- allow threaded calculation of unit movement for attacking units (was disabled for nig's bug but this was not the cause so re-enable)

This commit is contained in:
Mark Vejvoda 2013-02-20 19:21:55 +00:00
parent 01b6986581
commit 39f81afe5c
1 changed files with 2 additions and 2 deletions

View File

@ -527,8 +527,8 @@ void UnitUpdater::updateAttack(Unit *unit, int frameIndex) {
TravelState tsValue = tsImpossible;
if(frameIndex < 0) {
//{
//if(frameIndex < 0) {
{
//printf("In [%s::%s Line: %d] START pathfind for attacker [%d - %s]\n",__FILE__,__FUNCTION__,__LINE__,unit->getId(), unit->getType()->getName().c_str());
//fflush(stdout);
switch(this->game->getGameSettings()->getPathFinderType()) {