- bugfix for in game joins pause / resume

This commit is contained in:
Mark Vejvoda 2013-03-01 23:05:38 +00:00
parent c3feec02ee
commit 74119d0b93
1 changed files with 1 additions and 1 deletions

View File

@ -1714,7 +1714,7 @@ void Game::update() {
printf("Resume #1\n");
this->initialResumeSpeedLoops = false;
updateLoops = 100;
updateLoops = 80;
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s] Line: %d took msecs: %lld\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,chrono.getMillis());