MegaGlest/source
Titus Tscharntke 4e6e96b125 AI scouting switched back to something we had before "THE BUG" 2013-02-12 21:17:21 +00:00
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g3d_viewer - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
glest_game AI scouting switched back to something we had before "THE BUG" 2013-02-12 21:17:21 +00:00
glest_map_editor - updated cmake to only place binaries in dev friendly folder if a new option is passed (enabled by default using the build script) 2013-01-15 20:13:18 +00:00
masterserver * masterserver scripts: no more undefined indexes 2012-12-15 22:02:10 +00:00
shared_lib no more trouble with middle mouse button camera view 2013-02-09 23:20:40 +00:00
tools - update cmake so some game tools respect output folder setting 2013-02-08 18:21:49 +00:00