- bugfix for restoring explorations on loading a saved game

This commit is contained in:
Mark Vejvoda 2013-03-06 15:02:17 +00:00
parent 560ed46cc0
commit aec3ff1f63
5 changed files with 28 additions and 37 deletions

View File

@ -5496,6 +5496,7 @@ void Game::setPaused(bool value,bool forceAllowPauseStateChange,bool clearCaches
Faction *faction = world.getFaction(i);
faction->clearCaches();
}
world.refreshAllUnitExplorations();
}
setupPopupMenus(false);
@ -5521,6 +5522,7 @@ void Game::setPaused(bool value,bool forceAllowPauseStateChange,bool clearCaches
Faction *faction = world.getFaction(i);
faction->clearCaches();
}
world.refreshAllUnitExplorations();
}
pauseRequestSent=false;
}

View File

@ -1116,51 +1116,23 @@ void Unit::setPos(const Vec2i &pos, bool clearPathFinder) {
this->lastPos= this->pos;
this->pos= pos;
// // This code is initial code to make the camera 'follow' a unit
// //if(this->getId() == 5) {
// if(cameraFollowUnit == true) {
// //printf("A fov [%f] [H [%f] [V [%f]\n",game->getGameCameraPtr()->getFov(),game->getGameCameraPtr()->getHAng(),game->getGameCameraPtr()->getVAng());
//
// //game->getGameCameraPtr()->setClampDisabled(true);
//
// //game->getGameCameraPtr()->setFov(45);
// if(oldLastPos.x > pos.x) {
// game->getGameCameraPtr()->setHAng(270);
// game->getGameCameraPtr()->setVAng(-7.6);
// }
// else if(oldLastPos.x < pos.x) {
// game->getGameCameraPtr()->setHAng(90);
// game->getGameCameraPtr()->setVAng(1.4);
// }
// else if(oldLastPos.y > pos.y) {
// game->getGameCameraPtr()->setHAng(180);
// game->getGameCameraPtr()->setVAng(4.2);
// }
// else {
// game->getGameCameraPtr()->setHAng(-2.4);
// game->getGameCameraPtr()->setVAng(-1.4);
// }
//
// game->getGameCameraPtr()->setPos(getCurrVector());
// game->getGameCameraPtr()->stop();
//
// //printf("B fov [%f] [H [%f] [V [%f]\n",game->getGameCameraPtr()->getFov(),game->getGameCameraPtr()->getHAng(),game->getGameCameraPtr()->getVAng());
// }
map->clampPos(this->pos);
this->meetingPos= pos - Vec2i(1);
map->clampPos(this->meetingPos);
safeMutex.ReleaseLock();
// Attempt to improve performance
this->exploreCells();
calculateFogOfWarRadius();
refreshPos();
logSynchData(extractFileFromDirectoryPath(__FILE__).c_str(),__LINE__);
}
void Unit::refreshPos() {
// Attempt to improve performance
this->exploreCells();
calculateFogOfWarRadius();
}
FowAlphaCellsLookupItem Unit::getFogOfWarRadius(bool useCache) const {
if(useCache == true && Config::getInstance().getBool("EnableFowCache","true") == true) {
return cachedFow;
@ -4539,8 +4511,8 @@ Unit * Unit::loadGame(const XmlNode *rootNode, GameSettings *settings, Faction *
result->pathFindRefreshCellCount = unitNode->getAttribute("pathFindRefreshCellCount")->getIntValue();
}
result->exploreCells();
result->calculateFogOfWarRadius();
//result->exploreCells();
//result->calculateFogOfWarRadius();
return result;
}

View File

@ -592,6 +592,7 @@ public:
inline void setLoadType(const ResourceType *loadType) {this->loadType= loadType;}
inline void setProgress2(int progress2) {this->progress2= progress2;}
void setPos(const Vec2i &pos,bool clearPathFinder=false);
void refreshPos();
void setTargetPos(const Vec2i &targetPos);
void setTarget(const Unit *unit);
void setTargetVec(const Vec3f &targetVec);

View File

@ -2073,6 +2073,10 @@ void World::initUnits() {
f->limitResourcesToStore();
}
}
else {
printf("Load game setting unit pos\n");
refreshAllUnitExplorations();
}
}
catch(const megaglest_runtime_error &ex) {
gotError = true;
@ -2104,6 +2108,17 @@ void World::initUnits() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void World::refreshAllUnitExplorations() {
for(unsigned int i = 0; i < getFactionCount(); ++i) {
Faction *faction = factions[i];
for(unsigned int j = 0; j < faction->getUnitCount(); ++j) {
Unit *unit = faction->getUnit(j);
unit->refreshPos();
}
}
}
void World::initMap() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
map.init(&tileset);

View File

@ -319,6 +319,7 @@ public:
void loadGame(const XmlNode *rootNode);
void clearCaches();
void refreshAllUnitExplorations();
private: