uuh , I had some == = problems ...
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@ -163,8 +163,8 @@ Game::Game() : ProgramState(NULL) {
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inJoinGameLoading = false;
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for( int i=0;i<GameConstants::networkSmoothInterval;i++){
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receivedTooEarlyInFrames[i]==-1;
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framesNeededToWaitForServerMessage[i]==-1;
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receivedTooEarlyInFrames[i]=-1;
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framesNeededToWaitForServerMessage[i]=-1;
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}
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fadeMusicMilliseconds = Config::getInstance().getInt("GameStartStopFadeSoundMilliseconds",intToStr(fadeMusicMilliseconds).c_str());
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@ -273,8 +273,8 @@ void Game::resetMembers() {
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inJoinGameLoading = false;
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for( int i=0;i<GameConstants::networkSmoothInterval;i++){
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receivedTooEarlyInFrames[i]==-1;
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framesNeededToWaitForServerMessage[i]==-1;
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receivedTooEarlyInFrames[i]=-1;
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framesNeededToWaitForServerMessage[i]=-1;
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}
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@ -1765,6 +1765,7 @@ void Game::update() {
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// updateLoops = 0;
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// }
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if(world.getFrameCount() == (gameSettings.getNetworkFramePeriod() * 2)){ printf("alles neu\n");}
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/////////////////////////////////
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// TTTT new attempt to make things smoother:
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///////////////
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@ -1848,7 +1849,7 @@ void Game::update() {
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// Once we decided to use the stats to do some correction, we reset/cleanup our recorded stats
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for( int i=0;i<GameConstants::networkSmoothInterval;i++){
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receivedTooEarlyInFrames[i]=-1;
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framesNeededToWaitForServerMessage[index]=-1;
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framesNeededToWaitForServerMessage[i]=-1;
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}
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}
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}
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