureManager *textureManager, string textureFile,
int textureChannelCount, bool &textureOwned, bool deletePixMapAfterLoad,
std::map<string,vector<pair<string, string> > > *loadedFileList,
string sourceLoader) {
string sourceLoader,string modelFile) {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s] #1 load texture [%s]\n",__FUNCTION__,textureFile.c_str());
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s] #1 load texture [%s] modelFile [%s]\n",__FUNCTION__,textureFile.c_str(),modelFile.c_str());
Texture2D* texture = dynamic_cast<Texture2D*>(textureManager->getTexture(textureFile));
if(texture == NULL) {
@ -441,8 +441,8 @@ Texture2D* Mesh::loadMeshTexture(int meshIndex, int textureIndex,
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s] texture inited [%s]\n",__FUNCTION__,textureFile.c_str());
}
else {
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s] #3 cannot load texture [%s]\n",__FUNCTION__,textureFile.c_str());
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error v4 model is missing texture [%s] textureFlags = %d meshIndex = %d textureIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,textureFile.c_str(),textureFlags,meshIndex,textureIndex);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s] #3 cannot load texture [%s] modelFile [%s]\n",__FUNCTION__,textureFile.c_str(),modelFile.c_str());
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error v4 model is missing texture [%s] textureFlags = %d meshIndex = %d textureIndex = %d modelFile [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,textureFile.c_str(),textureFlags,meshIndex,textureIndex,modelFile.c_str());
}
}
@ -451,7 +451,7 @@ Texture2D* Mesh::loadMeshTexture(int meshIndex, int textureIndex,
void Mesh::load(int meshIndex, const string &dir, FILE *f, TextureManager *textureManager,
bool deletePixMapAfterLoad,std::map<string,vector<pair<string, string> > > *loadedFileList,
string sourceLoader) {
string sourceLoader,string modelFile) {
this->textureManager = textureManager;
//read header
@ -502,7 +502,7 @@ void Mesh::load(int meshIndex, const string &dir, FILE *f, TextureManager *textu
textures[i] = loadMeshTexture(meshIndex, i, textureManager, mapFullPath,
meshTextureChannelCount[i],texturesOwned[i],
deletePixMapAfterLoad, loadedFileList, sourceLoader);
deletePixMapAfterLoad, loadedFileList, sourceLoader,modelFile);
}
flag *= 2;
}
@ -523,7 +523,7 @@ void Mesh::load(int meshIndex, const string &dir, FILE *f, TextureManager *textu
void Mesh::save(int meshIndex, const string &dir, FILE *f, TextureManager *textureManager,
string convertTextureToFormat, std::map<string,int> &textureDeleteList,
bool keepsmallest) {
bool keepsmallest,string modelFile) {
MeshHeader meshHeader;
memset(&meshHeader, 0, sizeof(struct MeshHeader));
@ -636,7 +636,10 @@ void Mesh::save(int meshIndex, const string &dir, FILE *f, TextureManager *textu
texture = loadMeshTexture(meshIndex, i, textureManager,file,
meshTextureChannelCount[i],
texturesOwned[i],
false);
false,
NULL,
"",
modelFile);
}
}
@ -826,7 +829,7 @@ void Model::loadG3d(const string &path, bool deletePixMapAfterLoad,
FILE *f=fopen(path.c_str(),"rb");
#endif
if (f == NULL) {
printf("In [%s::%s] cannot load file = [%s]\n",__FILE__,__FUNCTION__,path.c_str());
printf("In [%s::%s] cannot load file = [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,path.c_str());
throw megaglest_runtime_error("Error opening g3d model file [" + path + "]");
}
@ -842,7 +845,7 @@ void Model::loadG3d(const string &path, bool deletePixMapAfterLoad,
if(strncmp(reinterpret_cast<char*>(fileHeader.id), "G3D", 3) != 0) {
fclose(f);
f = NULL;
printf("In [%s::%s] file = [%s] fileheader.id = [%s][%c]\n",__FILE__,__FUNCTION__,path.c_str(),reinterpret_cast<char*>(fileHeader.id),fileHeader.id[0]);
printf("In [%s::%s] file = [%s] fileheader.id = [%s][%c]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,path.c_str(),reinterpret_cast<char*>(fileHeader.id),fileHeader.id[0]);
throw megaglest_runtime_error("Not a valid G3D model");
}
fileVersion= fileHeader.version;
@ -866,7 +869,7 @@ void Model::loadG3d(const string &path, bool deletePixMapAfterLoad,
meshes= new Mesh[meshCount];
for(uint32 i = 0; i < meshCount; ++i) {
meshes[i].load(i, dir, f, textureManager,deletePixMapAfterLoad,
loadedFileList,sourceLoader);
loadedFileList,sourceLoader,path);
meshes[i].buildInterpolationData();
}
}
@ -879,7 +882,7 @@ void Model::loadG3d(const string &path, bool deletePixMapAfterLoad,
meshes= new Mesh[meshCount];
for(uint32 i = 0; i < meshCount; ++i) {
meshes[i].loadV3(i, dir, f, textureManager,deletePixMapAfterLoad,
loadedFileList,sourceLoader);
loadedFileList,sourceLoader,path);
meshes[i].buildInterpolationData();
}
}
@ -892,7 +895,7 @@ void Model::loadG3d(const string &path, bool deletePixMapAfterLoad,
meshes= new Mesh[meshCount];
for(uint32 i = 0; i < meshCount; ++i){
meshes[i].loadV2(i,dir, f, textureManager,deletePixMapAfterLoad,
loadedFileList,sourceLoader);
loadedFileList,sourceLoader,path);
meshes[i].buildInterpolationData();
}
}
@ -903,7 +906,7 @@ void Model::loadG3d(const string &path, bool deletePixMapAfterLoad,
fclose(f);
}
catch(exception &e){
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,e.what());
throw megaglest_runtime_error("Exception caught loading 3d file: " + path +"\n"+ e.what());
}
}
@ -946,7 +949,7 @@ void Model::saveG3d(const string &path, string convertTextureToFormat,
for(uint32 i = 0; i < meshCount; ++i) {
meshes[i].save(i,tempModelFilename, f, textureManager,
convertTextureToFormat,textureDeleteList,
keepsmallest);
keepsmallest,path);
}
removeFile(path);
@ -1168,13 +1171,13 @@ vector<int> BaseColorPickEntity::getPickedList(int x,int y,int w,int h,
const vector<BaseColorPickEntity *> &rendererModels) {
vector<int> pickedModels;
//printf("In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
//printf("In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//static auto_ptr<unsigned char> cachedPixels;
static auto_ptr<Pixmap2D> cachedPixels;
//static int cachedPixelsW = -1;
//static int cachedPixelsH = -1;
//printf("In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
//printf("In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
static Chrono lastSnapshot(true);
const int selectionMillisecondUpdate = 100;
@ -1226,7 +1229,7 @@ vector<int> BaseColorPickEntity::getPickedList(int x,int y,int w,int h,
// Enable screenshots to debug selection scene
//pixmapScreenShot->save("debug.png");
//printf("In [%s::%s] Line: %d x,y,w,h [%d,%d,%d,%d] pixels = %d\n",__FILE__,__FUNCTION__,__LINE__,x,y,w,h,pixmapScreenShot->getPixelByteCount());
//printf("In [%s::%s] Line: %d x,y,w,h [%d,%d,%d,%d] pixels = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,x,y,w,h,pixmapScreenShot->getPixelByteCount());
// now our picked screen pixel color is stored in pixel[3]
// so we search through our object list looking for the object that was selected
@ -1268,10 +1271,10 @@ vector<int> BaseColorPickEntity::getPickedList(int x,int y,int w,int h,
}
}
//printf("In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
//printf("In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
//delete pixmapScreenShot;
//printf("In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
//printf("In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
return pickedModels;
}