- bugfix for in game joins pause / resume
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@ -5420,11 +5420,9 @@ void Game::setPaused(bool value,bool forceAllowPauseStateChange,bool clearCaches
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faction->clearCaches();
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}
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}
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pauseRequestSent=false;
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}
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//printf("setPaused new paused = %d\n",paused);
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pauseRequestSent=false;
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//resumeRequestSent=false;
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}
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}
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