MegaGlest/source/glest_game
2012-09-15 23:43:31 +00:00
..
ai - units now use a random # from 10-20 cells to determine how often they refresh their path 2012-05-12 01:06:55 +00:00
facilities - improve ability to force label edit mode rendering to be a static width regardless of font size used 2012-07-26 15:26:59 +00:00
game reserve unit place while morphing. (first try) 2012-09-11 21:16:24 +00:00
global Default Language is always used as fallback, just a console message is given about missing strings. Lets see if this is what we want... 2012-09-02 19:33:32 +00:00
graphics only render morph effect if morphed units will have bigger size or will be in another filed ( air/land ). Stil something is wrong with blocking units in the air while morphing. 2012-09-11 22:50:59 +00:00
gui fixed a bug which prevented you from selecting units directly after loading a game 2012-09-13 22:40:14 +00:00
main Game duration displayed in hh:mm:ss ( same for disconnect time of players ) 2012-09-02 09:04:36 +00:00
menu only "named" console messages in chat-history, typically chat messages from users 2012-09-09 14:12:35 +00:00
network - add playername to console output when server waits for a client to catch up 2012-07-21 04:34:55 +00:00
sound - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
type_instances dying units did not clear their fields the way it was meant :) 2012-09-14 23:46:01 +00:00
types - updated error message to be more clear and specify which techtree is involved 2012-07-20 15:31:56 +00:00
world savegame/loadgame works too now with the new blocking feature. 2012-09-15 23:43:31 +00:00
CMakeLists.txt - updated copyright headers is some files that had them missing 2012-08-02 00:57:28 +00:00