MegaGlest/source/glest_game
2012-07-18 00:12:42 +00:00
..
ai - units now use a random # from 10-20 cells to determine how often they refresh their path 2012-05-12 01:06:55 +00:00
facilities \n after hint 2012-07-10 00:33:45 +00:00
game - set correct exit codes (for tomreyn) 2012-07-17 23:04:30 +00:00
global playing a sound for quick highlight pointer(marker) 2012-07-15 21:01:56 +00:00
graphics hopefully working implementation of mpfNoSelect from this discussion: http://glest.org/glest_board/index.php?topic=8165.msg82932#msg82932 2012-07-14 21:29:15 +00:00
gui - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
main - set correct exit codes (for tomreyn) 2012-07-17 23:04:30 +00:00
menu - added more error checking in scenarios 2012-07-18 00:12:42 +00:00
network - set correct exit codes (for tomreyn) 2012-07-17 23:04:30 +00:00
sound - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
type_instances - build silhouette now uses team colour and you see all team players building placement 2012-06-22 13:30:15 +00:00
types - bugfix for validation techtree (resources with particles caused crash on validate) 2012-05-24 07:08:31 +00:00
world - added more error checking in scenarios 2012-07-18 00:04:24 +00:00
CMakeLists.txt - attempt to get static linking working for libvlc 2012-05-16 05:46:04 +00:00