Titus Tscharntke
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7a39fae6d0
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message box shows up if player name is set to "newbie"
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2013-04-03 16:17:14 +00:00 |
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Titus Tscharntke
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c72cd2ac4c
|
lets try it with a smoother catchup of clients
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2013-03-25 22:25:57 +00:00 |
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Titus Tscharntke
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dba93e2bf4
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I think the frames stored in messages are no network frames but world frames
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2013-03-25 20:55:28 +00:00 |
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Titus Tscharntke
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30cb3926d5
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maybe we are in pause mode
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2013-03-25 19:57:17 +00:00 |
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Mark Vejvoda
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079dbf808a
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- try to improve network performance
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2013-03-24 05:16:56 +00:00 |
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Mark Vejvoda
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b2853b760e
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- fix bug reported on sf: Glest::Game::Selection::select crash with NULL pointer - ID: 3608835
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2013-03-24 04:43:50 +00:00 |
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Mark Vejvoda
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15987d83d7
|
- try to improve network performance
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2013-03-23 23:34:51 +00:00 |
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Mark Vejvoda
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9dc863e5e3
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- try to improve network performance
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2013-03-23 23:24:39 +00:00 |
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Mark Vejvoda
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d703f7605b
|
- try to improve network performance
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2013-03-23 23:18:50 +00:00 |
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Mark Vejvoda
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01b757a743
|
- try to improve network performance
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2013-03-23 23:13:33 +00:00 |
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Mark Vejvoda
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97aadb6a44
|
- try to improve network performance
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2013-03-23 23:00:11 +00:00 |
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Mark Vejvoda
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c36e8297fa
|
- try to improve network performance
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2013-03-23 22:56:08 +00:00 |
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Mark Vejvoda
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bc06b4799a
|
- try to improve network performance
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2013-03-23 22:44:55 +00:00 |
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Mark Vejvoda
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159cdc40d0
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- attempt to see if this helps network performance
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2013-03-23 22:32:51 +00:00 |
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Titus Tscharntke
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b6b0e989da
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lets try (again) if this makes things less choppy
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2013-03-16 23:05:11 +00:00 |
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Mark Vejvoda
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44a498958c
|
- battle end screen render fix for tomreyn
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2013-03-16 06:57:16 +00:00 |
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Mark Vejvoda
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203ad150ef
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- battle end screen render fix for tomreyn
- more thread safety for threaded client sockets
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2013-03-16 06:55:16 +00:00 |
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Mark Vejvoda
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b805308a42
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- bugfixes for detecting client disconnection
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2013-03-15 00:31:51 +00:00 |
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Mark Vejvoda
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cb96232256
|
- should fix the strange pause / unpause behaviour for joining in progress games
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2013-03-14 21:41:15 +00:00 |
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Titus Tscharntke
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e7907394de
|
lighting of rotated tileset objects was wrong.
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2013-03-14 21:16:16 +00:00 |
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Mark Vejvoda
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16d25210e4
|
- make client use less CPU for network games
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2013-03-13 21:32:48 +00:00 |
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Mark Vejvoda
|
3661d62c03
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- attempt to fix client crash on disconnect
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2013-03-12 22:50:26 +00:00 |
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Mark Vejvoda
|
88b31797e7
|
- make client use less CPU for network games
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2013-03-11 03:46:40 +00:00 |
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Mark Vejvoda
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21d38b6231
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- make client use less CPU for network games
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2013-03-10 16:19:04 +00:00 |
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Titus Tscharntke
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d041f1eea6
|
commented my last changes ( beside "+1" )as itmade clients freeze on exiting games
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2013-03-10 01:32:00 +00:00 |
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Titus Tscharntke
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c2e94985b2
|
"\n" was missing ( please look at my last changes it softcoder )
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2013-03-10 01:02:41 +00:00 |
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Mark Vejvoda
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2210d48c49
|
- added a temp ini setting: DebugGameSynchUI=true
to show all units in minimap to compare on two screens if the game is going out of synch.
|
2013-03-10 00:40:38 +00:00 |
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Titus Tscharntke
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9db9d12891
|
next try
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2013-03-10 00:16:02 +00:00 |
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Titus Tscharntke
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7263274d51
|
trying to fix clients with high load.
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2013-03-10 00:09:09 +00:00 |
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Titus Tscharntke
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c8458237e0
|
trying to fix slowdowns of clients ( maybe they are ahead )
|
2013-03-09 23:36:25 +00:00 |
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Mark Vejvoda
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ac992b431d
|
- attempt to fix threaded client stability and fixed some server side network bugs to also improve its stability
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2013-03-09 20:57:06 +00:00 |
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Mark Vejvoda
|
760ba99fd7
|
- attempt to fix double free bug
|
2013-03-08 21:53:11 +00:00 |
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Mark Vejvoda
|
11d4c4a1dc
|
- attempt to fix double free bug
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2013-03-08 21:00:37 +00:00 |
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Mark Vejvoda
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e74f747fbd
|
- attempt to make connection status more reliable and have less hangs when disconnects occur
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2013-03-08 08:42:08 +00:00 |
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Mark Vejvoda
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704935c534
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- attempt to fix double free bug reported by tomreyn
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2013-03-08 05:24:37 +00:00 |
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Mark Vejvoda
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198fa1d05d
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- bug fix to send packets every 4 seconds if nothing has been sent (especially when the game is paused)
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2013-03-08 04:41:57 +00:00 |
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Mark Vejvoda
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aec3ff1f63
|
- bugfix for restoring explorations on loading a saved game
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2013-03-06 15:02:17 +00:00 |
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Mark Vejvoda
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560ed46cc0
|
- more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
|
2013-03-06 14:29:49 +00:00 |
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Mark Vejvoda
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47aa0050b8
|
- this seems to be stable now and handles lag quite well i think
|
2013-03-02 07:33:01 +00:00 |
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Mark Vejvoda
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951cd33ef4
|
- try to get threaded client working without lag
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2013-03-02 02:35:53 +00:00 |
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Mark Vejvoda
|
019c7edcc7
|
- try to get threaded client working without lag
|
2013-03-02 02:19:34 +00:00 |
|
Mark Vejvoda
|
503627f02b
|
- try to get threaded client working without lag
|
2013-03-02 01:05:39 +00:00 |
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Mark Vejvoda
|
6603e08c96
|
- try to get threaded client working without lag
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2013-03-02 00:53:55 +00:00 |
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Mark Vejvoda
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c49962c644
|
- try to get threaded client working without lag
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2013-03-02 00:30:26 +00:00 |
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Mark Vejvoda
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2fc2e51842
|
- attempt to fix lagging clients
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2013-03-01 23:31:53 +00:00 |
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Mark Vejvoda
|
74119d0b93
|
- bugfix for in game joins pause / resume
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2013-03-01 23:05:38 +00:00 |
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Mark Vejvoda
|
c3feec02ee
|
- increase resume speedup to improve performance
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2013-03-01 19:54:27 +00:00 |
|
Mark Vejvoda
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2d2ec9afac
|
- allow the game to be published if it allow in game joining
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2013-03-01 17:21:58 +00:00 |
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Mark Vejvoda
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c6e3fd1156
|
- avoid double joining a game in progress
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2013-03-01 15:56:00 +00:00 |
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Mark Vejvoda
|
b6cefa3388
|
- attempt to fix lag issue when resuming paused network game (also for resume joining in progress game)
|
2013-03-01 06:52:33 +00:00 |
|
Mark Vejvoda
|
5aaa023476
|
- bugfix for in game joins pause / resume
|
2013-02-28 01:31:02 +00:00 |
|
Mark Vejvoda
|
e4235cc551
|
- attempt to further stabilize joining in progress games
|
2013-02-27 06:46:42 +00:00 |
|
Mark Vejvoda
|
b0a370900f
|
- attempt to make joining in progress games a bit more reliable and stable
|
2013-02-26 23:31:59 +00:00 |
|
Mark Vejvoda
|
13665d58f1
|
- attempt to fix light sources handling as reported by tomreyn
- allow speed up / slow down for network game as long as no-one is connected
|
2013-02-26 20:48:20 +00:00 |
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Mark Vejvoda
|
45b8cf21a4
|
- attempt to fix disconnect and thread lock for in game connect games
|
2013-02-26 07:05:46 +00:00 |
|
Titus Tscharntke
|
61e75417a5
|
Respecting requirements for attack commands . ( Bug fix for attack hot-key cycling through attacks. )
|
2013-02-24 23:56:49 +00:00 |
|
Mark Vejvoda
|
e0bda20f5e
|
- bugfix for slot not re-opening after disconnect when required
|
2013-02-24 00:28:45 +00:00 |
|
Titus Tscharntke
|
2bc2555c22
|
Attack key ("a") cycles through attack types if you have a uniform selection of units
|
2013-02-22 23:31:55 +00:00 |
|
Mark Vejvoda
|
759997916e
|
- only output changed file paths for load games if verbose enabled
|
2013-02-22 15:59:18 +00:00 |
|
Mark Vejvoda
|
c63da54bbd
|
- attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch)
|
2013-02-22 06:52:51 +00:00 |
|
Mark Vejvoda
|
39f81afe5c
|
- allow threaded calculation of unit movement for attacking units (was disabled for nig's bug but this was not the cause so re-enable)
|
2013-02-20 19:21:55 +00:00 |
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Titus Tscharntke
|
01b6986581
|
First steps for new terrain texturing. In tileset xml do:
<surface partsize="64">
<texture path="textures/512.png"/>
</surface>
|
2013-02-20 17:42:47 +00:00 |
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Mark Vejvoda
|
c8cdca22fd
|
- some code cleanup and try to improve joining in progress game performance
|
2013-02-19 22:00:15 +00:00 |
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Mark Vejvoda
|
286dc58aa6
|
- bugfix for unit sight on game load
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2013-02-19 07:13:49 +00:00 |
|
Mark Vejvoda
|
8916a86b8c
|
- bugfixes for load / save game for in progress joining
|
2013-02-19 06:41:56 +00:00 |
|
Mark Vejvoda
|
69925fb887
|
- bugfixes for joining network games
|
2013-02-19 04:53:24 +00:00 |
|
Mark Vejvoda
|
54c026bb3e
|
- bugfixes for in game joining
|
2013-02-17 07:15:01 +00:00 |
|
Mark Vejvoda
|
85b1365e7e
|
- bugfix for in game joining, loading saved game needs to change this to properly indicate which faction is the joining players
|
2013-02-16 20:02:22 +00:00 |
|
Mark Vejvoda
|
cfe0f6bb55
|
- bugfix for in game joining
|
2013-02-16 19:26:17 +00:00 |
|
Mark Vejvoda
|
45dc4c0e5d
|
- updates to join in progress game, and now allow for switching slots
|
2013-02-16 19:11:36 +00:00 |
|
Mark Vejvoda
|
b38f6b20a1
|
- updates to join in progress game, and now allow for switching slots
|
2013-02-16 10:07:36 +00:00 |
|
Mark Vejvoda
|
9d19ff2b57
|
- added the first draft of joining games in progress
|
2013-02-15 18:25:10 +00:00 |
|
Mark Vejvoda
|
fb6cff0ed1
|
- bugfix for latest harvest updates
|
2013-02-12 22:37:14 +00:00 |
|
Mark Vejvoda
|
646d11f143
|
- if unit harvests a resource, stops and harvest the same type again they do not need to return to the store house
|
2013-02-12 21:51:25 +00:00 |
|
Titus Tscharntke
|
4e6e96b125
|
AI scouting switched back to something we had before "THE BUG"
|
2013-02-12 21:17:21 +00:00 |
|
Mark Vejvoda
|
aca17684a7
|
- attempt to see if this fixes drawing of starting points for some bad video drivers
|
2013-02-12 20:47:46 +00:00 |
|
Mark Vejvoda
|
589962868b
|
- added ability for units to return harvested resources in an emergency by clicking a store house when a unit has a load
|
2013-02-12 08:44:12 +00:00 |
|
Mark Vejvoda
|
a71c3d239f
|
- added unit auto repair a buidling if the meeting point is on that building
|
2013-02-12 03:41:59 +00:00 |
|
Mark Vejvoda
|
c0fe242504
|
- allow for translated names to be shown for tutorials and scenarios in selection menu
|
2013-02-12 02:10:00 +00:00 |
|
Mark Vejvoda
|
93773839fd
|
- allow for multiple preview / loading / hud textures for different resolutions
|
2013-02-11 23:52:44 +00:00 |
|
Mark Vejvoda
|
5fd8b121a9
|
- allow for multiple preview / loading / hud textures for different resolutions
|
2013-02-11 23:43:30 +00:00 |
|
Titus Tscharntke
|
41671ac997
|
frustRum ->frustum
|
2013-02-11 22:51:36 +00:00 |
|
Titus Tscharntke
|
a3635376cf
|
no more trouble with middle mouse button camera view
|
2013-02-09 23:20:40 +00:00 |
|
Mark Vejvoda
|
7dae926cf2
|
- do not show errors on console for scenarios without a description
|
2013-02-09 17:18:34 +00:00 |
|
Mark Vejvoda
|
af100408ed
|
- correct vc++ build so that we properly parse the version info for automated builds
|
2013-02-09 08:01:06 +00:00 |
|
Mark Vejvoda
|
50e64e9564
|
- scenario description patch applied from Muwuum
|
2013-02-09 07:17:10 +00:00 |
|
Mark Vejvoda
|
9bc6d33f1d
|
- bug fixes to stabilize the windows build
|
2013-02-09 06:57:05 +00:00 |
|
Titus Tscharntke
|
f06f86904c
|
recall group select again
|
2013-02-08 23:54:50 +00:00 |
|
Mark Vejvoda
|
cfb9b61168
|
- rollback AI so nig can test anarchy bug
|
2013-02-06 23:58:49 +00:00 |
|
Mark Vejvoda
|
25f2b92892
|
- update version to 3.8-dev as svn seems to be no longer compatible with 3.7.x
|
2013-02-06 23:00:25 +00:00 |
|
Titus Tscharntke
|
3ea6a02d95
|
no return in void methods
|
2013-02-05 22:00:50 +00:00 |
|
Mark Vejvoda
|
b2be14ca33
|
- updated the AI's scouting logic
- updated from transifex
|
2013-02-05 06:56:59 +00:00 |
|
Mark Vejvoda
|
adc62b7df8
|
- updated code to protect against null pointers and uninitialized values and threading issues
|
2013-02-05 00:01:40 +00:00 |
|
Mark Vejvoda
|
196d1240f1
|
- attempt to fix the crash in game originally reported by nig
|
2013-02-04 23:47:54 +00:00 |
|
Mark Vejvoda
|
f87b8b6ee2
|
- updated code to protect against null pointers and uninitialized values and threading issues
|
2013-02-04 08:30:43 +00:00 |
|
Mark Vejvoda
|
d02f91d2e0
|
- bugfix for AI not using correct build spacing
|
2013-02-03 23:29:16 +00:00 |
|
Mark Vejvoda
|
c913825650
|
- trying to fix bug in sound player
|
2013-02-02 06:29:26 +00:00 |
|
Mark Vejvoda
|
8dc637527a
|
- tighten up code.. ensure pointers set to null after delete, etc
|
2013-02-01 17:25:49 +00:00 |
|
Mark Vejvoda
|
bff9b1b3bc
|
- cleanup a bunch of vc++ compile / link warnings
|
2013-02-01 08:12:20 +00:00 |
|
Mark Vejvoda
|
d808b4ecc4
|
- added Unit selection type label
- updated unhandled exception logic in linux
|
2013-02-01 05:52:00 +00:00 |
|