MegaGlest/source/glest_game
Titus Tscharntke c2d43c8b86 Chatmode does not disable autmatically. Lets try if this works . 2012-09-09 18:21:27 +00:00
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ai - units now use a random # from 10-20 cells to determine how often they refresh their path 2012-05-12 01:06:55 +00:00
facilities - improve ability to force label edit mode rendering to be a static width regardless of font size used 2012-07-26 15:26:59 +00:00
game Chatmode does not disable autmatically. Lets try if this works . 2012-09-09 18:21:27 +00:00
global Default Language is always used as fallback, just a console message is given about missing strings. Lets see if this is what we want... 2012-09-02 19:33:32 +00:00
graphics fix for "non-selectable" feature, its tested and works now! 2012-09-01 18:38:01 +00:00
gui - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
main Game duration displayed in hh:mm:ss ( same for disconnect time of players ) 2012-09-02 09:04:36 +00:00
menu only "named" console messages in chat-history, typically chat messages from users 2012-09-09 14:12:35 +00:00
network - add playername to console output when server waits for a client to catch up 2012-07-21 04:34:55 +00:00
sound - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
type_instances - build silhouette now uses team colour and you see all team players building placement 2012-06-22 13:30:15 +00:00
types - updated error message to be more clear and specify which techtree is involved 2012-07-20 15:31:56 +00:00
world - bugfix for lighting of tileset objects, when rotated objects had weird lighting causing random light patterns to show on them. 2012-08-13 21:46:27 +00:00
CMakeLists.txt - updated copyright headers is some files that had them missing 2012-08-02 00:57:28 +00:00