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6c211970e3
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
6c211970e3
- added more error checking in scenarios
2012-07-18 00:50:14 +00:00
..
ai
- units now use a random # from 10-20 cells to determine how often they refresh their path
2012-05-12 01:06:55 +00:00
facilities
\n after hint
2012-07-10 00:33:45 +00:00
game
- set correct exit codes (for tomreyn)
2012-07-17 23:04:30 +00:00
global
playing a sound for quick highlight pointer(marker)
2012-07-15 21:01:56 +00:00
graphics
hopefully working implementation of mpfNoSelect from this discussion:
http://glest.org/glest_board/index.php?topic=8165.msg82932#msg82932
2012-07-14 21:29:15 +00:00
gui
- added the beginning work to support translatable techtrees
2012-05-02 20:46:47 +00:00
main
- set correct exit codes (for tomreyn)
2012-07-17 23:04:30 +00:00
menu
- added more error checking in scenarios
2012-07-18 00:50:14 +00:00
network
- set correct exit codes (for tomreyn)
2012-07-17 23:04:30 +00:00
sound
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
type_instances
- build silhouette now uses team colour and you see all team players building placement
2012-06-22 13:30:15 +00:00
types
- bugfix for validation techtree (resources with particles caused crash on validate)
2012-05-24 07:08:31 +00:00
world
- added more error checking in scenarios
2012-07-18 00:35:39 +00:00
CMakeLists.txt
- attempt to get static linking working for libvlc
2012-05-16 05:46:04 +00:00