- bugfix for unit sight on game load
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@ -4531,6 +4531,7 @@ Unit * Unit::loadGame(const XmlNode *rootNode, GameSettings *settings, Faction *
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result->pathFindRefreshCellCount = unitNode->getAttribute("pathFindRefreshCellCount")->getIntValue();
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}
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result->exploreCells();
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result->calculateFogOfWarRadius();
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return result;
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