- increase resume speedup to improve performance
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@ -1714,7 +1714,7 @@ void Game::update() {
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printf("Resume #1\n");
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this->initialResumeSpeedLoops = false;
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updateLoops = 80;
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updateLoops = 100;
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}
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis());
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