- added a bit more lua and updated capture enemy flag
This commit is contained in:
parent
0180aa6bba
commit
e63e634e1e
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@ -3725,6 +3725,20 @@ void Game::exitGameState(Program *program, Stats &endStats) {
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// ==================== PRIVATE ====================
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void Game::highlightUnit(int unitId,float radius, float thickness, Vec4f color) {
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HighlightSpecialUnitInfo info;
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info.radius = radius;
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info.thickness = thickness;
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info.color = color;
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unitHighlightList[unitId] = info;
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}
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void Game::unhighlightUnit(int unitId) {
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if(unitHighlightList.find(unitId) != unitHighlightList.end()) {
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unitHighlightList.erase(unitId);
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}
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}
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// ==================== render ====================
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void Game::render3d(){
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@ -3781,6 +3795,8 @@ void Game::render3d(){
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
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}
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renderer.renderSpecialHighlightUnits(unitHighlightList);
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// renderTeamColorCircle
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renderer.renderMorphEffects();
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] renderFps = %d took msecs: %lld [renderObjects]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,renderFps,chrono.getMillis());
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@ -28,6 +28,7 @@
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#include "game_settings.h"
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#include "network_interface.h"
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#include "data_types.h"
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#include "selection.h"
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#include "leak_dumper.h"
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using std::vector;
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@ -193,6 +194,8 @@ private:
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Unit *currentCameraFollowUnit;
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std::map<int,HighlightSpecialUnitInfo> unitHighlightList;
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public:
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Game();
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Game(Program *program, const GameSettings *gameSettings, bool masterserverMode);
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@ -304,6 +307,9 @@ public:
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void removeCellMarker(Vec2i surfaceCellPos, const Faction *faction);
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void showMarker(Vec2i cellPos, MarkedCell cellData);
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void highlightUnit(int unitId,float radius, float thickness, Vec4f color);
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void unhighlightUnit(int unitId);
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private:
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//render
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void render3d();
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@ -371,6 +371,9 @@ void ScriptManager::init(World* world, GameCamera *gameCamera, const XmlNode *ro
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luaScript.registerFunction(getHumanFactionId, "humanFaction");
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luaScript.registerFunction(highlightUnit, "highlightUnit");
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luaScript.registerFunction(unhighlightUnit, "unhighlightUnit");
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//load code
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for(int i= 0; i<scenario->getScriptCount(); ++i){
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const Script* script= scenario->getScript(i);
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@ -683,14 +686,30 @@ void ScriptManager::onCellTriggerEvent(Unit *movingUnit) {
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{
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if(movingUnit->getId() == event.sourceId) {
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bool srcInDst = false;
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for(int x = event.destPos.x; srcInDst == false && x <= event.destPosEnd.x; ++x) {
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for(int y = event.destPos.y; srcInDst == false && y <= event.destPosEnd.y; ++y) {
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srcInDst = world->getMap()->isInUnitTypeCells(movingUnit->getType(), Vec2i(x,y),movingUnit->getPos());
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if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] movingUnit = %d, event.type = %d, movingUnit->getPos() = %s, event.sourceId = %d, event.destId = %d, event.destPos = %s, srcInDst = %d\n",
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__FILE__,__FUNCTION__,__LINE__,movingUnit->getId(),event.type,movingUnit->getPos().getString().c_str(),event.sourceId,event.destId,Vec2i(x,y).getString().c_str(),srcInDst);
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// Cache area lookup so for each unitsize and pos its done only once
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bool foundInCache = false;
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std::map<int,std::map<Vec2i,bool> >::iterator iterFind1 = event.eventLookupCache.find(movingUnit->getType()->getSize());
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if(iterFind1 != event.eventLookupCache.end()) {
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std::map<Vec2i,bool>::iterator iterFind2 = iterFind1->second.find(movingUnit->getPos());
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if(iterFind2 != iterFind1->second.end()) {
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foundInCache = true;
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srcInDst = iterFind2->second;
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}
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}
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if(foundInCache == false) {
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for(int x = event.destPos.x; srcInDst == false && x <= event.destPosEnd.x; ++x) {
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for(int y = event.destPos.y; srcInDst == false && y <= event.destPosEnd.y; ++y) {
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srcInDst = world->getMap()->isInUnitTypeCells(movingUnit->getType(), Vec2i(x,y),movingUnit->getPos());
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if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d] movingUnit = %d, event.type = %d, movingUnit->getPos() = %s, event.sourceId = %d, event.destId = %d, event.destPos = %s, srcInDst = %d\n",
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__FILE__,__FUNCTION__,__LINE__,movingUnit->getId(),event.type,movingUnit->getPos().getString().c_str(),event.sourceId,event.destId,Vec2i(x,y).getString().c_str(),srcInDst);
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}
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}
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event.eventLookupCache[movingUnit->getType()->getSize()][movingUnit->getPos()] = srcInDst;
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}
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if(srcInDst == true) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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@ -750,15 +769,32 @@ void ScriptManager::onCellTriggerEvent(Unit *movingUnit) {
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//if(event.sourceId == 1) printf("ctet_FactionPos event.destPos = [%s], movingUnit->getPos() [%s] Unit id = %d\n",event.destPos.getString().c_str(),movingUnit->getPos().getString().c_str(),movingUnit->getId());
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bool srcInDst = false;
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for(int x = event.destPos.x; srcInDst == false && x <= event.destPosEnd.x; ++x) {
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for(int y = event.destPos.y; srcInDst == false && y <= event.destPosEnd.y; ++y) {
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srcInDst = world->getMap()->isInUnitTypeCells(movingUnit->getType(), Vec2i(x,y),movingUnit->getPos());
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if(srcInDst == true) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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// Cache area lookup so for each unitsize and pos its done only once
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bool foundInCache = false;
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std::map<int,std::map<Vec2i,bool> >::iterator iterFind1 = event.eventLookupCache.find(movingUnit->getType()->getSize());
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if(iterFind1 != event.eventLookupCache.end()) {
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std::map<Vec2i,bool>::iterator iterFind2 = iterFind1->second.find(movingUnit->getPos());
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if(iterFind2 != iterFind1->second.end()) {
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foundInCache = true;
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srcInDst = iterFind2->second;
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}
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}
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if(foundInCache == false) {
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for(int x = event.destPos.x; srcInDst == false && x <= event.destPosEnd.x; ++x) {
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for(int y = event.destPos.y; srcInDst == false && y <= event.destPosEnd.y; ++y) {
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srcInDst = world->getMap()->isInUnitTypeCells(movingUnit->getType(), Vec2i(x,y),movingUnit->getPos());
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if(srcInDst == true) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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}
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}
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event.eventLookupCache[movingUnit->getType()->getSize()][movingUnit->getPos()] = srcInDst;
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}
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triggerEvent = srcInDst;
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if(triggerEvent == true) {
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//printf("!!!UNIT IN AREA!!! Faction area pos, moving unit faction= %d, trigger faction = %d, unit id = %d\n",movingUnit->getFactionIndex(),event.sourceId,movingUnit->getId());
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@ -1680,6 +1716,20 @@ int ScriptManager::getHumanFactionId() {
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return this->world->getThisFactionIndex();
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}
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void ScriptManager::highlightUnit(int unitId, float radius, float thickness, Vec4f color) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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ScriptManager_STREFLOP_Wrapper streflopWrapper;
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world->highlightUnit(unitId, radius, thickness, color);
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}
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void ScriptManager::unhighlightUnit(int unitId) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugLUA).enabled) SystemFlags::OutputDebug(SystemFlags::debugLUA,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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ScriptManager_STREFLOP_Wrapper streflopWrapper;
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world->unhighlightUnit(unitId);
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}
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// ========================== lua callbacks ===============================================
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int ScriptManager::showMessage(LuaHandle* luaHandle){
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@ -2659,6 +2709,18 @@ int ScriptManager::getHumanFactionId(LuaHandle* luaHandle) {
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return luaArguments.getReturnCount();
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}
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int ScriptManager::highlightUnit(LuaHandle* luaHandle) {
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LuaArguments luaArguments(luaHandle);
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thisScriptManager->highlightUnit(luaArguments.getInt(-4), luaArguments.getFloat(-3), luaArguments.getFloat(-2), luaArguments.getVec4f(-1));
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return luaArguments.getReturnCount();
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}
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int ScriptManager::unhighlightUnit(LuaHandle* luaHandle) {
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LuaArguments luaArguments(luaHandle);
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thisScriptManager->unhighlightUnit(luaArguments.getInt(-1));
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return luaArguments.getReturnCount();
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}
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void ScriptManager::saveGame(XmlNode *rootNode) {
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std::map<string,string> mapTagReplacements;
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XmlNode *scriptManagerNode = rootNode->addChild("ScriptManager");
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@ -119,6 +119,8 @@ public:
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std::map<int,string> eventStateInfo;
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std::map<int,std::map<Vec2i, bool> > eventLookupCache;
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void saveGame(XmlNode *rootNode);
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void loadGame(const XmlNode *rootNode);
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};
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@ -367,6 +369,8 @@ private:
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int isFreeCells(int unitSize, int field,Vec2i pos);
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int getHumanFactionId();
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void highlightUnit(int unitId, float radius, float thickness, Vec4f color);
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void unhighlightUnit(int unitId);
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//callbacks, commands
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static int networkShowMessageForFaction(LuaHandle* luaHandle);
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@ -503,6 +507,8 @@ private:
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static int getHumanFactionId(LuaHandle* luaHandle);
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static int highlightUnit(LuaHandle* luaHandle);
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static int unhighlightUnit(LuaHandle* luaHandle);
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};
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}}//end namespace
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@ -4817,6 +4817,60 @@ void Renderer::renderTeamColorCircle(){
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}
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}
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void Renderer::renderSpecialHighlightUnits(std::map<int,HighlightSpecialUnitInfo> unitHighlightList) {
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if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true || unitHighlightList.empty() == true) {
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return;
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}
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VisibleQuadContainerCache &qCache = getQuadCache();
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if(qCache.visibleQuadUnitList.empty() == false) {
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glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT);
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glDisable(GL_LIGHTING);
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glDisable(GL_TEXTURE_2D);
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glDepthFunc(GL_ALWAYS);
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_CULL_FACE);
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glEnable(GL_BLEND);
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glLineWidth(2.f);
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for(int visibleUnitIndex = 0;
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visibleUnitIndex < qCache.visibleQuadUnitList.size(); ++visibleUnitIndex) {
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Unit *unit = qCache.visibleQuadUnitList[visibleUnitIndex];
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std::map<int,HighlightSpecialUnitInfo>::iterator iterFindSpecialUnit = unitHighlightList.find(unit->getId());
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if(iterFindSpecialUnit != unitHighlightList.end()) {
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Vec3f color=unit->getFaction()->getTexture()->getPixmapConst()->getPixel3f(0,0);
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float radius = 1.0f;
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float thickness = 0.1f;
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float alpha = 0.65f;
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HighlightSpecialUnitInfo &specialInfo = iterFindSpecialUnit->second;
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if(specialInfo.color.x >= 0) {
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color.x = specialInfo.color.x;
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color.y = specialInfo.color.y;
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color.z = specialInfo.color.z;
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}
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if(specialInfo.color.w >= 0) {
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alpha = specialInfo.color.w;
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}
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if(specialInfo.radius > 0) {
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radius = specialInfo.radius;
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}
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if(specialInfo.thickness > 0) {
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thickness = specialInfo.thickness;
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}
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glColor4f(color.x, color.y, color.z, alpha);
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Vec3f currVec= unit->getCurrVectorFlat();
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renderSelectionCircle(currVec, unit->getType()->getSize(), radius, thickness);
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}
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}
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glPopAttrib();
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}
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}
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void Renderer::renderTeamColorPlane(){
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if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
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return;
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@ -559,6 +559,7 @@ public:
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inline Quad2i getVisibleQuad() const {return visibleQuad;}
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inline Quad2i getVisibleQuadFromCamera() const {return visibleQuadFromCamera;}
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void renderTeamColorPlane();
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void renderSpecialHighlightUnits(std::map<int,HighlightSpecialUnitInfo> unitHighlightList);
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void renderTeamColorCircle();
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void renderMorphEffects();
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@ -28,6 +28,13 @@ namespace Glest{ namespace Game{
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class Gui;
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class World;
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class HighlightSpecialUnitInfo {
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public:
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float radius;
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float thickness;
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Vec4f color;
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};
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// =====================================================
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// class Selection
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//
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@ -1367,6 +1367,23 @@ void World::showMarker(Vec2i pos, int factionIndex, const string ¬e, const st
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game->showMarker(surfaceCellPos, mc);
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}
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void World::highlightUnit(int unitId,float radius, float thickness, Vec4f color) {
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Unit* unit= findUnitById(unitId);
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if(unit == NULL) {
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throw megaglest_runtime_error("Can not find unit to set highlight unitId = " + intToStr(unitId));
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}
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game->highlightUnit(unitId,radius, thickness, color);
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}
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void World::unhighlightUnit(int unitId) {
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Unit* unit= findUnitById(unitId);
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if(unit == NULL) {
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throw megaglest_runtime_error("Can not find unit to set highlight unitId = " + intToStr(unitId));
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}
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game->unhighlightUnit(unitId);
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}
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int World::getUnitFactionIndex(int unitId) {
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Unit* unit= findUnitById(unitId);
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if(unit == NULL) {
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@ -258,6 +258,9 @@ public:
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const string getSystemMacroValue(const string key);
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const string getPlayerName(int factionIndex);
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void highlightUnit(int unitId,float radius, float thickness, Vec4f color);
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void unhighlightUnit(int unitId);
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inline Game * getGame() { return game; }
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const GameSettings * getGameSettings() const;
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@ -22,6 +22,10 @@ using std::string;
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using Shared::Graphics::Vec2i;
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using Shared::Graphics::Vec4i;
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using Shared::Graphics::Vec2f;
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using Shared::Graphics::Vec3f;
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using Shared::Graphics::Vec4f;
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using Shared::Xml::XmlNode;
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namespace Shared { namespace Lua {
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@ -87,6 +91,12 @@ public:
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void * getGenericData(int argumentIndex) const;
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Vec2i getVec2i(int argumentIndex) const;
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Vec4i getVec4i(int argumentIndex) const;
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float getFloat(int argumentIndex) const;
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Vec2f getVec2f(int argumentIndex) const;
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Vec3f getVec3f(int argumentIndex) const;
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Vec4f getVec4f(int argumentIndex) const;
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int getReturnCount() const {return returnCount;}
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void returnInt(int value);
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@ -635,6 +635,159 @@ int LuaArguments::getInt(int argumentIndex) const{
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return result;
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}
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float LuaArguments::getFloat(int argumentIndex) const {
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Lua_STREFLOP_Wrapper streflopWrapper;
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if(!lua_isnumber(luaState, argumentIndex)) {
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throwLuaError("Can not get int from Lua state");
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}
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float result = luaL_checknumber(luaState, argumentIndex);
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return result;
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}
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Vec2f LuaArguments::getVec2f(int argumentIndex) const {
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Lua_STREFLOP_Wrapper streflopWrapper;
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Vec2f v;
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if(!lua_istable(luaState, argumentIndex)){
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throwLuaError("Can not get vec2f from Lua state, value on the stack is not a table");
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}
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#if LUA_VERSION_NUM > 501
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if(lua_rawlen(luaState, argumentIndex)!=2){
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#else
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if(luaL_getn(luaState, argumentIndex)!=2){
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#endif
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throwLuaError("Can not get vec2f from Lua state, array size not 2");
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}
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//string stackString = getStackText();
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//printf("Lua Stack:\n%s\n",stackString.c_str());
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lua_rawgeti(luaState, argumentIndex, 1);
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//printf("xa = %s argumentIndex = %d\n",lua_tostring(luaState, argumentIndex),argumentIndex);
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//v.x= luaL_checkint(luaState, argumentIndex);
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v.x= lua_tonumber(luaState, argumentIndex);
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lua_pop(luaState, 1);
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//printf("X = %d\n",v.x);
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lua_rawgeti(luaState, argumentIndex, 2);
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//printf("ya = %s\n",lua_tostring(luaState, argumentIndex));
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//v.y= luaL_checkint(luaState, argumentIndex);
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v.y= lua_tonumber(luaState, argumentIndex);
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lua_pop(luaState, 1);
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//printf("Y = %d\n",v.y);
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return v;
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}
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Vec3f LuaArguments::getVec3f(int argumentIndex) const {
|
||||
Lua_STREFLOP_Wrapper streflopWrapper;
|
||||
|
||||
Vec3f v;
|
||||
|
||||
if(!lua_istable(luaState, argumentIndex)){
|
||||
throwLuaError("Can not get vec3f from Lua state, value on the stack is not a table");
|
||||
}
|
||||
|
||||
#if LUA_VERSION_NUM > 501
|
||||
if(lua_rawlen(luaState, argumentIndex)!=3){
|
||||
#else
|
||||
if(luaL_getn(luaState, argumentIndex)!=3){
|
||||
#endif
|
||||
throwLuaError("Can not get vec3f from Lua state, array size not 3");
|
||||
}
|
||||
|
||||
//string stackString = getStackText();
|
||||
//printf("Lua Stack:\n%s\n",stackString.c_str());
|
||||
|
||||
lua_rawgeti(luaState, argumentIndex, 1);
|
||||
//printf("xa = %s argumentIndex = %d\n",lua_tostring(luaState, argumentIndex),argumentIndex);
|
||||
|
||||
//v.x= luaL_checkint(luaState, argumentIndex);
|
||||
v.x= lua_tonumber(luaState, argumentIndex);
|
||||
lua_pop(luaState, 1);
|
||||
|
||||
//printf("X = %d\n",v.x);
|
||||
|
||||
lua_rawgeti(luaState, argumentIndex, 2);
|
||||
//printf("ya = %s\n",lua_tostring(luaState, argumentIndex));
|
||||
|
||||
//v.y= luaL_checkint(luaState, argumentIndex);
|
||||
v.y= lua_tonumber(luaState, argumentIndex);
|
||||
lua_pop(luaState, 1);
|
||||
|
||||
//printf("Y = %d\n",v.y);
|
||||
|
||||
lua_rawgeti(luaState, argumentIndex, 3);
|
||||
//printf("ya = %s\n",lua_tostring(luaState, argumentIndex));
|
||||
|
||||
//v.y= luaL_checkint(luaState, argumentIndex);
|
||||
v.z= lua_tonumber(luaState, argumentIndex);
|
||||
lua_pop(luaState, 1);
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
Vec4f LuaArguments::getVec4f(int argumentIndex) const {
|
||||
Lua_STREFLOP_Wrapper streflopWrapper;
|
||||
|
||||
Vec4f v;
|
||||
|
||||
if(!lua_istable(luaState, argumentIndex)){
|
||||
throwLuaError("Can not get vec4f from Lua state, value on the stack is not a table");
|
||||
}
|
||||
|
||||
#if LUA_VERSION_NUM > 501
|
||||
if(lua_rawlen(luaState, argumentIndex)!=4){
|
||||
#else
|
||||
if(luaL_getn(luaState, argumentIndex)!=4){
|
||||
#endif
|
||||
throwLuaError("Can not get vec4f from Lua state, array size not 4");
|
||||
}
|
||||
|
||||
//string stackString = getStackText();
|
||||
//printf("Lua Stack:\n%s\n",stackString.c_str());
|
||||
|
||||
lua_rawgeti(luaState, argumentIndex, 1);
|
||||
//printf("xa = %s argumentIndex = %d\n",lua_tostring(luaState, argumentIndex),argumentIndex);
|
||||
|
||||
//v.x= luaL_checkint(luaState, argumentIndex);
|
||||
v.x= lua_tonumber(luaState, argumentIndex);
|
||||
lua_pop(luaState, 1);
|
||||
|
||||
//printf("X = %d\n",v.x);
|
||||
|
||||
lua_rawgeti(luaState, argumentIndex, 2);
|
||||
//printf("ya = %s\n",lua_tostring(luaState, argumentIndex));
|
||||
|
||||
//v.y= luaL_checkint(luaState, argumentIndex);
|
||||
v.y= lua_tonumber(luaState, argumentIndex);
|
||||
lua_pop(luaState, 1);
|
||||
|
||||
//printf("Y = %d\n",v.y);
|
||||
|
||||
lua_rawgeti(luaState, argumentIndex, 3);
|
||||
//printf("ya = %s\n",lua_tostring(luaState, argumentIndex));
|
||||
|
||||
//v.y= luaL_checkint(luaState, argumentIndex);
|
||||
v.z= lua_tonumber(luaState, argumentIndex);
|
||||
lua_pop(luaState, 1);
|
||||
|
||||
lua_rawgeti(luaState, argumentIndex, 4);
|
||||
//printf("ya = %s\n",lua_tostring(luaState, argumentIndex));
|
||||
|
||||
//v.y= luaL_checkint(luaState, argumentIndex);
|
||||
v.w= lua_tonumber(luaState, argumentIndex);
|
||||
lua_pop(luaState, 1);
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
string LuaArguments::getString(int argumentIndex) const{
|
||||
Lua_STREFLOP_Wrapper streflopWrapper;
|
||||
|
||||
|
|
Loading…
Reference in New Issue