- added a bit more lua and updated capture enemy flag

This commit is contained in:
Mark Vejvoda 2012-10-13 07:33:33 +00:00
parent 0180aa6bba
commit e63e634e1e
11 changed files with 346 additions and 11 deletions

View File

@ -3725,6 +3725,20 @@ void Game::exitGameState(Program *program, Stats &endStats) {
// ==================== PRIVATE ====================
void Game::highlightUnit(int unitId,float radius, float thickness, Vec4f color) {
HighlightSpecialUnitInfo info;
info.radius = radius;
info.thickness = thickness;
info.color = color;
unitHighlightList[unitId] = info;
}
void Game::unhighlightUnit(int unitId) {
if(unitHighlightList.find(unitId) != unitHighlightList.end()) {
unitHighlightList.erase(unitId);
}
}
// ==================== render ====================
void Game::render3d(){
@ -3781,6 +3795,8 @@ void Game::render3d(){
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
}
renderer.renderSpecialHighlightUnits(unitHighlightList);
// renderTeamColorCircle
renderer.renderMorphEffects();
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderObjects]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());

View File

@ -28,6 +28,7 @@
#include "game_settings.h"
#include "network_interface.h"
#include "data_types.h"
#include "selection.h"
#include "leak_dumper.h"
using std::vector;
@ -193,6 +194,8 @@ private:
Unit *currentCameraFollowUnit;
std::map<int,HighlightSpecialUnitInfo> unitHighlightList;
public:
Game();
Game(Program *program, const GameSettings *gameSettings, bool masterserverMode);
@ -304,6 +307,9 @@ public:
void removeCellMarker(Vec2i surfaceCellPos, const Faction *faction);
void showMarker(Vec2i cellPos, MarkedCell cellData);
void highlightUnit(int unitId,float radius, float thickness, Vec4f color);
void unhighlightUnit(int unitId);
private:
//render
void render3d();

View File

@ -371,6 +371,9 @@ void ScriptManager::init(World* world, GameCamera *gameCamera, const XmlNode *ro
luaScript.registerFunction(getHumanFactionId, "humanFaction");
luaScript.registerFunction(highlightUnit, "highlightUnit");
luaScript.registerFunction(unhighlightUnit, "unhighlightUnit");
//load code
for(int i= 0; i<scenario->getScriptCount(); ++i){
const Script* script= scenario->getScript(i);
@ -683,14 +686,30 @@ void ScriptManager::onCellTriggerEvent(Unit *movingUnit) {
{
if(movingUnit->getId() == event.sourceId) {
bool srcInDst = false;
for(int x = event.destPos.x; srcInDst == false && x <= event.destPosEnd.x; ++x) {
for(int y = event.destPos.y; srcInDst == false && y <= event.destPosEnd.y; ++y) {
srcInDst = world->getMap()->isInUnitTypeCells(movingUnit->getType(), Vec2i(x,y),movingUnit->getPos());
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] movingUnit = %d, event.type = %d, movingUnit->getPos() = %s, event.sourceId = %d, event.destId = %d, event.destPos = %s, srcInDst = %d\n",
__FILE__,__FUNCTION__,__LINE__,movingUnit->getId(),event.type,movingUnit->getPos().getString().c_str(),event.sourceId,event.destId,Vec2i(x,y).getString().c_str(),srcInDst);
// Cache area lookup so for each unitsize and pos its done only once
bool foundInCache = false;
std::map<int,std::map<Vec2i,bool> >::iterator iterFind1 = event.eventLookupCache.find(movingUnit->getType()->getSize());
if(iterFind1 != event.eventLookupCache.end()) {
std::map<Vec2i,bool>::iterator iterFind2 = iterFind1->second.find(movingUnit->getPos());
if(iterFind2 != iterFind1->second.end()) {
foundInCache = true;
srcInDst = iterFind2->second;
}
}
if(foundInCache == false) {
for(int x = event.destPos.x; srcInDst == false && x <= event.destPosEnd.x; ++x) {
for(int y = event.destPos.y; srcInDst == false && y <= event.destPosEnd.y; ++y) {
srcInDst = world->getMap()->isInUnitTypeCells(movingUnit->getType(), Vec2i(x,y),movingUnit->getPos());
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] movingUnit = %d, event.type = %d, movingUnit->getPos() = %s, event.sourceId = %d, event.destId = %d, event.destPos = %s, srcInDst = %d\n",
__FILE__,__FUNCTION__,__LINE__,movingUnit->getId(),event.type,movingUnit->getPos().getString().c_str(),event.sourceId,event.destId,Vec2i(x,y).getString().c_str(),srcInDst);
}
}
event.eventLookupCache[movingUnit->getType()->getSize()][movingUnit->getPos()] = srcInDst;
}
if(srcInDst == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
@ -750,15 +769,32 @@ void ScriptManager::onCellTriggerEvent(Unit *movingUnit) {
//if(event.sourceId == 1) printf("ctet_FactionPos event.destPos = [%s], movingUnit->getPos() [%s] Unit id = %d\n",event.destPos.getString().c_str(),movingUnit->getPos().getString().c_str(),movingUnit->getId());
bool srcInDst = false;
for(int x = event.destPos.x; srcInDst == false && x <= event.destPosEnd.x; ++x) {
for(int y = event.destPos.y; srcInDst == false && y <= event.destPosEnd.y; ++y) {
srcInDst = world->getMap()->isInUnitTypeCells(movingUnit->getType(), Vec2i(x,y),movingUnit->getPos());
if(srcInDst == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
// Cache area lookup so for each unitsize and pos its done only once
bool foundInCache = false;
std::map<int,std::map<Vec2i,bool> >::iterator iterFind1 = event.eventLookupCache.find(movingUnit->getType()->getSize());
if(iterFind1 != event.eventLookupCache.end()) {
std::map<Vec2i,bool>::iterator iterFind2 = iterFind1->second.find(movingUnit->getPos());
if(iterFind2 != iterFind1->second.end()) {
foundInCache = true;
srcInDst = iterFind2->second;
}
}
if(foundInCache == false) {
for(int x = event.destPos.x; srcInDst == false && x <= event.destPosEnd.x; ++x) {
for(int y = event.destPos.y; srcInDst == false && y <= event.destPosEnd.y; ++y) {
srcInDst = world->getMap()->isInUnitTypeCells(movingUnit->getType(), Vec2i(x,y),movingUnit->getPos());
if(srcInDst == true) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
}
}
event.eventLookupCache[movingUnit->getType()->getSize()][movingUnit->getPos()] = srcInDst;
}
triggerEvent = srcInDst;
if(triggerEvent == true) {
//printf("!!!UNIT IN AREA!!! Faction area pos, moving unit faction= %d, trigger faction = %d, unit id = %d\n",movingUnit->getFactionIndex(),event.sourceId,movingUnit->getId());
@ -1680,6 +1716,20 @@ int ScriptManager::getHumanFactionId() {
return this->world->getThisFactionIndex();
}
void ScriptManager::highlightUnit(int unitId, float radius, float thickness, Vec4f color) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
world->highlightUnit(unitId, radius, thickness, color);
}
void ScriptManager::unhighlightUnit(int unitId) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
ScriptManager_STREFLOP_Wrapper streflopWrapper;
world->unhighlightUnit(unitId);
}
// ========================== lua callbacks ===============================================
int ScriptManager::showMessage(LuaHandle* luaHandle){
@ -2659,6 +2709,18 @@ int ScriptManager::getHumanFactionId(LuaHandle* luaHandle) {
return luaArguments.getReturnCount();
}
int ScriptManager::highlightUnit(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
thisScriptManager->highlightUnit(luaArguments.getInt(-4), luaArguments.getFloat(-3), luaArguments.getFloat(-2), luaArguments.getVec4f(-1));
return luaArguments.getReturnCount();
}
int ScriptManager::unhighlightUnit(LuaHandle* luaHandle) {
LuaArguments luaArguments(luaHandle);
thisScriptManager->unhighlightUnit(luaArguments.getInt(-1));
return luaArguments.getReturnCount();
}
void ScriptManager::saveGame(XmlNode *rootNode) {
std::map<string,string> mapTagReplacements;
XmlNode *scriptManagerNode = rootNode->addChild("ScriptManager");

View File

@ -119,6 +119,8 @@ public:
std::map<int,string> eventStateInfo;
std::map<int,std::map<Vec2i, bool> > eventLookupCache;
void saveGame(XmlNode *rootNode);
void loadGame(const XmlNode *rootNode);
};
@ -367,6 +369,8 @@ private:
int isFreeCells(int unitSize, int field,Vec2i pos);
int getHumanFactionId();
void highlightUnit(int unitId, float radius, float thickness, Vec4f color);
void unhighlightUnit(int unitId);
//callbacks, commands
static int networkShowMessageForFaction(LuaHandle* luaHandle);
@ -503,6 +507,8 @@ private:
static int getHumanFactionId(LuaHandle* luaHandle);
static int highlightUnit(LuaHandle* luaHandle);
static int unhighlightUnit(LuaHandle* luaHandle);
};
}}//end namespace

View File

@ -4817,6 +4817,60 @@ void Renderer::renderTeamColorCircle(){
}
}
void Renderer::renderSpecialHighlightUnits(std::map<int,HighlightSpecialUnitInfo> unitHighlightList) {
if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true || unitHighlightList.empty() == true) {
return;
}
VisibleQuadContainerCache &qCache = getQuadCache();
if(qCache.visibleQuadUnitList.empty() == false) {
glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT);
glDisable(GL_LIGHTING);
glDisable(GL_TEXTURE_2D);
glDepthFunc(GL_ALWAYS);
glDisable(GL_STENCIL_TEST);
glDisable(GL_CULL_FACE);
glEnable(GL_BLEND);
glLineWidth(2.f);
for(int visibleUnitIndex = 0;
visibleUnitIndex < qCache.visibleQuadUnitList.size(); ++visibleUnitIndex) {
Unit *unit = qCache.visibleQuadUnitList[visibleUnitIndex];
std::map<int,HighlightSpecialUnitInfo>::iterator iterFindSpecialUnit = unitHighlightList.find(unit->getId());
if(iterFindSpecialUnit != unitHighlightList.end()) {
Vec3f color=unit->getFaction()->getTexture()->getPixmapConst()->getPixel3f(0,0);
float radius = 1.0f;
float thickness = 0.1f;
float alpha = 0.65f;
HighlightSpecialUnitInfo &specialInfo = iterFindSpecialUnit->second;
if(specialInfo.color.x >= 0) {
color.x = specialInfo.color.x;
color.y = specialInfo.color.y;
color.z = specialInfo.color.z;
}
if(specialInfo.color.w >= 0) {
alpha = specialInfo.color.w;
}
if(specialInfo.radius > 0) {
radius = specialInfo.radius;
}
if(specialInfo.thickness > 0) {
thickness = specialInfo.thickness;
}
glColor4f(color.x, color.y, color.z, alpha);
Vec3f currVec= unit->getCurrVectorFlat();
renderSelectionCircle(currVec, unit->getType()->getSize(), radius, thickness);
}
}
glPopAttrib();
}
}
void Renderer::renderTeamColorPlane(){
if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
return;

View File

@ -559,6 +559,7 @@ public:
inline Quad2i getVisibleQuad() const {return visibleQuad;}
inline Quad2i getVisibleQuadFromCamera() const {return visibleQuadFromCamera;}
void renderTeamColorPlane();
void renderSpecialHighlightUnits(std::map<int,HighlightSpecialUnitInfo> unitHighlightList);
void renderTeamColorCircle();
void renderMorphEffects();

View File

@ -28,6 +28,13 @@ namespace Glest{ namespace Game{
class Gui;
class World;
class HighlightSpecialUnitInfo {
public:
float radius;
float thickness;
Vec4f color;
};
// =====================================================
// class Selection
//

View File

@ -1367,6 +1367,23 @@ void World::showMarker(Vec2i pos, int factionIndex, const string &note, const st
game->showMarker(surfaceCellPos, mc);
}
void World::highlightUnit(int unitId,float radius, float thickness, Vec4f color) {
Unit* unit= findUnitById(unitId);
if(unit == NULL) {
throw megaglest_runtime_error("Can not find unit to set highlight unitId = " + intToStr(unitId));
}
game->highlightUnit(unitId,radius, thickness, color);
}
void World::unhighlightUnit(int unitId) {
Unit* unit= findUnitById(unitId);
if(unit == NULL) {
throw megaglest_runtime_error("Can not find unit to set highlight unitId = " + intToStr(unitId));
}
game->unhighlightUnit(unitId);
}
int World::getUnitFactionIndex(int unitId) {
Unit* unit= findUnitById(unitId);
if(unit == NULL) {

View File

@ -258,6 +258,9 @@ public:
const string getSystemMacroValue(const string key);
const string getPlayerName(int factionIndex);
void highlightUnit(int unitId,float radius, float thickness, Vec4f color);
void unhighlightUnit(int unitId);
inline Game * getGame() { return game; }
const GameSettings * getGameSettings() const;

View File

@ -22,6 +22,10 @@ using std::string;
using Shared::Graphics::Vec2i;
using Shared::Graphics::Vec4i;
using Shared::Graphics::Vec2f;
using Shared::Graphics::Vec3f;
using Shared::Graphics::Vec4f;
using Shared::Xml::XmlNode;
namespace Shared { namespace Lua {
@ -87,6 +91,12 @@ public:
void * getGenericData(int argumentIndex) const;
Vec2i getVec2i(int argumentIndex) const;
Vec4i getVec4i(int argumentIndex) const;
float getFloat(int argumentIndex) const;
Vec2f getVec2f(int argumentIndex) const;
Vec3f getVec3f(int argumentIndex) const;
Vec4f getVec4f(int argumentIndex) const;
int getReturnCount() const {return returnCount;}
void returnInt(int value);

View File

@ -635,6 +635,159 @@ int LuaArguments::getInt(int argumentIndex) const{
return result;
}
float LuaArguments::getFloat(int argumentIndex) const {
Lua_STREFLOP_Wrapper streflopWrapper;
if(!lua_isnumber(luaState, argumentIndex)) {
throwLuaError("Can not get int from Lua state");
}
float result = luaL_checknumber(luaState, argumentIndex);
return result;
}
Vec2f LuaArguments::getVec2f(int argumentIndex) const {
Lua_STREFLOP_Wrapper streflopWrapper;
Vec2f v;
if(!lua_istable(luaState, argumentIndex)){
throwLuaError("Can not get vec2f from Lua state, value on the stack is not a table");
}
#if LUA_VERSION_NUM > 501
if(lua_rawlen(luaState, argumentIndex)!=2){
#else
if(luaL_getn(luaState, argumentIndex)!=2){
#endif
throwLuaError("Can not get vec2f from Lua state, array size not 2");
}
//string stackString = getStackText();
//printf("Lua Stack:\n%s\n",stackString.c_str());
lua_rawgeti(luaState, argumentIndex, 1);
//printf("xa = %s argumentIndex = %d\n",lua_tostring(luaState, argumentIndex),argumentIndex);
//v.x= luaL_checkint(luaState, argumentIndex);
v.x= lua_tonumber(luaState, argumentIndex);
lua_pop(luaState, 1);
//printf("X = %d\n",v.x);
lua_rawgeti(luaState, argumentIndex, 2);
//printf("ya = %s\n",lua_tostring(luaState, argumentIndex));
//v.y= luaL_checkint(luaState, argumentIndex);
v.y= lua_tonumber(luaState, argumentIndex);
lua_pop(luaState, 1);
//printf("Y = %d\n",v.y);
return v;
}
Vec3f LuaArguments::getVec3f(int argumentIndex) const {
Lua_STREFLOP_Wrapper streflopWrapper;
Vec3f v;
if(!lua_istable(luaState, argumentIndex)){
throwLuaError("Can not get vec3f from Lua state, value on the stack is not a table");
}
#if LUA_VERSION_NUM > 501
if(lua_rawlen(luaState, argumentIndex)!=3){
#else
if(luaL_getn(luaState, argumentIndex)!=3){
#endif
throwLuaError("Can not get vec3f from Lua state, array size not 3");
}
//string stackString = getStackText();
//printf("Lua Stack:\n%s\n",stackString.c_str());
lua_rawgeti(luaState, argumentIndex, 1);
//printf("xa = %s argumentIndex = %d\n",lua_tostring(luaState, argumentIndex),argumentIndex);
//v.x= luaL_checkint(luaState, argumentIndex);
v.x= lua_tonumber(luaState, argumentIndex);
lua_pop(luaState, 1);
//printf("X = %d\n",v.x);
lua_rawgeti(luaState, argumentIndex, 2);
//printf("ya = %s\n",lua_tostring(luaState, argumentIndex));
//v.y= luaL_checkint(luaState, argumentIndex);
v.y= lua_tonumber(luaState, argumentIndex);
lua_pop(luaState, 1);
//printf("Y = %d\n",v.y);
lua_rawgeti(luaState, argumentIndex, 3);
//printf("ya = %s\n",lua_tostring(luaState, argumentIndex));
//v.y= luaL_checkint(luaState, argumentIndex);
v.z= lua_tonumber(luaState, argumentIndex);
lua_pop(luaState, 1);
return v;
}
Vec4f LuaArguments::getVec4f(int argumentIndex) const {
Lua_STREFLOP_Wrapper streflopWrapper;
Vec4f v;
if(!lua_istable(luaState, argumentIndex)){
throwLuaError("Can not get vec4f from Lua state, value on the stack is not a table");
}
#if LUA_VERSION_NUM > 501
if(lua_rawlen(luaState, argumentIndex)!=4){
#else
if(luaL_getn(luaState, argumentIndex)!=4){
#endif
throwLuaError("Can not get vec4f from Lua state, array size not 4");
}
//string stackString = getStackText();
//printf("Lua Stack:\n%s\n",stackString.c_str());
lua_rawgeti(luaState, argumentIndex, 1);
//printf("xa = %s argumentIndex = %d\n",lua_tostring(luaState, argumentIndex),argumentIndex);
//v.x= luaL_checkint(luaState, argumentIndex);
v.x= lua_tonumber(luaState, argumentIndex);
lua_pop(luaState, 1);
//printf("X = %d\n",v.x);
lua_rawgeti(luaState, argumentIndex, 2);
//printf("ya = %s\n",lua_tostring(luaState, argumentIndex));
//v.y= luaL_checkint(luaState, argumentIndex);
v.y= lua_tonumber(luaState, argumentIndex);
lua_pop(luaState, 1);
//printf("Y = %d\n",v.y);
lua_rawgeti(luaState, argumentIndex, 3);
//printf("ya = %s\n",lua_tostring(luaState, argumentIndex));
//v.y= luaL_checkint(luaState, argumentIndex);
v.z= lua_tonumber(luaState, argumentIndex);
lua_pop(luaState, 1);
lua_rawgeti(luaState, argumentIndex, 4);
//printf("ya = %s\n",lua_tostring(luaState, argumentIndex));
//v.y= luaL_checkint(luaState, argumentIndex);
v.w= lua_tonumber(luaState, argumentIndex);
lua_pop(luaState, 1);
return v;
}
string LuaArguments::getString(int argumentIndex) const{
Lua_STREFLOP_Wrapper streflopWrapper;