- see if this fixes color picking

This commit is contained in:
Mark Vejvoda 2013-01-15 00:52:00 +00:00
parent 6f0c700acf
commit 17a599ced3

View File

@ -1528,13 +1528,15 @@ void BaseColorPickEntity::beginPicking() {
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//glClear(GL_COLOR_BUFFER_BIT);
glDisable(GL_TEXTURE_2D);
//glDisable(GL_TEXTURE_2D);
//glDisable(GL_FOG);
glDisable(GL_LIGHTING);
//glDisable(GL_LIGHTING);
glDisable(GL_BLEND);
//glDisable(GL_BLEND);
//glDisable(GL_MULTISAMPLE);
//glDisable(GL_DITHER);
glPushAttrib(GL_TEXTURE_2D | GL_LIGHTING | GL_BLEND | GL_MULTISAMPLE | GL_DITHER);
}
void BaseColorPickEntity::endPicking() {
@ -1546,6 +1548,7 @@ void BaseColorPickEntity::endPicking() {
//glEnable(GL_BLEND);
//glEnable(GL_MULTISAMPLE);
//glEnable(GL_DITHER);
glPopAttrib();
}
vector<int> BaseColorPickEntity::getPickedList(int x,int y,int w,int h,