lineup ui for pause for lag

This commit is contained in:
Mark Vejvoda 2013-05-04 06:09:00 +00:00
parent 5370729ce1
commit 0f7f2ae287

View File

@ -433,7 +433,8 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu,
// Network Pause for lagged clients
labelNetworkPauseGameForLaggedClients.registerGraphicComponent(containerName,"labelNetworkPauseGameForLaggedClients");
labelNetworkPauseGameForLaggedClients.init(xoffset+380, networkHeadPos, 80);
//labelNetworkPauseGameForLaggedClients.init(xoffset+380, networkHeadPos, 80);
labelNetworkPauseGameForLaggedClients.init(labelAllowInGameJoinPlayer.getX(), networkHeadPos, 80);
labelNetworkPauseGameForLaggedClients.setText(lang.get("NetworkPauseGameForLaggedClients"));
// listBoxNetworkPauseGameForLaggedClients.registerGraphicComponent(containerName,"listBoxNetworkPauseGameForLaggedClients");
@ -442,7 +443,8 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu,
// listBoxNetworkPauseGameForLaggedClients.pushBackItem(lang.get("Yes"));
// listBoxNetworkPauseGameForLaggedClients.setSelectedItem(lang.get("Yes"));
checkBoxNetworkPauseGameForLaggedClients.registerGraphicComponent(containerName,"checkBoxNetworkPauseGameForLaggedClients");
checkBoxNetworkPauseGameForLaggedClients.init(xoffset+380, networkPos);
//checkBoxNetworkPauseGameForLaggedClients.init(xoffset+380, networkPos);
checkBoxNetworkPauseGameForLaggedClients.init(checkBoxAllowInGameJoinPlayer.getX(), networkHeadPos);
checkBoxNetworkPauseGameForLaggedClients.setValue(true);
// Enable Server Controlled AI