uuh , I had some == = problems ...

This commit is contained in:
Titus Tscharntke 2013-04-09 23:15:48 +00:00
parent 519ad0fbeb
commit 59f6688dad
1 changed files with 6 additions and 5 deletions

View File

@ -163,8 +163,8 @@ Game::Game() : ProgramState(NULL) {
inJoinGameLoading = false;
for( int i=0;i<GameConstants::networkSmoothInterval;i++){
receivedTooEarlyInFrames[i]==-1;
framesNeededToWaitForServerMessage[i]==-1;
receivedTooEarlyInFrames[i]=-1;
framesNeededToWaitForServerMessage[i]=-1;
}
fadeMusicMilliseconds = Config::getInstance().getInt("GameStartStopFadeSoundMilliseconds",intToStr(fadeMusicMilliseconds).c_str());
@ -273,8 +273,8 @@ void Game::resetMembers() {
inJoinGameLoading = false;
for( int i=0;i<GameConstants::networkSmoothInterval;i++){
receivedTooEarlyInFrames[i]==-1;
framesNeededToWaitForServerMessage[i]==-1;
receivedTooEarlyInFrames[i]=-1;
framesNeededToWaitForServerMessage[i]=-1;
}
@ -1765,6 +1765,7 @@ void Game::update() {
// updateLoops = 0;
// }
if(world.getFrameCount() == (gameSettings.getNetworkFramePeriod() * 2)){ printf("alles neu\n");}
/////////////////////////////////
// TTTT new attempt to make things smoother:
///////////////
@ -1848,7 +1849,7 @@ void Game::update() {
// Once we decided to use the stats to do some correction, we reset/cleanup our recorded stats
for( int i=0;i<GameConstants::networkSmoothInterval;i++){
receivedTooEarlyInFrames[i]=-1;
framesNeededToWaitForServerMessage[index]=-1;
framesNeededToWaitForServerMessage[i]=-1;
}
}
}