This commit is contained in:
Titus Tscharntke 2013-03-10 00:16:02 +00:00
parent 7263274d51
commit 9db9d12891
1 changed files with 1 additions and 1 deletions

View File

@ -1742,7 +1742,7 @@ void Game::update() {
updateLoops += frameDifference;
}
//If client is ahead maybe this fixes it ( by titi ):
if(lastNetworkFrameFromServer > 0 && world.getFrameCount() > lastNetworkFrameFromServer && (world.getFrameCount()%gameSettings.getNetworkFramePeriod())==20 ){
if(lastNetworkFrameFromServer > 0 && world.getFrameCount() > lastNetworkFrameFromServer && (world.getFrameCount()%gameSettings.getNetworkFramePeriod())==19 ){
printf("Client will slow down because no message has arrived yet. currentFrame=%d",world.getFrameCount());
updateLoops = 0;
}