MegaGlest/source/glest_game
Mark Vejvoda a4ad1f5aea - bugfixes for network player disconnect feature 2012-09-21 15:03:13 +00:00
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ai - units now use a random # from 10-20 cells to determine how often they refresh their path 2012-05-12 01:06:55 +00:00
facilities - improve ability to force label edit mode rendering to be a static width regardless of font size used 2012-07-26 15:26:59 +00:00
game - bugfixes for network player disconnect feature 2012-09-21 15:03:13 +00:00
global multiplier for CPUs replacing disconnected network player ( not finished yet! , only menu for now ) 2012-09-16 23:42:56 +00:00
graphics - limit users to a max of 5 cell markers and use team color when placed 2012-09-21 00:54:22 +00:00
gui fixed a bug which prevented you from selecting units directly after loading a game 2012-09-13 22:40:14 +00:00
main - bugfixes for network player disconnect feature 2012-09-21 15:03:13 +00:00
menu - bugfixes for network player disconnect feature 2012-09-21 15:03:13 +00:00
network - bugfixes for network player disconnect feature 2012-09-21 15:03:13 +00:00
sound - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
type_instances hopefully last bugfix for new reserved morph space feature. 2012-09-21 00:21:23 +00:00
types - updated error message to be more clear and specify which techtree is involved 2012-07-20 15:31:56 +00:00
world savegame/loadgame works too now with the new blocking feature. 2012-09-15 23:43:31 +00:00
CMakeLists.txt - updated copyright headers is some files that had them missing 2012-08-02 00:57:28 +00:00