- attempt to bugfix out of synch when players disconnect and we switch to AI

This commit is contained in:
Mark Vejvoda 2012-10-09 23:18:07 +00:00
parent 165f281f92
commit 1d98015d5d
3 changed files with 6 additions and 3 deletions

View File

@ -27,7 +27,7 @@ using namespace Shared::Platform;
namespace Glest { namespace Game {
const char *mailString = " http://bugs.megaglest.org";
const string glestVersionString = "v3.7.0-beta1";
const string glestVersionString = "v3.7.0-dev";
#if defined(SVNVERSION)
const string SVN_Rev = string("Rev: ") + string(SVNVERSION);
#elif defined(SVNVERSIONHEADER)

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@ -896,9 +896,12 @@ void Commander::giveNetworkCommand(NetworkCommand* networkCommand) const {
//printf("nctPlayerStatusChange -> faction->getPersonalityType() = %d index [%d] control [%d] networkstatus [%d]\n",
// world->getFaction(factionIndex)->getPersonalityType(),world->getFaction(factionIndex)->getIndex(),world->getFaction(factionIndex)->getControlType(),settings->getNetworkPlayerStatuses(factionIndex));
settings->setFactionControl(factionIndex,ctCpuUltra);
settings->setResourceMultiplierIndex(factionIndex,settings->getFallbackCpuMultiplier());
if(!world->getGame()->getGameOver()&& !this->world->getGame()->factionLostGame(factionIndex)){
// use the fallback multiplier here
settings->setResourceMultiplierIndex(factionIndex,settings->getFallbackCpuMultiplier());
// mark player as "leaver"
this->world->getStats()->setPlayerLeftBeforeEnd(factionIndex,true);
// set disconnect time for endgame stats

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@ -1903,7 +1903,7 @@ void Game::ReplaceDisconnectedNetworkPlayersWithAI(bool isNetworkGame, NetworkRo
char szBuf[4096]="";
if(faction->getPersonalityType() != fpt_Observer) {
faction->setControlType(ctCpuUltra);
//faction->setControlType(ctCpuUltra);
aiInterfaces[i] = new AiInterface(*this, i, faction->getTeam(), faction->getStartLocationIndex());
sprintf(szBuf,Lang::getInstance().get("LogScreenGameLoadingCreatingAIFaction","",true).c_str(),i);