Mark Vejvoda
|
2f3433688f
|
more logs to track out of synch
|
2013-05-20 21:52:36 +00:00 |
Mark Vejvoda
|
625628fc63
|
put change back to what it was before
|
2013-05-20 21:40:25 +00:00 |
Mark Vejvoda
|
6a34864c5d
|
see if this corrects the current out of synch issues
|
2013-05-20 20:06:25 +00:00 |
Mark Vejvoda
|
538314eb48
|
add more world synch logging
|
2013-05-20 19:00:08 +00:00 |
Mark Vejvoda
|
08e0b0baca
|
add more world synch logging and added more mutex thread protection in pathfinder
|
2013-05-20 02:51:26 +00:00 |
Titus Tscharntke
|
218c540bea
|
In graphics option new screenmodes are "tested" now.
Animate only a given number of objects in tilesets.
|
2013-05-19 12:30:10 +00:00 |
Mark Vejvoda
|
8fd82a4f7d
|
add more world synch logging and disabled potentially dangerous ini properties that were still referenced in the pathfinder to see if this was the cause of out of synchs (due to old settings that affected the pathfinder)
|
2013-05-19 05:16:21 +00:00 |
Mark Vejvoda
|
7966422582
|
attempt to fix segfaults discovered during testing
|
2013-05-18 05:57:22 +00:00 |
Mark Vejvoda
|
24f3a1d6de
|
add more synch logging to pathfinder
|
2013-05-18 03:11:26 +00:00 |
Mark Vejvoda
|
3c05195436
|
add more synch logging to pathfinder
|
2013-05-17 22:51:40 +00:00 |
Mark Vejvoda
|
d8c7ccec9d
|
fixed main menu center of images
|
2013-05-17 09:31:47 +00:00 |
Mark Vejvoda
|
748763f0f1
|
code cleanup based on cppcheck results
|
2013-05-17 05:21:14 +00:00 |
Mark Vejvoda
|
c55b9c3ffe
|
code cleanup based on cppcheck results
|
2013-05-17 05:01:23 +00:00 |
Mark Vejvoda
|
2fd5c2241e
|
code cleanup based on cppcheck results
|
2013-05-17 04:06:39 +00:00 |
Mark Vejvoda
|
8408526b12
|
code cleanup based on cppcheck results
|
2013-05-17 03:59:34 +00:00 |
Mark Vejvoda
|
0c9679b8b2
|
some code cleanup
|
2013-05-17 02:14:43 +00:00 |
Mark Vejvoda
|
bca6b5a8fb
|
better logging of unit movement header and footer info
|
2013-05-17 01:32:29 +00:00 |
Mark Vejvoda
|
a17fcdb5b4
|
bugfixes for thread shutdown
|
2013-05-17 00:40:54 +00:00 |
Mark Vejvoda
|
910bb8bc56
|
- attempt to have more clean shutdown of threads on game exit
|
2013-05-17 00:08:26 +00:00 |
Tom Reynolds
|
280a00dc35
|
* Proper localization for Titi's "newbie" warning
* Fix typo in Linux build script
|
2013-05-05 12:06:31 +00:00 |
Mark Vejvoda
|
2771069c16
|
added extra null check on main application close to hopefully fix windows crash
|
2013-05-05 06:14:22 +00:00 |
Mark Vejvoda
|
c34169d19d
|
bugfix, do not reset selected factions if there is only 1 techtree
|
2013-05-05 05:35:12 +00:00 |
Mark Vejvoda
|
0f7f2ae287
|
lineup ui for pause for lag
|
2013-05-04 06:09:00 +00:00 |
Mark Vejvoda
|
5370729ce1
|
bugfix to close irc client down quickly when exiting application.
|
2013-05-03 23:11:57 +00:00 |
Mark Vejvoda
|
348993853f
|
bugfix for crc checking when data is toggled and user downloads somethign different
|
2013-05-03 06:25:38 +00:00 |
Mark Vejvoda
|
dc27d02972
|
bugfix to not crash when loading corrupt scenarios
|
2013-05-03 06:03:54 +00:00 |
Titus Tscharntke
|
775b351bc2
|
more space in options menues ( gfx menu will follow later )
|
2013-05-02 22:35:54 +00:00 |
Titus Tscharntke
|
325f33a155
|
Selection via cellmap turned out not to be good -> revert
|
2013-05-02 20:52:23 +00:00 |
Mark Vejvoda
|
c30d78ff74
|
saved games for rejoining in progress games saves to .zip and sends that to clients.
|
2013-05-01 20:56:19 +00:00 |
Mark Vejvoda
|
480c77949c
|
bugfix for crc checking after download of missing content and server changes to different data then the data downloaded
|
2013-05-01 04:57:41 +00:00 |
Mark Vejvoda
|
ec8d98f3c9
|
bugfix, restore human playername when reloading last game settings
|
2013-05-01 00:44:29 +00:00 |
Mark Vejvoda
|
c19065ebd0
|
bugfix for rain particles when loading keyboard setup in game (and memory cleanup)
|
2013-04-30 06:17:30 +00:00 |
Titus Tscharntke
|
db921c3fb7
|
attack enemy units even if you missed them and only hit the map cell.
|
2013-04-29 23:05:56 +00:00 |
Mark Vejvoda
|
45a1fcdf4e
|
bugfix for purgeunused to not delete language files for techtrees
|
2013-04-29 05:51:41 +00:00 |
Titus Tscharntke
|
d303170b3f
|
colorpicking: first we render buildings then we render units. By this we can select units in or behind buildings with colorpicking.
|
2013-04-28 10:26:25 +00:00 |
Titus Tscharntke
|
6849d432bf
|
colorpicking improved again and hopefully fixed false clicks on attacks ... ( works with low display resolutions too now)
|
2013-04-27 17:38:35 +00:00 |
Titus Tscharntke
|
9d3c99d6d0
|
Speed for colorpicking :-D. Its nearly as fast as selectbuf now . ( and tree selection for colorpicking is fixed )
|
2013-04-25 23:12:34 +00:00 |
Titus Tscharntke
|
c8b6a9f410
|
fixed colorpicking selection for units in front of trees ( flying units above forests for example )
|
2013-04-24 23:06:11 +00:00 |
Titus Tscharntke
|
b5aeb02d22
|
return button returned to wrong menu
|
2013-04-21 23:41:06 +00:00 |
Titus Tscharntke
|
1884fc5653
|
new options menu(s)
|
2013-04-21 17:04:36 +00:00 |
Titus Tscharntke
|
883cfbbd27
|
Default for twoFrameAnimation smoothing is false.
|
2013-04-17 00:56:04 +00:00 |
Titus Tscharntke
|
88e2756ac2
|
new switch for animated tileset objects with only two animation frames: smoothTwoFrameAnim="true".
( std::sin was used with intention, no need for streflops in this case )
|
2013-04-17 00:12:54 +00:00 |
Titus Tscharntke
|
a7b1f95ee4
|
g3d exporter sets fully transparent objects to opacity=1
|
2013-04-10 00:15:53 +00:00 |
Titus Tscharntke
|
59f6688dad
|
uuh , I had some == = problems ...
|
2013-04-09 23:15:48 +00:00 |
Titus Tscharntke
|
1d8644bff5
|
making network things work...
|
2013-04-07 20:32:00 +00:00 |
Titus Tscharntke
|
bd5aa2e112
|
making network things work...
|
2013-04-07 19:25:02 +00:00 |
Titus Tscharntke
|
1071358140
|
making network things work...
|
2013-04-07 17:44:07 +00:00 |
Titus Tscharntke
|
571775fb30
|
making network things work..
|
2013-04-07 17:11:29 +00:00 |
Titus Tscharntke
|
4a436066e7
|
slowdown and speedup clients based on recorded stats
|
2013-04-07 15:27:55 +00:00 |
Mark Vejvoda
|
8983592400
|
- attempt to make mutex usage more stable and find memory issues
|
2013-04-05 05:39:30 +00:00 |