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MegaGlest
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778bb788ef
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
778bb788ef
- do not display missing lang string errors on console unless in verbose mode
2012-07-26 15:39:44 +00:00
..
ai
- units now use a random # from 10-20 cells to determine how often they refresh their path
2012-05-12 01:06:55 +00:00
facilities
- improve ability to force label edit mode rendering to be a static width regardless of font size used
2012-07-26 15:26:59 +00:00
game
- added support for throwing known errors and skipping stack traces (For friendlier error messages)
2012-07-20 23:51:10 +00:00
global
- do not display missing lang string errors on console unless in verbose mode
2012-07-26 15:39:44 +00:00
graphics
- improve ability to force label edit mode rendering to be a static width regardless of font size used
2012-07-26 15:26:59 +00:00
gui
- added the beginning work to support translatable techtrees
2012-05-02 20:46:47 +00:00
main
- tomreyn broken the intro text centering but adding empty intro text properties, so i commented the properties out
2012-07-26 06:47:59 +00:00
menu
- improve ability to force label edit mode rendering to be a static width regardless of font size used
2012-07-26 15:26:59 +00:00
network
- add playername to console output when server waits for a client to catch up
2012-07-21 04:34:55 +00:00
sound
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
type_instances
- build silhouette now uses team colour and you see all team players building placement
2012-06-22 13:30:15 +00:00
types
- updated error message to be more clear and specify which techtree is involved
2012-07-20 15:31:56 +00:00
world
- added support for throwing known errors and skipping stack traces (For friendlier error messages)
2012-07-20 23:51:10 +00:00
CMakeLists.txt
- attempt to get static linking working for libvlc
2012-05-16 05:46:04 +00:00