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MegaGlest
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159a273aa1
MegaGlest
/
source
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glest_game
History
Mark Vejvoda
159a273aa1
- bold change to see what this does for network play (CAUTION THIS is for testing only and may be reverted)
2012-07-21 00:23:27 +00:00
..
ai
- units now use a random # from 10-20 cells to determine how often they refresh their path
2012-05-12 01:06:55 +00:00
facilities
- if hint text title is missing in language file, default to english
2012-07-20 22:04:46 +00:00
game
- added support for throwing known errors and skipping stack traces (For friendlier error messages)
2012-07-20 23:51:10 +00:00
global
playing a sound for quick highlight pointer(marker)
2012-07-15 21:01:56 +00:00
graphics
- removed debug stacktrace in ObjectParticleSystemType
2012-07-18 14:31:56 +00:00
gui
- added the beginning work to support translatable techtrees
2012-05-02 20:46:47 +00:00
main
Disconnect time of early leavers is shown in end game stats.
2012-07-20 22:24:27 +00:00
menu
- made another debug statement only show in verbose mode
2012-07-18 16:01:19 +00:00
network
- bold change to see what this does for network play (CAUTION THIS is for testing only and may be reverted)
2012-07-21 00:23:27 +00:00
sound
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
type_instances
- build silhouette now uses team colour and you see all team players building placement
2012-06-22 13:30:15 +00:00
types
- updated error message to be more clear and specify which techtree is involved
2012-07-20 15:31:56 +00:00
world
- added support for throwing known errors and skipping stack traces (For friendlier error messages)
2012-07-20 23:51:10 +00:00
CMakeLists.txt
- attempt to get static linking working for libvlc
2012-05-16 05:46:04 +00:00