Commit Graph

2623 Commits

Author SHA1 Message Date
Mark Vejvoda 760ba99fd7 - attempt to fix double free bug 2013-03-08 21:53:11 +00:00
Mark Vejvoda 11d4c4a1dc - attempt to fix double free bug 2013-03-08 21:00:37 +00:00
Mark Vejvoda e74f747fbd - attempt to make connection status more reliable and have less hangs when disconnects occur 2013-03-08 08:42:08 +00:00
Mark Vejvoda 704935c534 - attempt to fix double free bug reported by tomreyn 2013-03-08 05:24:37 +00:00
Mark Vejvoda 198fa1d05d - bug fix to send packets every 4 seconds if nothing has been sent (especially when the game is paused) 2013-03-08 04:41:57 +00:00
Mark Vejvoda aec3ff1f63 - bugfix for restoring explorations on loading a saved game 2013-03-06 15:02:17 +00:00
Mark Vejvoda 560ed46cc0 - more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
2013-03-06 14:29:49 +00:00
Mark Vejvoda 47aa0050b8 - this seems to be stable now and handles lag quite well i think 2013-03-02 07:33:01 +00:00
Mark Vejvoda 951cd33ef4 - try to get threaded client working without lag 2013-03-02 02:35:53 +00:00
Mark Vejvoda 019c7edcc7 - try to get threaded client working without lag 2013-03-02 02:19:34 +00:00
Mark Vejvoda 503627f02b - try to get threaded client working without lag 2013-03-02 01:05:39 +00:00
Mark Vejvoda 6603e08c96 - try to get threaded client working without lag 2013-03-02 00:53:55 +00:00
Mark Vejvoda c49962c644 - try to get threaded client working without lag 2013-03-02 00:30:26 +00:00
Mark Vejvoda 2fc2e51842 - attempt to fix lagging clients 2013-03-01 23:31:53 +00:00
Mark Vejvoda 74119d0b93 - bugfix for in game joins pause / resume 2013-03-01 23:05:38 +00:00
Mark Vejvoda c3feec02ee - increase resume speedup to improve performance 2013-03-01 19:54:27 +00:00
Mark Vejvoda 2d2ec9afac - allow the game to be published if it allow in game joining 2013-03-01 17:21:58 +00:00
Mark Vejvoda c6e3fd1156 - avoid double joining a game in progress 2013-03-01 15:56:00 +00:00
Mark Vejvoda b6cefa3388 - attempt to fix lag issue when resuming paused network game (also for resume joining in progress game) 2013-03-01 06:52:33 +00:00
Mark Vejvoda 5aaa023476 - bugfix for in game joins pause / resume 2013-02-28 01:31:02 +00:00
Mark Vejvoda e4235cc551 - attempt to further stabilize joining in progress games 2013-02-27 06:46:42 +00:00
Mark Vejvoda b0a370900f - attempt to make joining in progress games a bit more reliable and stable 2013-02-26 23:31:59 +00:00
Mark Vejvoda 13665d58f1 - attempt to fix light sources handling as reported by tomreyn
- allow speed up / slow down for network game as long as no-one is connected
2013-02-26 20:48:20 +00:00
Mark Vejvoda 45b8cf21a4 - attempt to fix disconnect and thread lock for in game connect games 2013-02-26 07:05:46 +00:00
Titus Tscharntke 61e75417a5 Respecting requirements for attack commands . ( Bug fix for attack hot-key cycling through attacks. ) 2013-02-24 23:56:49 +00:00
Mark Vejvoda e0bda20f5e - bugfix for slot not re-opening after disconnect when required 2013-02-24 00:28:45 +00:00
Titus Tscharntke 2bc2555c22 Attack key ("a") cycles through attack types if you have a uniform selection of units 2013-02-22 23:31:55 +00:00
Mark Vejvoda 759997916e - only output changed file paths for load games if verbose enabled 2013-02-22 15:59:18 +00:00
Mark Vejvoda c63da54bbd - attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch) 2013-02-22 06:52:51 +00:00
Mark Vejvoda 39f81afe5c - allow threaded calculation of unit movement for attacking units (was disabled for nig's bug but this was not the cause so re-enable) 2013-02-20 19:21:55 +00:00
Titus Tscharntke 01b6986581 First steps for new terrain texturing. In tileset xml do:
<surface partsize="64">
			<texture path="textures/512.png"/>
                </surface>
2013-02-20 17:42:47 +00:00
Mark Vejvoda c8cdca22fd - some code cleanup and try to improve joining in progress game performance 2013-02-19 22:00:15 +00:00
Mark Vejvoda 286dc58aa6 - bugfix for unit sight on game load 2013-02-19 07:13:49 +00:00
Mark Vejvoda 8916a86b8c - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
Mark Vejvoda 69925fb887 - bugfixes for joining network games 2013-02-19 04:53:24 +00:00
Mark Vejvoda 54c026bb3e - bugfixes for in game joining 2013-02-17 07:15:01 +00:00
Mark Vejvoda 85b1365e7e - bugfix for in game joining, loading saved game needs to change this to properly indicate which faction is the joining players 2013-02-16 20:02:22 +00:00
Mark Vejvoda cfe0f6bb55 - bugfix for in game joining 2013-02-16 19:26:17 +00:00
Mark Vejvoda 45dc4c0e5d - updates to join in progress game, and now allow for switching slots 2013-02-16 19:11:36 +00:00
Mark Vejvoda b38f6b20a1 - updates to join in progress game, and now allow for switching slots 2013-02-16 10:07:36 +00:00
Mark Vejvoda 9d19ff2b57 - added the first draft of joining games in progress 2013-02-15 18:25:10 +00:00
Mark Vejvoda fb6cff0ed1 - bugfix for latest harvest updates 2013-02-12 22:37:14 +00:00
Mark Vejvoda 646d11f143 - if unit harvests a resource, stops and harvest the same type again they do not need to return to the store house 2013-02-12 21:51:25 +00:00
Titus Tscharntke 4e6e96b125 AI scouting switched back to something we had before "THE BUG" 2013-02-12 21:17:21 +00:00
Mark Vejvoda aca17684a7 - attempt to see if this fixes drawing of starting points for some bad video drivers 2013-02-12 20:47:46 +00:00
Mark Vejvoda 589962868b - added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load 2013-02-12 08:44:12 +00:00
Mark Vejvoda a71c3d239f - added unit auto repair a buidling if the meeting point is on that building 2013-02-12 03:41:59 +00:00
Mark Vejvoda c0fe242504 - allow for translated names to be shown for tutorials and scenarios in selection menu 2013-02-12 02:10:00 +00:00
Mark Vejvoda 93773839fd - allow for multiple preview / loading / hud textures for different resolutions 2013-02-11 23:52:44 +00:00
Mark Vejvoda 5fd8b121a9 - allow for multiple preview / loading / hud textures for different resolutions 2013-02-11 23:43:30 +00:00