- attempt to see if this fixes units that do not attack when right clicking enemy

- see if this fixes crashes when using color picking
This commit is contained in:
Mark Vejvoda 2013-01-23 21:03:00 +00:00
parent 8134da2f12
commit 93438d42f4
7 changed files with 77 additions and 125 deletions

View File

@ -385,6 +385,8 @@ Game::~Game() {
world.end(); //must die before selection because of referencers
BaseColorPickEntity::resetUniqueColors();
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] aiInterfaces.size() = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,aiInterfaces.size());
delete videoPlayer;
@ -1830,6 +1832,7 @@ void Game::update() {
if(keepFactions == false) {
world.end();
world.cleanup();
world.clearTileset();
@ -1840,6 +1843,7 @@ void Game::update() {
aiInterfaces.clear();
gui.end(); //selection must be cleared before deleting units
world.end(); //must die before selection because of referencers
BaseColorPickEntity::resetUniqueColors();
// MUST DO THIS LAST!!!! Because objects above have pointers to things like
// unit particles and fade them out etc and this end method deletes the original
// object pointers.
@ -1864,6 +1868,8 @@ void Game::update() {
soundRenderer.stopAllSounds(fadeMusicMilliseconds);
world.endScenario();
BaseColorPickEntity::resetUniqueColors();
Renderer &renderer= Renderer::getInstance();
renderer.endScenario();
world.clearTileset();

View File

@ -6879,104 +6879,6 @@ void Renderer::selectUsingColorPicking(Selection::UnitContainer &units,
if(units.empty() == true && withObjectSelection == true) {
colorPickObject(obj, posDown,posUp);
}
/*
int x1 = posDown.x;
int y1 = posDown.y;
int x2 = posUp.x;
int y2 = posUp.y;
int x = min(x1,x2);
int y = min(y1,y2);
int w = max(x1,x2) - min(x1,x2);
int h = max(y1,y2) - min(y1,y2);
if(w < 1) {
w = 1;
}
if(h < 1) {
h = 1;
}
const Metrics &metrics= Metrics::getInstance();
x= (x * metrics.getScreenW() / metrics.getVirtualW());
y= (y * metrics.getScreenH() / metrics.getVirtualH());
w= (w * metrics.getScreenW() / metrics.getVirtualW());
h= (h * metrics.getScreenH() / metrics.getVirtualH());
PixelBufferWrapper::begin();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
//GLint view[]= {0, 0, metrics.getVirtualW(), metrics.getVirtualH()};
//gluPickMatrix(x, y, w, h, view);
gluPerspective(perspFov, metrics.getAspectRatio(), perspNearPlane, perspFarPlane);
loadGameCameraMatrix();
//render units to find which ones should be selected
//printf("In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
vector<Unit *> rendererUnits = renderUnitsFast(false, true);
//printf("In [%s::%s] Line: %d rendererUnits = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,rendererUnits.size());
vector<Object *> rendererObjects;
if(withObjectSelection == true) {
rendererObjects = renderObjectsFast(false,true,true);
}
//pop matrices
glMatrixMode(GL_PROJECTION);
glPopMatrix();
// Added this to ensure all the selection calls are done now
// (see http://www.unknownroad.com/rtfm/graphics/glselection.html section: [0x4])
glFlush();
// uncomment this for debugging color picking to see what is colored
//GraphicsInterface::getInstance().getCurrentContext()->swapBuffers();
PixelBufferWrapper::end();
vector<BaseColorPickEntity *> rendererModels;
if(rendererUnits.empty() == false) {
copy(rendererUnits.begin(), rendererUnits.end(), std::inserter(rendererModels, rendererModels.begin()));
}
if(rendererObjects.empty() == false) {
copy(rendererObjects.begin(), rendererObjects.end(), std::inserter(rendererModels, rendererModels.begin()));
}
vector<int> pickedList = BaseColorPickEntity::getPickedList(x,y,w,h, rendererModels);
//printf("In [%s::%s] Line: %d pickedList = %d models rendered = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,pickedList.size(),rendererModels.size());
//glPopAttrib();
if(pickedList.empty() == false) {
units.reserve(pickedList.size());
for(unsigned int i = 0; i < pickedList.size(); ++i) {
int index = pickedList[i];
//printf("In [%s::%s] Line: %d searching for selected object i = %d index = %d units = %d objects = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,index,rendererUnits.size(),rendererObjects.size());
if(rendererObjects.empty() == false && index < rendererObjects.size()) {
Object *object = rendererObjects[index];
//printf("In [%s::%s] Line: %d searching for selected object i = %d index = %d [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,index,object);
if(object != NULL) {
obj = object;
if(withObjectSelection == true) {
//printf("In [%s::%s] Line: %d found selected object [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,obj);
return;
}
}
}
else {
index -= rendererObjects.size();
Unit *unit = rendererUnits[index];
if(unit != NULL && unit->isAlive()) {
units.push_back(unit);
}
}
}
}
*/
}
void Renderer::colorPickUnits(Selection::UnitContainer &units,

View File

@ -437,8 +437,9 @@ void Gui::giveOneClickOrders(){
}
void Gui::giveDefaultOrders(int x, int y) {
//compute target
//printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
const Unit *targetUnit= NULL;
Vec2i targetPos;
if(computeTarget(Vec2i(x, y), targetPos, targetUnit) == false) {
@ -446,6 +447,7 @@ void Gui::giveDefaultOrders(int x, int y) {
return;
}
giveDefaultOrders(targetPos.x,targetPos.y,targetUnit,true);
//printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
}
void Gui::givePreparedDefaultOrders(int x, int y){
@ -457,7 +459,9 @@ void Gui::giveDefaultOrders(int x, int y,const Unit *targetUnit, bool paintMouse
//printf("In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
bool queueKeyDown = isKeyDown(queueCommandKey);
Vec2i targetPos=Vec2i(x, y);
//give order
//printf("In [%s::%s Line: %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
std::pair<CommandResult,string> result= commander->tryGiveCommand(&selection, targetPos, targetUnit, queueKeyDown);
//graphical result

View File

@ -72,6 +72,8 @@ Object::~Object() {
}
delete resource;
resource = NULL;
recycleUniqueColor();
}
void Object::end() {

View File

@ -564,6 +564,8 @@ Unit::~Unit() {
delete mutexCommands;
mutexCommands=NULL;
recycleUniqueColor();
#ifdef LEAK_CHECK_UNITS
Unit::mapMemoryList.erase(this);
#endif

View File

@ -252,6 +252,11 @@ public:
virtual ~BaseColorPickEntity() {}
static const int COLOR_COMPONENTS = 4;
struct ColorPickStruct {
unsigned char color[COLOR_COMPONENTS];
};
static void init(int bufferSize);
static void beginPicking();
static void endPicking();
@ -263,10 +268,17 @@ public:
string getColorDescription() const;
virtual string getUniquePickName() const = 0;
private:
unsigned char uniqueColorID[COLOR_COMPONENTS];
static void resetUniqueColors();
static unsigned char nextColorID[COLOR_COMPONENTS];
protected:
void recycleUniqueColor();
private:
ColorPickStruct uniqueColorID;
static ColorPickStruct nextColorID;
static vector<ColorPickStruct> nextColorIDReuseList;
static Mutex mutexNextColorID;
static auto_ptr<PixelBufferWrapper> pbo;

View File

@ -1459,40 +1459,64 @@ PixelBufferWrapper::~PixelBufferWrapper() {
}
//unsigned char BaseColorPickEntity::nextColorID[COLOR_COMPONENTS] = {1, 1, 1, 1};
unsigned char BaseColorPickEntity::nextColorID[COLOR_COMPONENTS] = { 1, 1, 1 };
BaseColorPickEntity::ColorPickStruct BaseColorPickEntity::nextColorID = { 1, 1, 1 };
vector<BaseColorPickEntity::ColorPickStruct> BaseColorPickEntity::nextColorIDReuseList;
Mutex BaseColorPickEntity::mutexNextColorID;
auto_ptr<PixelBufferWrapper> BaseColorPickEntity::pbo;
void BaseColorPickEntity::recycleUniqueColor() {
MutexSafeWrapper safeMutex(&mutexNextColorID);
nextColorIDReuseList.push_back(uniqueColorID);
}
void BaseColorPickEntity::resetUniqueColors() {
MutexSafeWrapper safeMutex(&mutexNextColorID);
nextColorID.color[0] = 1;
nextColorID.color[1] = 1;
nextColorID.color[2] = 1;
nextColorIDReuseList.clear();
}
BaseColorPickEntity::BaseColorPickEntity() {
MutexSafeWrapper safeMutex(&mutexNextColorID);
uniqueColorID[0] = nextColorID[0];
uniqueColorID[1] = nextColorID[1];
uniqueColorID[2] = nextColorID[2];
// Reuse old colors
if(nextColorIDReuseList.empty() == false) {
uniqueColorID.color[0] = nextColorIDReuseList.back().color[0];
uniqueColorID.color[1] = nextColorIDReuseList.back().color[1];
uniqueColorID.color[2] = nextColorIDReuseList.back().color[2];
nextColorIDReuseList.pop_back();
return;
}
uniqueColorID.color[0] = nextColorID.color[0];
uniqueColorID.color[1] = nextColorID.color[1];
uniqueColorID.color[2] = nextColorID.color[2];
//uniqueColorID[3] = nextColorID[3];
const int colorSpacing = 2;
const int colorSpacing = 8;
if(nextColorID[0] + colorSpacing <= 255) {
nextColorID[0] += colorSpacing;
if(nextColorID.color[0] + colorSpacing <= 255) {
nextColorID.color[0] += colorSpacing;
}
else {
nextColorID[0] = 1;
if(nextColorID[1] + colorSpacing <= 255) {
nextColorID[1] += colorSpacing;
nextColorID.color[0] = 1;
if(nextColorID.color[1] + colorSpacing <= 255) {
nextColorID.color[1] += colorSpacing;
}
else {
nextColorID[1] = 1;
if(nextColorID[2] + colorSpacing <= 255) {
nextColorID[2] += colorSpacing;
nextColorID.color[1] = 1;
if(nextColorID.color[2] + colorSpacing <= 255) {
nextColorID.color[2] += colorSpacing;
}
else {
//printf("Color rolled over on 3rd level!\n");
nextColorID[0] = 1;
nextColorID[1] = 1;
nextColorID[2] = 1;
nextColorID.color[0] = 1;
nextColorID.color[1] = 1;
nextColorID.color[2] = 1;
// nextColorID[2] = 1;
@ -1517,7 +1541,7 @@ void BaseColorPickEntity::init(int bufferSize) {
string BaseColorPickEntity::getColorDescription() const {
char szBuf[100]="";
snprintf(szBuf,100,"%d.%d.%d",uniqueColorID[0],uniqueColorID[1],uniqueColorID[2]);
snprintf(szBuf,100,"%d.%d.%d",uniqueColorID.color[0],uniqueColorID.color[1],uniqueColorID.color[2]);
string result = szBuf;
return result;
}
@ -1669,9 +1693,9 @@ vector<int> BaseColorPickEntity::getPickedList(int x,int y,int w,int h,
bool BaseColorPickEntity::isUniquePickingColor(unsigned char *pixel) const {
bool result = false;
if( uniqueColorID[0] == pixel[0] &&
uniqueColorID[1] == pixel[1] &&
uniqueColorID[2] == pixel[2]) {
if( uniqueColorID.color[0] == pixel[0] &&
uniqueColorID.color[1] == pixel[1] &&
uniqueColorID.color[2] == pixel[2]) {
//uniqueColorID[3] == pixel[3]) {
result = true;
}
@ -1681,9 +1705,9 @@ bool BaseColorPickEntity::isUniquePickingColor(unsigned char *pixel) const {
void BaseColorPickEntity::setUniquePickingColor() const {
glColor3ub(uniqueColorID[0],
uniqueColorID[1],
uniqueColorID[2]);
glColor3ub(uniqueColorID.color[0],
uniqueColorID.color[1],
uniqueColorID.color[2]);
/*
glColor3f( uniqueColorID[0] / 255.0f,
uniqueColorID[1] / 255.0f,