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MegaGlest
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c5907717f0
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
c5907717f0
- ensure client that gets kicked knows he should also quit so he doesn't get a timeout message after disconnect
2012-09-22 05:26:58 +00:00
..
ai
- units now use a random # from 10-20 cells to determine how often they refresh their path
2012-05-12 01:06:55 +00:00
facilities
- improve ability to force label edit mode rendering to be a static width regardless of font size used
2012-07-26 15:26:59 +00:00
game
- ensure client that gets kicked knows he should also quit so he doesn't get a timeout message after disconnect
2012-09-22 05:26:58 +00:00
global
multiplier for CPUs replacing disconnected network player ( not finished yet! , only menu for now )
2012-09-16 23:42:56 +00:00
graphics
- limit users to a max of 5 cell markers and use team color when placed
2012-09-21 00:54:22 +00:00
gui
fixed a bug which prevented you from selecting units directly after loading a game
2012-09-13 22:40:14 +00:00
main
- bugfixes for network player disconnect feature
2012-09-21 15:03:13 +00:00
menu
- bugfix to allow proper handling of special language characters for input box
2012-09-22 03:16:10 +00:00
network
- bugfixes for network player disconnect feature
2012-09-21 15:03:13 +00:00
sound
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
type_instances
again new morphing feature: better way to handle the blocked places for morphing units
2012-09-21 23:45:59 +00:00
types
- updated error message to be more clear and specify which techtree is involved
2012-07-20 15:31:56 +00:00
world
again new morphing feature: better way to handle the blocked places for morphing units
2012-09-21 23:45:59 +00:00
CMakeLists.txt
- updated copyright headers is some files that had them missing
2012-08-02 00:57:28 +00:00