Mark Vejvoda
|
0df2e19e10
|
tracking down bug on i386 platform
|
2013-06-01 17:40:34 +00:00 |
|
Mark Vejvoda
|
e809080d0f
|
tracking down bug on i386 platform
- comment titi's model debug output
|
2013-06-01 17:23:51 +00:00 |
|
Mark Vejvoda
|
8c725df8a2
|
tracking down bug on i386 platform
|
2013-06-01 17:02:10 +00:00 |
|
Mark Vejvoda
|
22eb5cc4d4
|
attempt to fix a thread bug when starting a game
|
2013-06-01 06:28:03 +00:00 |
|
Mark Vejvoda
|
7f88d866c1
|
attempt to fix a thread bug when starting a game
|
2013-06-01 06:07:14 +00:00 |
|
Mark Vejvoda
|
4daef05777
|
bugfix for animation progress
|
2013-06-01 03:24:06 +00:00 |
|
Mark Vejvoda
|
4af65d1e19
|
added unique playerid for every client
|
2013-06-01 02:31:12 +00:00 |
|
Mark Vejvoda
|
27c0141b34
|
fixed headless admin button for player status changes
|
2013-05-31 19:32:20 +00:00 |
|
Mark Vejvoda
|
761fc44f14
|
reprompt to download missing data after 7 seconds if the user is still misisng game data
|
2013-05-31 19:05:34 +00:00 |
|
Mark Vejvoda
|
4efc2f9cea
|
try to make world synch logging not use translated unit names
|
2013-05-31 15:33:01 +00:00 |
|
Mark Vejvoda
|
6cc8f6ac75
|
attempt to fix the model render not properly timed
|
2013-05-31 07:09:25 +00:00 |
|
Mark Vejvoda
|
a0506e3486
|
bugfix for join game segfault posted by atze
|
2013-05-30 06:28:09 +00:00 |
|
Mark Vejvoda
|
79c3c1eed5
|
bugfix player # in disconnect message
|
2013-05-29 06:13:21 +00:00 |
|
Mark Vejvoda
|
7191fe092d
|
safer and faster shutdown of disconnected client socket
|
2013-05-29 06:06:43 +00:00 |
|
Mark Vejvoda
|
9ef098ba02
|
add more unit tests to cover all of the xml parser code
|
2013-05-28 20:56:01 +00:00 |
|
Mark Vejvoda
|
831bbda6c9
|
better error handling for game / scenario loading problems (like bad xml)
|
2013-05-28 15:42:54 +00:00 |
|
Mark Vejvoda
|
995617e91e
|
bugfix to allow admin to kick player in same slot multiple times
|
2013-05-28 07:10:13 +00:00 |
|
Mark Vejvoda
|
7acd500c08
|
bugfix for a number of legacy divide by 0 conditions discovered by Tiger.
|
2013-05-28 06:07:35 +00:00 |
|
Mark Vejvoda
|
43d533aec3
|
added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
|
2013-05-28 03:08:51 +00:00 |
|
Mark Vejvoda
|
72480bc576
|
added ability to reference sound and videos in lua using variables: {TECHTREEPATH}, {SCENARIOPATH}, {TUTORIALPATH} example:
playStreamingSound('{SCENARIOPATH}/music/myambient.ogg')
|
2013-05-28 02:54:23 +00:00 |
|
Mark Vejvoda
|
7ee5d2b300
|
added a bunch of new lua methods for Tigers new scenario to montior changes to a unit
|
2013-05-28 00:59:44 +00:00 |
|
Mark Vejvoda
|
93caf14362
|
attempt to fix out of synch of join in progress game
|
2013-05-27 08:26:01 +00:00 |
|
Mark Vejvoda
|
f4a29d98b8
|
bugfix to correct out of synch, titi tried to fix this a while ago but the code was not complete, we hit this when testing today
|
2013-05-27 04:56:07 +00:00 |
|
Mark Vejvoda
|
f79dd4be83
|
admin can now kick player joining in progress game while he is in the lobby
|
2013-05-26 06:45:56 +00:00 |
|
Mark Vejvoda
|
2c1b181bc7
|
a bunch more code cleanup from cppcheck
|
2013-05-26 06:03:32 +00:00 |
|
Mark Vejvoda
|
c1ca53f50d
|
allow admin to kick player multiple times
|
2013-05-26 04:01:01 +00:00 |
|
Mark Vejvoda
|
f84cf5c216
|
attempt to fix resume game
|
2013-05-26 03:35:31 +00:00 |
|
Mark Vejvoda
|
c932965d9e
|
correct click sound for a bunch of menu buttons
|
2013-05-26 02:44:36 +00:00 |
|
Mark Vejvoda
|
d901670c15
|
attempt to fix weird morph bug found by Elimnator
|
2013-05-26 00:27:50 +00:00 |
|
Mark Vejvoda
|
cef0ce9978
|
attempt to fix weird morph bug found by Elimnator
|
2013-05-26 00:11:07 +00:00 |
|
Mark Vejvoda
|
7c98c35d67
|
init new variable to null
|
2013-05-25 22:46:01 +00:00 |
|
Mark Vejvoda
|
fd9ce54063
|
attempt to fix morph out of synch
|
2013-05-25 22:44:39 +00:00 |
|
Titus Tscharntke
|
60a7ea172d
|
client slowdown/catchup reenabled again
|
2013-05-25 22:30:31 +00:00 |
|
Mark Vejvoda
|
aa69a5818b
|
added some new lua methods to determine day or night and new event
|
2013-05-25 20:46:36 +00:00 |
|
Mark Vejvoda
|
de68fc759d
|
comment out some world synch logging
|
2013-05-25 18:22:36 +00:00 |
|
Mark Vejvoda
|
7cd6dfbdca
|
bugfixes for loading saved games with bad data or wrong game version
|
2013-05-25 08:02:07 +00:00 |
|
Mark Vejvoda
|
fe151abcc5
|
ensure dead units clean up
|
2013-05-25 07:36:21 +00:00 |
|
Mark Vejvoda
|
85ab3c76cc
|
attempt to improve threaded logging and see if we fix targetVec
|
2013-05-25 05:31:32 +00:00 |
|
Mark Vejvoda
|
4d0917e13b
|
switch to integer for unit progress and some related items to fix out of synch on cross platform
|
2013-05-25 02:42:57 +00:00 |
|
Mark Vejvoda
|
e456096ffc
|
added more important logging for out of synch
|
2013-05-25 00:02:49 +00:00 |
|
Mark Vejvoda
|
29155d31c1
|
attempt to see if this fixes out of synch
|
2013-05-24 04:06:30 +00:00 |
|
Mark Vejvoda
|
a0b87ba7eb
|
attempt to see if this fixes out of synch
|
2013-05-23 23:55:28 +00:00 |
|
Mark Vejvoda
|
a94787654d
|
attempt to see if this fixes out of synch
|
2013-05-23 23:52:46 +00:00 |
|
Mark Vejvoda
|
3746bf4f11
|
bugfix to properly close socket when connected client leaves game lobby
|
2013-05-23 07:12:29 +00:00 |
|
Mark Vejvoda
|
497dac4189
|
move cancel and download and progrress bars to right align in UI
|
2013-05-23 06:11:46 +00:00 |
|
Mark Vejvoda
|
cd2177fc1e
|
attempt to see if this fixes long standing out of synch bugs
|
2013-05-23 00:33:30 +00:00 |
|
Titus Tscharntke
|
a6920049e8
|
lets see if things work without client speedup/slowdown
|
2013-05-22 22:15:52 +00:00 |
|
Mark Vejvoda
|
a98234c14e
|
THIS IS NOT BACKWARD COMPATIBLE WITHY OTHER DEV VERSIONS! buffix the attack target issue mentioned in the forums
|
2013-05-21 21:19:59 +00:00 |
|
Mark Vejvoda
|
5b664fb1a2
|
- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
|
2013-05-21 20:28:42 +00:00 |
|
Mark Vejvoda
|
5cfc4d07a0
|
added logging of threaded unit actions
|
2013-05-21 05:43:57 +00:00 |
|
Mark Vejvoda
|
f98d9fdddc
|
attempt to see if this corrects out of synch, i COULD NOT reproduce the out of synch with my winxp and linux 64 systems, perhaps titi had different ini values between linux and windows?
|
2013-05-21 00:38:35 +00:00 |
|
Mark Vejvoda
|
418d4bed0b
|
more logs to track out of synch
|
2013-05-20 22:54:07 +00:00 |
|
Mark Vejvoda
|
2f3433688f
|
more logs to track out of synch
|
2013-05-20 21:52:36 +00:00 |
|
Mark Vejvoda
|
625628fc63
|
put change back to what it was before
|
2013-05-20 21:40:25 +00:00 |
|
Mark Vejvoda
|
6a34864c5d
|
see if this corrects the current out of synch issues
|
2013-05-20 20:06:25 +00:00 |
|
Mark Vejvoda
|
538314eb48
|
add more world synch logging
|
2013-05-20 19:00:08 +00:00 |
|
Mark Vejvoda
|
08e0b0baca
|
add more world synch logging and added more mutex thread protection in pathfinder
|
2013-05-20 02:51:26 +00:00 |
|
Titus Tscharntke
|
218c540bea
|
In graphics option new screenmodes are "tested" now.
Animate only a given number of objects in tilesets.
|
2013-05-19 12:30:10 +00:00 |
|
Mark Vejvoda
|
8fd82a4f7d
|
add more world synch logging and disabled potentially dangerous ini properties that were still referenced in the pathfinder to see if this was the cause of out of synchs (due to old settings that affected the pathfinder)
|
2013-05-19 05:16:21 +00:00 |
|
Mark Vejvoda
|
7966422582
|
attempt to fix segfaults discovered during testing
|
2013-05-18 05:57:22 +00:00 |
|
Mark Vejvoda
|
24f3a1d6de
|
add more synch logging to pathfinder
|
2013-05-18 03:11:26 +00:00 |
|
Mark Vejvoda
|
3c05195436
|
add more synch logging to pathfinder
|
2013-05-17 22:51:40 +00:00 |
|
Mark Vejvoda
|
d8c7ccec9d
|
fixed main menu center of images
|
2013-05-17 09:31:47 +00:00 |
|
Mark Vejvoda
|
748763f0f1
|
code cleanup based on cppcheck results
|
2013-05-17 05:21:14 +00:00 |
|
Mark Vejvoda
|
c55b9c3ffe
|
code cleanup based on cppcheck results
|
2013-05-17 05:01:23 +00:00 |
|
Mark Vejvoda
|
2fd5c2241e
|
code cleanup based on cppcheck results
|
2013-05-17 04:06:39 +00:00 |
|
Mark Vejvoda
|
8408526b12
|
code cleanup based on cppcheck results
|
2013-05-17 03:59:34 +00:00 |
|
Mark Vejvoda
|
0c9679b8b2
|
some code cleanup
|
2013-05-17 02:14:43 +00:00 |
|
Mark Vejvoda
|
bca6b5a8fb
|
better logging of unit movement header and footer info
|
2013-05-17 01:32:29 +00:00 |
|
Mark Vejvoda
|
a17fcdb5b4
|
bugfixes for thread shutdown
|
2013-05-17 00:40:54 +00:00 |
|
Mark Vejvoda
|
910bb8bc56
|
- attempt to have more clean shutdown of threads on game exit
|
2013-05-17 00:08:26 +00:00 |
|
Mark Vejvoda
|
febbf5012c
|
attempt to fix delay of irc client
|
2013-05-15 04:49:57 +00:00 |
|
Tom Reynolds
|
a6e6ab8f53
|
Use 'nproc' command instead of /proc/cpuinfo (doesn't work on armv5tel) to determine # of cores (lscpu can be another option)
|
2013-05-15 04:00:36 +00:00 |
|
Mark Vejvoda
|
dbd26de28f
|
attempt to fix crash of irc client on exit
|
2013-05-15 00:45:34 +00:00 |
|
Tom Reynolds
|
280a00dc35
|
* Proper localization for Titi's "newbie" warning
* Fix typo in Linux build script
|
2013-05-05 12:06:31 +00:00 |
|
Mark Vejvoda
|
2771069c16
|
added extra null check on main application close to hopefully fix windows crash
|
2013-05-05 06:14:22 +00:00 |
|
Mark Vejvoda
|
c34169d19d
|
bugfix, do not reset selected factions if there is only 1 techtree
|
2013-05-05 05:35:12 +00:00 |
|
Mark Vejvoda
|
0f7f2ae287
|
lineup ui for pause for lag
|
2013-05-04 06:09:00 +00:00 |
|
Mark Vejvoda
|
5370729ce1
|
bugfix to close irc client down quickly when exiting application.
|
2013-05-03 23:11:57 +00:00 |
|
Mark Vejvoda
|
1b344808ff
|
added more unit tests and did some refactoring of xml parser code
|
2013-05-03 20:18:01 +00:00 |
|
Mark Vejvoda
|
348993853f
|
bugfix for crc checking when data is toggled and user downloads somethign different
|
2013-05-03 06:25:38 +00:00 |
|
Mark Vejvoda
|
dc27d02972
|
bugfix to not crash when loading corrupt scenarios
|
2013-05-03 06:03:54 +00:00 |
|
Titus Tscharntke
|
775b351bc2
|
more space in options menues ( gfx menu will follow later )
|
2013-05-02 22:35:54 +00:00 |
|
Titus Tscharntke
|
325f33a155
|
Selection via cellmap turned out not to be good -> revert
|
2013-05-02 20:52:23 +00:00 |
|
Mark Vejvoda
|
7534feb971
|
forgot to add an include
|
2013-05-01 21:01:57 +00:00 |
|
Mark Vejvoda
|
c30d78ff74
|
saved games for rejoining in progress games saves to .zip and sends that to clients.
|
2013-05-01 20:56:19 +00:00 |
|
Mark Vejvoda
|
480c77949c
|
bugfix for crc checking after download of missing content and server changes to different data then the data downloaded
|
2013-05-01 04:57:41 +00:00 |
|
Mark Vejvoda
|
3163b3887a
|
fix the unit tests that didn't work on some compilers handling static cast of enums in a weird way
|
2013-05-01 01:20:29 +00:00 |
|
Mark Vejvoda
|
3f15947448
|
fix the unit tests that didn't work on some compilers handling static cast of enums in a weird way
|
2013-05-01 01:13:17 +00:00 |
|
Mark Vejvoda
|
587377c03f
|
fix the unit tests that didn't work on some compilers handling static cast of enums in a weird way
|
2013-05-01 01:01:50 +00:00 |
|
Mark Vejvoda
|
ec8d98f3c9
|
bugfix, restore human playername when reloading last game settings
|
2013-05-01 00:44:29 +00:00 |
|
Mark Vejvoda
|
c19065ebd0
|
bugfix for rain particles when loading keyboard setup in game (and memory cleanup)
|
2013-04-30 06:17:30 +00:00 |
|
Mark Vejvoda
|
65266ca41e
|
- added cppunit into build system and started writing some unit tests (requires new dependency cppunit)
|
2013-04-30 01:27:14 +00:00 |
|
Titus Tscharntke
|
db921c3fb7
|
attack enemy units even if you missed them and only hit the map cell.
|
2013-04-29 23:05:56 +00:00 |
|
Mark Vejvoda
|
45a1fcdf4e
|
bugfix for purgeunused to not delete language files for techtrees
|
2013-04-29 05:51:41 +00:00 |
|
Titus Tscharntke
|
d303170b3f
|
colorpicking: first we render buildings then we render units. By this we can select units in or behind buildings with colorpicking.
|
2013-04-28 10:26:25 +00:00 |
|
Titus Tscharntke
|
6849d432bf
|
colorpicking improved again and hopefully fixed false clicks on attacks ... ( works with low display resolutions too now)
|
2013-04-27 17:38:35 +00:00 |
|
Titus Tscharntke
|
8ba869c4b7
|
fixed double click selection for colorpicking
|
2013-04-26 15:25:15 +00:00 |
|
Titus Tscharntke
|
77ca62240e
|
and colorpicking is faster again
|
2013-04-25 23:46:55 +00:00 |
|
Titus Tscharntke
|
9d3c99d6d0
|
Speed for colorpicking :-D. Its nearly as fast as selectbuf now . ( and tree selection for colorpicking is fixed )
|
2013-04-25 23:12:34 +00:00 |
|
Titus Tscharntke
|
c8b6a9f410
|
fixed colorpicking selection for units in front of trees ( flying units above forests for example )
|
2013-04-24 23:06:11 +00:00 |
|
Titus Tscharntke
|
b5aeb02d22
|
return button returned to wrong menu
|
2013-04-21 23:41:06 +00:00 |
|
Titus Tscharntke
|
1884fc5653
|
new options menu(s)
|
2013-04-21 17:04:36 +00:00 |
|
Titus Tscharntke
|
883cfbbd27
|
Default for twoFrameAnimation smoothing is false.
|
2013-04-17 00:56:04 +00:00 |
|
Titus Tscharntke
|
88e2756ac2
|
new switch for animated tileset objects with only two animation frames: smoothTwoFrameAnim="true".
( std::sin was used with intention, no need for streflops in this case )
|
2013-04-17 00:12:54 +00:00 |
|
Titus Tscharntke
|
a7b1f95ee4
|
g3d exporter sets fully transparent objects to opacity=1
|
2013-04-10 00:15:53 +00:00 |
|
Titus Tscharntke
|
59f6688dad
|
uuh , I had some == = problems ...
|
2013-04-09 23:15:48 +00:00 |
|
Titus Tscharntke
|
519ad0fbeb
|
Bug in models or bug in g3dviewer ? Newer models have set opacity of Material set to 0 ( needed to see transparency in blender ) but this full transparency is ( correctly) exported, resulting in not beeing shown in G3d Viewer or when used as unit. Used as tileset Models all was ok. So fixed for the Moment, but not entirely happy with this now. Maybe the blender exporter should set opacity to 1 if its set to 0 instead.
|
2013-04-08 22:01:38 +00:00 |
|
Titus Tscharntke
|
1d8644bff5
|
making network things work...
|
2013-04-07 20:32:00 +00:00 |
|
Titus Tscharntke
|
bd5aa2e112
|
making network things work...
|
2013-04-07 19:25:02 +00:00 |
|
Titus Tscharntke
|
1071358140
|
making network things work...
|
2013-04-07 17:44:07 +00:00 |
|
Titus Tscharntke
|
571775fb30
|
making network things work..
|
2013-04-07 17:11:29 +00:00 |
|
Titus Tscharntke
|
4a436066e7
|
slowdown and speedup clients based on recorded stats
|
2013-04-07 15:27:55 +00:00 |
|
Tom Reynolds
|
e8e7b96865
|
* master server: server list: search engines should not follow/weigh parameterized self references
* master server: allow / require product URL and and add link on public HTML server list
|
2013-04-06 17:50:49 +00:00 |
|
Mark Vejvoda
|
8983592400
|
- attempt to make mutex usage more stable and find memory issues
|
2013-04-05 05:39:30 +00:00 |
|
Titus Tscharntke
|
7a39fae6d0
|
message box shows up if player name is set to "newbie"
|
2013-04-03 16:17:14 +00:00 |
|
Titus Tscharntke
|
d2928459a0
|
better line wrapping respecting \n too now
|
2013-04-03 16:16:39 +00:00 |
|
Titus Tscharntke
|
c72cd2ac4c
|
lets try it with a smoother catchup of clients
|
2013-03-25 22:25:57 +00:00 |
|
Titus Tscharntke
|
dba93e2bf4
|
I think the frames stored in messages are no network frames but world frames
|
2013-03-25 20:55:28 +00:00 |
|
Titus Tscharntke
|
30cb3926d5
|
maybe we are in pause mode
|
2013-03-25 19:57:17 +00:00 |
|
Mark Vejvoda
|
079dbf808a
|
- try to improve network performance
|
2013-03-24 05:16:56 +00:00 |
|
Mark Vejvoda
|
b2853b760e
|
- fix bug reported on sf: Glest::Game::Selection::select crash with NULL pointer - ID: 3608835
|
2013-03-24 04:43:50 +00:00 |
|
Mark Vejvoda
|
15987d83d7
|
- try to improve network performance
|
2013-03-23 23:34:51 +00:00 |
|
Mark Vejvoda
|
9dc863e5e3
|
- try to improve network performance
|
2013-03-23 23:24:39 +00:00 |
|
Mark Vejvoda
|
d703f7605b
|
- try to improve network performance
|
2013-03-23 23:18:50 +00:00 |
|
Mark Vejvoda
|
01b757a743
|
- try to improve network performance
|
2013-03-23 23:13:33 +00:00 |
|
Mark Vejvoda
|
97aadb6a44
|
- try to improve network performance
|
2013-03-23 23:00:11 +00:00 |
|
Mark Vejvoda
|
c36e8297fa
|
- try to improve network performance
|
2013-03-23 22:56:08 +00:00 |
|
Mark Vejvoda
|
bc06b4799a
|
- try to improve network performance
|
2013-03-23 22:44:55 +00:00 |
|
Mark Vejvoda
|
159cdc40d0
|
- attempt to see if this helps network performance
|
2013-03-23 22:32:51 +00:00 |
|
Tom Reynolds
|
ef58a2285d
|
Changes to olaus' techtree HTML docs script:
* rename mg.ini to megapack.ini
* add Opensuse support (thanks atze)
|
2013-03-17 18:55:59 +00:00 |
|
Titus Tscharntke
|
b6b0e989da
|
lets try (again) if this makes things less choppy
|
2013-03-16 23:05:11 +00:00 |
|
Mark Vejvoda
|
44a498958c
|
- battle end screen render fix for tomreyn
|
2013-03-16 06:57:16 +00:00 |
|
Mark Vejvoda
|
203ad150ef
|
- battle end screen render fix for tomreyn
- more thread safety for threaded client sockets
|
2013-03-16 06:55:16 +00:00 |
|
Mark Vejvoda
|
bad8f62f94
|
- bugfixes for detecting client disconnection
|
2013-03-15 06:51:57 +00:00 |
|
Mark Vejvoda
|
b805308a42
|
- bugfixes for detecting client disconnection
|
2013-03-15 00:31:51 +00:00 |
|
Mark Vejvoda
|
cb96232256
|
- should fix the strange pause / unpause behaviour for joining in progress games
|
2013-03-14 21:41:15 +00:00 |
|
Titus Tscharntke
|
e7907394de
|
lighting of rotated tileset objects was wrong.
|
2013-03-14 21:16:16 +00:00 |
|
Mark Vejvoda
|
9ceaf6cec1
|
- attempt to further protect threaded socket access
|
2013-03-14 19:46:31 +00:00 |
|
Mark Vejvoda
|
16d25210e4
|
- make client use less CPU for network games
|
2013-03-13 21:32:48 +00:00 |
|
Mark Vejvoda
|
3661d62c03
|
- attempt to fix client crash on disconnect
|
2013-03-12 22:50:26 +00:00 |
|
Mark Vejvoda
|
1e07d023ce
|
- additional socket thread protection to fix latest crash reported by titi
|
2013-03-11 03:52:35 +00:00 |
|
Mark Vejvoda
|
88b31797e7
|
- make client use less CPU for network games
|
2013-03-11 03:46:40 +00:00 |
|
Mark Vejvoda
|
6152b6b7bb
|
- additional socket thread protection to fix latest crash reported by titi
|
2013-03-11 03:27:20 +00:00 |
|
Mark Vejvoda
|
21d38b6231
|
- make client use less CPU for network games
|
2013-03-10 16:19:04 +00:00 |
|
Titus Tscharntke
|
d041f1eea6
|
commented my last changes ( beside "+1" )as itmade clients freeze on exiting games
|
2013-03-10 01:32:00 +00:00 |
|
Titus Tscharntke
|
c2e94985b2
|
"\n" was missing ( please look at my last changes it softcoder )
|
2013-03-10 01:02:41 +00:00 |
|
Mark Vejvoda
|
2210d48c49
|
- added a temp ini setting: DebugGameSynchUI=true
to show all units in minimap to compare on two screens if the game is going out of synch.
|
2013-03-10 00:40:38 +00:00 |
|
Titus Tscharntke
|
9db9d12891
|
next try
|
2013-03-10 00:16:02 +00:00 |
|
Titus Tscharntke
|
7263274d51
|
trying to fix clients with high load.
|
2013-03-10 00:09:09 +00:00 |
|
Titus Tscharntke
|
c8458237e0
|
trying to fix slowdowns of clients ( maybe they are ahead )
|
2013-03-09 23:36:25 +00:00 |
|
Mark Vejvoda
|
ac992b431d
|
- attempt to fix threaded client stability and fixed some server side network bugs to also improve its stability
|
2013-03-09 20:57:06 +00:00 |
|
Mark Vejvoda
|
760ba99fd7
|
- attempt to fix double free bug
|
2013-03-08 21:53:11 +00:00 |
|
Mark Vejvoda
|
11d4c4a1dc
|
- attempt to fix double free bug
|
2013-03-08 21:00:37 +00:00 |
|
Mark Vejvoda
|
e74f747fbd
|
- attempt to make connection status more reliable and have less hangs when disconnects occur
|
2013-03-08 08:42:08 +00:00 |
|
Mark Vejvoda
|
704935c534
|
- attempt to fix double free bug reported by tomreyn
|
2013-03-08 05:24:37 +00:00 |
|
Mark Vejvoda
|
198fa1d05d
|
- bug fix to send packets every 4 seconds if nothing has been sent (especially when the game is paused)
|
2013-03-08 04:41:57 +00:00 |
|
Mark Vejvoda
|
aec3ff1f63
|
- bugfix for restoring explorations on loading a saved game
|
2013-03-06 15:02:17 +00:00 |
|
Mark Vejvoda
|
560ed46cc0
|
- more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
|
2013-03-06 14:29:49 +00:00 |
|
Mark Vejvoda
|
b8357b8696
|
- updated cmake to output more info regarding finding libircclient and better support for ircclcient
- cleanup too many exclamations in finding ftgl libs
|
2013-03-06 00:47:21 +00:00 |
|
Mark Vejvoda
|
47aa0050b8
|
- this seems to be stable now and handles lag quite well i think
|
2013-03-02 07:33:01 +00:00 |
|
Mark Vejvoda
|
951cd33ef4
|
- try to get threaded client working without lag
|
2013-03-02 02:35:53 +00:00 |
|
Mark Vejvoda
|
019c7edcc7
|
- try to get threaded client working without lag
|
2013-03-02 02:19:34 +00:00 |
|
Mark Vejvoda
|
503627f02b
|
- try to get threaded client working without lag
|
2013-03-02 01:05:39 +00:00 |
|
Mark Vejvoda
|
6603e08c96
|
- try to get threaded client working without lag
|
2013-03-02 00:53:55 +00:00 |
|
Mark Vejvoda
|
c49962c644
|
- try to get threaded client working without lag
|
2013-03-02 00:30:26 +00:00 |
|
Mark Vejvoda
|
2fc2e51842
|
- attempt to fix lagging clients
|
2013-03-01 23:31:53 +00:00 |
|
Mark Vejvoda
|
74119d0b93
|
- bugfix for in game joins pause / resume
|
2013-03-01 23:05:38 +00:00 |
|
Mark Vejvoda
|
c3feec02ee
|
- increase resume speedup to improve performance
|
2013-03-01 19:54:27 +00:00 |
|
Mark Vejvoda
|
2d2ec9afac
|
- allow the game to be published if it allow in game joining
|
2013-03-01 17:21:58 +00:00 |
|
Mark Vejvoda
|
5dd73bdec8
|
- update masterserver so it inserts in progress games properly if they are missing
|
2013-03-01 17:17:51 +00:00 |
|
Mark Vejvoda
|
c6e3fd1156
|
- avoid double joining a game in progress
|
2013-03-01 15:56:00 +00:00 |
|
Mark Vejvoda
|
b6cefa3388
|
- attempt to fix lag issue when resuming paused network game (also for resume joining in progress game)
|
2013-03-01 06:52:33 +00:00 |
|
Mark Vejvoda
|
5aaa023476
|
- bugfix for in game joins pause / resume
|
2013-02-28 01:31:02 +00:00 |
|
Mark Vejvoda
|
e4235cc551
|
- attempt to further stabilize joining in progress games
|
2013-02-27 06:46:42 +00:00 |
|
Mark Vejvoda
|
b0a370900f
|
- attempt to make joining in progress games a bit more reliable and stable
|
2013-02-26 23:31:59 +00:00 |
|
Mark Vejvoda
|
13665d58f1
|
- attempt to fix light sources handling as reported by tomreyn
- allow speed up / slow down for network game as long as no-one is connected
|
2013-02-26 20:48:20 +00:00 |
|
Mark Vejvoda
|
45b8cf21a4
|
- attempt to fix disconnect and thread lock for in game connect games
|
2013-02-26 07:05:46 +00:00 |
|
Tom Reynolds
|
ea458a7cf1
|
fix system report utility for linux
|
2013-02-25 21:20:09 +00:00 |
|
Titus Tscharntke
|
61e75417a5
|
Respecting requirements for attack commands . ( Bug fix for attack hot-key cycling through attacks. )
|
2013-02-24 23:56:49 +00:00 |
|
Mark Vejvoda
|
e0bda20f5e
|
- bugfix for slot not re-opening after disconnect when required
|
2013-02-24 00:28:45 +00:00 |
|
Titus Tscharntke
|
2bc2555c22
|
Attack key ("a") cycles through attack types if you have a uniform selection of units
|
2013-02-22 23:31:55 +00:00 |
|
Mark Vejvoda
|
af89f4c5ed
|
- fixed the build on windows
|
2013-02-22 22:40:31 +00:00 |
|
Mark Vejvoda
|
759997916e
|
- only output changed file paths for load games if verbose enabled
|
2013-02-22 15:59:18 +00:00 |
|
Mark Vejvoda
|
c63da54bbd
|
- attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch)
|
2013-02-22 06:52:51 +00:00 |
|
Mark Vejvoda
|
b8f594fcf2
|
- comment out debug statement from last commit
|
2013-02-21 23:34:26 +00:00 |
|
Mark Vejvoda
|
98e8aff4c3
|
- check when loading xml's that they are not a folder
- change dump world key to \
|
2013-02-21 23:30:26 +00:00 |
|
Mark Vejvoda
|
39f81afe5c
|
- allow threaded calculation of unit movement for attacking units (was disabled for nig's bug but this was not the cause so re-enable)
|
2013-02-20 19:21:55 +00:00 |
|
Titus Tscharntke
|
01b6986581
|
First steps for new terrain texturing. In tileset xml do:
<surface partsize="64">
<texture path="textures/512.png"/>
</surface>
|
2013-02-20 17:42:47 +00:00 |
|
Mark Vejvoda
|
c8cdca22fd
|
- some code cleanup and try to improve joining in progress game performance
|
2013-02-19 22:00:15 +00:00 |
|
Mark Vejvoda
|
286dc58aa6
|
- bugfix for unit sight on game load
|
2013-02-19 07:13:49 +00:00 |
|
Mark Vejvoda
|
8916a86b8c
|
- bugfixes for load / save game for in progress joining
|
2013-02-19 06:41:56 +00:00 |
|
Mark Vejvoda
|
69925fb887
|
- bugfixes for joining network games
|
2013-02-19 04:53:24 +00:00 |
|
Mark Vejvoda
|
54c026bb3e
|
- bugfixes for in game joining
|
2013-02-17 07:15:01 +00:00 |
|
Titus Tscharntke
|
e771b53f1c
|
trying to get rid of double entrys in the master server ( I can't explain why they still happened before from time to time. )
|
2013-02-17 01:19:35 +00:00 |
|
Mark Vejvoda
|
87a4eb49e4
|
- fixed lua 5.2 code for save / load games
- cmake now prefers lua 5.2 over 5.1
|
2013-02-16 21:20:09 +00:00 |
|
Mark Vejvoda
|
85b1365e7e
|
- bugfix for in game joining, loading saved game needs to change this to properly indicate which faction is the joining players
|
2013-02-16 20:02:22 +00:00 |
|
Mark Vejvoda
|
cfe0f6bb55
|
- bugfix for in game joining
|
2013-02-16 19:26:17 +00:00 |
|
Mark Vejvoda
|
45dc4c0e5d
|
- updates to join in progress game, and now allow for switching slots
|
2013-02-16 19:11:36 +00:00 |
|
Mark Vejvoda
|
b38f6b20a1
|
- updates to join in progress game, and now allow for switching slots
|
2013-02-16 10:07:36 +00:00 |
|
Mark Vejvoda
|
9d19ff2b57
|
- added the first draft of joining games in progress
|
2013-02-15 18:25:10 +00:00 |
|
Mark Vejvoda
|
fb6cff0ed1
|
- bugfix for latest harvest updates
|
2013-02-12 22:37:14 +00:00 |
|
Mark Vejvoda
|
646d11f143
|
- if unit harvests a resource, stops and harvest the same type again they do not need to return to the store house
|
2013-02-12 21:51:25 +00:00 |
|
Titus Tscharntke
|
4e6e96b125
|
AI scouting switched back to something we had before "THE BUG"
|
2013-02-12 21:17:21 +00:00 |
|
Mark Vejvoda
|
aca17684a7
|
- attempt to see if this fixes drawing of starting points for some bad video drivers
|
2013-02-12 20:47:46 +00:00 |
|
Mark Vejvoda
|
589962868b
|
- added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load
|
2013-02-12 08:44:12 +00:00 |
|
Mark Vejvoda
|
a71c3d239f
|
- added unit auto repair a buidling if the meeting point is on that building
|
2013-02-12 03:41:59 +00:00 |
|
Mark Vejvoda
|
c0fe242504
|
- allow for translated names to be shown for tutorials and scenarios in selection menu
|
2013-02-12 02:10:00 +00:00 |
|
Mark Vejvoda
|
93773839fd
|
- allow for multiple preview / loading / hud textures for different resolutions
|
2013-02-11 23:52:44 +00:00 |
|
Mark Vejvoda
|
5fd8b121a9
|
- allow for multiple preview / loading / hud textures for different resolutions
|
2013-02-11 23:43:30 +00:00 |
|
Titus Tscharntke
|
41671ac997
|
frustRum ->frustum
|
2013-02-11 22:51:36 +00:00 |
|
Titus Tscharntke
|
a3635376cf
|
no more trouble with middle mouse button camera view
|
2013-02-09 23:20:40 +00:00 |
|
Mark Vejvoda
|
7dae926cf2
|
- do not show errors on console for scenarios without a description
|
2013-02-09 17:18:34 +00:00 |
|
Mark Vejvoda
|
af100408ed
|
- correct vc++ build so that we properly parse the version info for automated builds
|
2013-02-09 08:01:06 +00:00 |
|
Mark Vejvoda
|
50e64e9564
|
- scenario description patch applied from Muwuum
|
2013-02-09 07:17:10 +00:00 |
|
Mark Vejvoda
|
9bc6d33f1d
|
- bug fixes to stabilize the windows build
|
2013-02-09 06:57:05 +00:00 |
|
Titus Tscharntke
|
f06f86904c
|
recall group select again
|
2013-02-08 23:54:50 +00:00 |
|
Mark Vejvoda
|
8e97a7598d
|
- update cmake so some game tools respect output folder setting
|
2013-02-08 18:21:49 +00:00 |
|
Mark Vejvoda
|
86a7ca2b6f
|
- bugfix for older upnpc versions
|
2013-02-08 17:51:53 +00:00 |
|
Titus Tscharntke
|
06a1fad2fc
|
fix for more picky gcc 4.7.2 compiler
|
2013-02-08 17:42:44 +00:00 |
|
Mark Vejvoda
|
da611f8a1f
|
- add a few more safety's in the code to avoid memory issues
|
2013-02-08 07:56:46 +00:00 |
|
Mark Vejvoda
|
74d7841c4d
|
- add a few more safety's in the code to avoid memory issues
|
2013-02-08 07:54:12 +00:00 |
|
Mark Vejvoda
|
941b00b9bb
|
- remove 8 bit color as a selectable options in UI
|
2013-02-07 01:41:52 +00:00 |
|
Mark Vejvoda
|
cfb9b61168
|
- rollback AI so nig can test anarchy bug
|
2013-02-06 23:58:49 +00:00 |
|
Mark Vejvoda
|
25f2b92892
|
- update version to 3.8-dev as svn seems to be no longer compatible with 3.7.x
|
2013-02-06 23:00:25 +00:00 |
|
Titus Tscharntke
|
3ea6a02d95
|
no return in void methods
|
2013-02-05 22:00:50 +00:00 |
|
Mark Vejvoda
|
b2be14ca33
|
- updated the AI's scouting logic
- updated from transifex
|
2013-02-05 06:56:59 +00:00 |
|
Mark Vejvoda
|
bf468a39e1
|
-bugfix for vc++ 2010 (last commit was done from vc++ 2012)
|
2013-02-05 02:35:09 +00:00 |
|
Mark Vejvoda
|
adc62b7df8
|
- updated code to protect against null pointers and uninitialized values and threading issues
|
2013-02-05 00:01:40 +00:00 |
|
Mark Vejvoda
|
196d1240f1
|
- attempt to fix the crash in game originally reported by nig
|
2013-02-04 23:47:54 +00:00 |
|
Mark Vejvoda
|
f4b026b41f
|
- bugfix on linux
|
2013-02-04 08:36:03 +00:00 |
|
Mark Vejvoda
|
f87b8b6ee2
|
- updated code to protect against null pointers and uninitialized values and threading issues
|
2013-02-04 08:30:43 +00:00 |
|
Mark Vejvoda
|
d02f91d2e0
|
- bugfix for AI not using correct build spacing
|
2013-02-03 23:29:16 +00:00 |
|
Mark Vejvoda
|
c913825650
|
- trying to fix bug in sound player
|
2013-02-02 06:29:26 +00:00 |
|
Mark Vejvoda
|
8dc637527a
|
- tighten up code.. ensure pointers set to null after delete, etc
|
2013-02-01 17:25:49 +00:00 |
|
Mark Vejvoda
|
bff9b1b3bc
|
- cleanup a bunch of vc++ compile / link warnings
|
2013-02-01 08:12:20 +00:00 |
|
Mark Vejvoda
|
d808b4ecc4
|
- added Unit selection type label
- updated unhandled exception logic in linux
|
2013-02-01 05:52:00 +00:00 |
|
Mark Vejvoda
|
3ccdd1a0c7
|
- updated windows exception handler to catch all error types
|
2013-02-01 05:26:07 +00:00 |
|
Mark Vejvoda
|
71d5f24828
|
- added support for google-breakpad in linux
|
2013-02-01 02:27:01 +00:00 |
|
Mark Vejvoda
|
bf71461d78
|
- see if this fixes loading issue on windows
|
2013-02-01 00:30:32 +00:00 |
|
Mark Vejvoda
|
864ef8acec
|
- see if this fixes loading issue on windows
|
2013-01-31 23:59:05 +00:00 |
|
Mark Vejvoda
|
ea03747ace
|
- updated to add initial support for google-breakpad exception handling
|
2013-01-31 20:17:52 +00:00 |
|
Titus Tscharntke
|
11cd3b4a17
|
now you can increase the speed step by step up to "FastSpeedLoops"
|
2013-01-31 12:36:51 +00:00 |
|
Titus Tscharntke
|
d0a4d40526
|
no comment ...
|
2013-01-31 11:33:49 +00:00 |
|
Mark Vejvoda
|
fe942809e6
|
- fixed a few issues found by JeffM (debian games team irc channel) while testing on Windows 7 64 bit
|
2013-01-30 06:08:14 +00:00 |
|
Mark Vejvoda
|
6acf5e9e67
|
- attempt to fix ftpclient error on shutdown shown by nig
|
2013-01-29 00:10:27 +00:00 |
|
Titus Tscharntke
|
d6c5c2ac0e
|
non transparent faction preview
|
2013-01-27 22:10:59 +00:00 |
|
Titus Tscharntke
|
c5dd29f4ff
|
new way to define the selectionType. No more use of EnableColorPicking and so on!
allowed values are: selectbuf color frustrum
Default is selectbuf again as Colorpicking still makes trouble.
|
2013-01-27 22:10:24 +00:00 |
|
Titus Tscharntke
|
3f175b8a6a
|
render loading screen with shadowed text
|
2013-01-27 20:18:14 +00:00 |
|
Mark Vejvoda
|
d9fac85d21
|
- added more debug logging
|
2013-01-27 07:26:35 +00:00 |
|
Mark Vejvoda
|
bd2bb98e3f
|
- bugfix g3d viewer to render textures
|
2013-01-25 15:23:45 +00:00 |
|
Mark Vejvoda
|
8cd7aa0e43
|
- code cleanup from cppcheck
|
2013-01-25 02:55:28 +00:00 |
|
Mark Vejvoda
|
743efc0822
|
- fixed null pointer discovered by titi
|
2013-01-24 23:10:25 +00:00 |
|
Titus Tscharntke
|
8399ed2c6a
|
bugfix for selectType in options
|
2013-01-24 22:52:34 +00:00 |
|
Mark Vejvoda
|
a15bdecbf3
|
- a few safety changes for network communication
- small tweaks for unit selection
|
2013-01-24 21:09:40 +00:00 |
|
Titus Tscharntke
|
d2ee2cfdc8
|
FrustumPicking in ingame options
|
2013-01-24 20:02:14 +00:00 |
|
Mark Vejvoda
|
87b39a3cb5
|
- fix unit selection
|
2013-01-24 15:52:11 +00:00 |
|
Mark Vejvoda
|
bf7445903d
|
- cleanup some color pick code
|
2013-01-24 00:42:06 +00:00 |
|
Titus Tscharntke
|
4cc9240996
|
selection type in options
|
2013-01-24 00:29:20 +00:00 |
|
Mark Vejvoda
|
cc89b6ba65
|
- add selection type to debug view ingame
|
2013-01-24 00:14:29 +00:00 |
|
Mark Vejvoda
|
d7d83f7c5e
|
- attempt to speed up color picking
|
2013-01-23 23:20:54 +00:00 |
|
Mark Vejvoda
|
86eac7451b
|
- attempt to speed up color picking
|
2013-01-23 22:34:22 +00:00 |
|
Mark Vejvoda
|
69568f5b1a
|
- attempt to speed up color picking
|
2013-01-23 21:53:02 +00:00 |
|
Mark Vejvoda
|
93438d42f4
|
- attempt to see if this fixes units that do not attack when right clicking enemy
- see if this fixes crashes when using color picking
|
2013-01-23 21:03:00 +00:00 |
|
Mark Vejvoda
|
8134da2f12
|
- attempt to see if this fixes units that do not attack when right clicking enemy
|
2013-01-23 19:53:12 +00:00 |
|
Mark Vejvoda
|
7ecc7325ac
|
- trying to trace nig's crash (more debug info and safer code)
|
2013-01-23 14:51:28 +00:00 |
|
Mark Vejvoda
|
141f7eaa48
|
- cleanup some warnings in VC++
- more consistent project settings in vc++
|
2013-01-23 06:53:55 +00:00 |
|
Mark Vejvoda
|
e7e5ac8987
|
- only render live units when picking selected units
|
2013-01-23 06:26:26 +00:00 |
|
Mark Vejvoda
|
7146a20976
|
- attempt to fix / improve performance of color picking
|
2013-01-22 04:30:06 +00:00 |
|
Mark Vejvoda
|
7eaf0dcffc
|
- rollback last change
|
2013-01-18 04:01:43 +00:00 |
|
Mark Vejvoda
|
790400938d
|
- test to see if we get better info on windows for unknown errors
|
2013-01-18 01:12:32 +00:00 |
|
Mark Vejvoda
|
51a0b50bc2
|
- applied changes from Muwuum for full translatable game experience
|
2013-01-16 21:16:59 +00:00 |
|
Mark Vejvoda
|
11392c69c9
|
- see if this speeds up color picking
|
2013-01-16 18:23:29 +00:00 |
|
Mark Vejvoda
|
ccb402d42e
|
- fix build on windows
|
2013-01-16 17:51:31 +00:00 |
|
Mark Vejvoda
|
06a135301b
|
- set color pciking as the default selection type. Possible ini entries are:
EnableSelectBufPicking=true
EnableColorPicking=true
EnableFrustumPicking=true
|
2013-01-16 17:13:51 +00:00 |
|
Mark Vejvoda
|
ce7982dc91
|
- see if this speeds up color picking
|
2013-01-16 16:58:28 +00:00 |
|
Mark Vejvoda
|
d7eeaa4d8d
|
- see if this speeds up color picking
|
2013-01-16 01:46:31 +00:00 |
|
Tom Reynolds
|
ef279c0ce1
|
Update to Linux system report utility
|
2013-01-15 20:51:28 +00:00 |
|
Mark Vejvoda
|
0b087a9e84
|
- updated cmake to only place binaries in dev friendly folder if a new option is passed (enabled by default using the build script)
-DWANT_DEV_OUTPATH=ON
|
2013-01-15 20:13:18 +00:00 |
|
Mark Vejvoda
|
1e6364051b
|
- updated cmake to only place binaries in dev friendly folder if a new option is passed (enabled by default using the build script)
-DWANT_DEV_OUTPATH=ON
|
2013-01-15 17:26:55 +00:00 |
|
Mark Vejvoda
|
21f674abd9
|
- see if this fixes color picking
|
2013-01-15 03:34:01 +00:00 |
|
Mark Vejvoda
|
ceedef5200
|
- see if this fixes color picking
|
2013-01-15 03:18:26 +00:00 |
|
Mark Vejvoda
|
17a599ced3
|
- see if this fixes color picking
|
2013-01-15 00:52:00 +00:00 |
|
Mark Vejvoda
|
6f0c700acf
|
- see if this fixes color picking
|
2013-01-15 00:38:45 +00:00 |
|
Mark Vejvoda
|
4d0811f0ec
|
- update debug stats to remove unused items
- disable interpolation when doing unit or resource selection
|
2013-01-12 07:36:14 +00:00 |
|
Mark Vejvoda
|
90ad8581d7
|
- bug fixes for new thread manager when in game lobby
|
2013-01-12 04:40:44 +00:00 |
|
Mark Vejvoda
|
1a49588a45
|
- added smarts to the AI so it takes note of very active battle locations and scouts there.
|
2013-01-12 01:55:13 +00:00 |
|
Mark Vejvoda
|
de1f7c53d9
|
- improve AI performance a bit and ALSO update the AI so they harvest sooner when running low on consumables
|
2013-01-12 01:11:53 +00:00 |
|
Mark Vejvoda
|
9c14ee0aec
|
- on game start close non authenticated players who are connected
|
2013-01-12 00:09:25 +00:00 |
|
Mark Vejvoda
|
0f34a886c6
|
- headless admin cannot start unless min authenticated players are connected
|
2013-01-11 23:48:57 +00:00 |
|
Mark Vejvoda
|
3df1df6155
|
- attempt to get better stack traces on windows
|
2013-01-11 22:51:47 +00:00 |
|
Mark Vejvoda
|
2a927cd0b8
|
- try to improve error handling on windows for better stack traces
|
2013-01-11 22:00:10 +00:00 |
|
Mark Vejvoda
|
10f4c1ded4
|
- try to improve error handling on windows for better stack traces
|
2013-01-11 20:34:24 +00:00 |
|
Mark Vejvoda
|
69a15d4544
|
- added a new skill to toggle fog of war for any command.
|
2013-01-11 18:40:47 +00:00 |
|
Mark Vejvoda
|
4ea22920bf
|
- added a new skill to toggle fog of war for any command.
|
2013-01-11 18:26:30 +00:00 |
|
Mark Vejvoda
|
7b99501697
|
- added a new skill to toggle fog of war for any command.
|
2013-01-11 18:18:58 +00:00 |
|
Mark Vejvoda
|
563bd8ac57
|
- client disconnect handling improvement
|
2013-01-11 04:32:52 +00:00 |
|
Mark Vejvoda
|
4401bcbd3f
|
- client disconnect handling improvement
|
2013-01-10 21:30:38 +00:00 |
|
Mark Vejvoda
|
5d2066fdbb
|
- added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true
|
2013-01-10 21:16:28 +00:00 |
|
Mark Vejvoda
|
ef069abdc8
|
- attempt to get mac build further
|
2013-01-10 07:32:54 +00:00 |
|