lets try (again) if this makes things less choppy
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@ -1742,10 +1742,10 @@ void Game::update() {
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updateLoops += frameDifference;
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}
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// //If client is ahead maybe this fixes it ( by titi ):
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// if(lastNetworkFrameFromServer > 0 && world.getFrameCount() > lastNetworkFrameFromServer && (world.getFrameCount()%gameSettings.getNetworkFramePeriod())==19 ){
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// printf("Client will slow down because no message has arrived yet. currentFrame=%d \n",world.getFrameCount());
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// updateLoops = 0;
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// }
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if(lastNetworkFrameFromServer > 0 && world.getFrameCount() > lastNetworkFrameFromServer && (world.getFrameCount()%gameSettings.getNetworkFramePeriod())==19 ){
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printf("Client will slow down because no message has arrived yet. currentFrame=%d \n",world.getFrameCount());
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updateLoops = 0;
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}
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}
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}
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