MegaGlest/source
Mark Vejvoda 65266ca41e - added cppunit into build system and started writing some unit tests (requires new dependency cppunit) 2013-04-30 01:27:14 +00:00
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g3d_viewer - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
glest_game attack enemy units even if you missed them and only hit the map cell. 2013-04-29 23:05:56 +00:00
glest_map_editor - updated cmake to only place binaries in dev friendly folder if a new option is passed (enabled by default using the build script) 2013-01-15 20:13:18 +00:00
masterserver * master server: server list: search engines should not follow/weigh parameterized self references 2013-04-06 17:50:49 +00:00
shared_lib - added cppunit into build system and started writing some unit tests (requires new dependency cppunit) 2013-04-30 01:27:14 +00:00
tests - added cppunit into build system and started writing some unit tests (requires new dependency cppunit) 2013-04-30 01:27:14 +00:00
tools g3d exporter sets fully transparent objects to opacity=1 2013-04-10 00:15:53 +00:00