MegaGlest/source/glest_game
2013-03-25 20:55:28 +00:00
..
ai - attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch) 2013-02-22 06:52:51 +00:00
facilities - update version to 3.8-dev as svn seems to be no longer compatible with 3.7.x 2013-02-06 23:00:25 +00:00
game I think the frames stored in messages are no network frames but world frames 2013-03-25 20:55:28 +00:00
global - try to improve network performance 2013-03-23 22:56:08 +00:00
graphics lighting of rotated tileset objects was wrong. 2013-03-14 21:16:16 +00:00
gui - fix bug reported on sf: Glest::Game::Selection::select crash with NULL pointer - ID: 3608835 2013-03-24 04:43:50 +00:00
main - battle end screen render fix for tomreyn 2013-03-16 06:57:16 +00:00
menu - make client use less CPU for network games 2013-03-13 21:32:48 +00:00
network - try to improve network performance 2013-03-24 05:16:56 +00:00
sound - trying to fix bug in sound player 2013-02-02 06:29:26 +00:00
type_instances - attempt to fix threaded client stability and fixed some server side network bugs to also improve its stability 2013-03-09 20:57:06 +00:00
types - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
world - attempt to fix threaded client stability and fixed some server side network bugs to also improve its stability 2013-03-09 20:57:06 +00:00
CMakeLists.txt - added support for google-breakpad in linux 2013-02-01 02:27:01 +00:00