MegaGlest/source/glest_game
Mark Vejvoda 196d1240f1 - attempt to fix the crash in game originally reported by nig 2013-02-04 23:47:54 +00:00
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ai - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
facilities render loading screen with shadowed text 2013-01-27 20:18:14 +00:00
game - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
global - updated windows exception handler to catch all error types 2013-02-01 05:26:07 +00:00
graphics - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
gui - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
main - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
menu - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
network - cleanup a bunch of vc++ compile / link warnings 2013-02-01 08:12:20 +00:00
sound - trying to fix bug in sound player 2013-02-02 06:29:26 +00:00
type_instances - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
types - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
world - attempt to fix the crash in game originally reported by nig 2013-02-04 23:47:54 +00:00
CMakeLists.txt - added support for google-breakpad in linux 2013-02-01 02:27:01 +00:00