Mark Vejvoda
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145b90d341
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- updating version to 3.9.0 for release
- increase installer size on linux for more accurate progrerss bar
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2013-11-17 18:27:41 +00:00 |
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Titus Tscharntke
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d2cb21d818
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version is set to 3.9-dev until versioning system is discussed
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2013-11-17 10:41:09 +00:00 |
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Mark Vejvoda
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4478b8d1df
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- fixed compiler warnings in linux 32 gcc
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2013-11-17 09:03:57 +00:00 |
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Mark Vejvoda
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ff9faf7a4a
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- fixed warnings in 32 bit linux gcc
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2013-11-17 09:01:32 +00:00 |
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Mark Vejvoda
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d0ac27353a
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- fixed compiler warnings in linux 32 gcc
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2013-11-17 08:44:47 +00:00 |
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Mark Vejvoda
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e89210cf6c
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- updating version # to v3.9 in preparation for release
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2013-11-16 21:50:54 +00:00 |
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Mark Vejvoda
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303746df80
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- updated cmake scripts to fix build problems on debian
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2013-11-16 19:18:09 +00:00 |
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Mark Vejvoda
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1dd1b8febb
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some minor bugfixes (proper variable init, added validation error message)
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2013-11-16 18:36:54 +00:00 |
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Mark Vejvoda
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aa1efb5d3a
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added a check for missing data in menu
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2013-11-16 10:02:32 +00:00 |
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Mark Vejvoda
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77fba5a65e
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bugfix for clients that have no data, no need to crash
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2013-11-16 03:33:13 +00:00 |
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Mark Vejvoda
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09818dfdc1
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- added a warning code comment to avoid this in the future
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2013-11-16 02:12:26 +00:00 |
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Mark Vejvoda
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4c4bcd40a3
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see if this helps stuttering
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2013-11-16 00:28:55 +00:00 |
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Mark Vejvoda
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c9a6078689
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revert network code back
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2013-11-15 20:04:12 +00:00 |
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Mark Vejvoda
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98bc4b190e
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attempt to see how this affects network games for tomreyn
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2013-11-15 19:21:14 +00:00 |
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Mark Vejvoda
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ea88a4c990
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roll back last change
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2013-11-15 18:58:28 +00:00 |
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Mark Vejvoda
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119a8cce4a
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attempt to see how this affects network games for tomreyn
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2013-11-15 18:41:21 +00:00 |
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Mark Vejvoda
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9080ade759
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small cleanup from cppcheck
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2013-11-14 23:24:17 +00:00 |
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Mark Vejvoda
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445e39ab2d
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updated compressor to skip non mode game data by default unless additional parameter specified
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2013-11-14 23:18:28 +00:00 |
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Mark Vejvoda
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9350b16c4a
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cleanup from cppcheck 1.62
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2013-11-14 16:42:22 +00:00 |
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Mark Vejvoda
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b3a9ad5411
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fixed some vc++ compiler warnings
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2013-11-14 13:56:05 +00:00 |
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Mark Vejvoda
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cc21dbbc5c
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cpp check warnings cleanup
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2013-11-14 13:22:55 +00:00 |
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Mark Vejvoda
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3671bd0617
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- removed debug code
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2013-11-14 13:17:58 +00:00 |
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Mark Vejvoda
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d48d63b1fa
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a bit more refactoring for command line parameters
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2013-11-14 12:54:05 +00:00 |
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Mark Vejvoda
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53eca42a11
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- Disable performance warnings by default. To enable, either press ' in a game top toggle on/off or add this key: PerformanceWarningEnabled=true
- refactor data compress into its own function
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2013-11-14 12:38:03 +00:00 |
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Mark Vejvoda
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a300621415
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- added a new commandline command to create data archives for network xfer for techtrees and tilesets:
megaglest --create-data-archives=all
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2013-11-14 06:59:29 +00:00 |
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Mark Vejvoda
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5db18c76f4
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bugfix for load games when xml is bad
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2013-11-14 04:13:40 +00:00 |
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Mark Vejvoda
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85799eddc2
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more user friendly handling of loading corrupt saved game files
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2013-11-14 03:33:15 +00:00 |
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Mark Vejvoda
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ccd6e19683
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bug fix for font handling of newlines and added unit test
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2013-11-14 00:23:01 +00:00 |
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Mark Vejvoda
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0bc9ed082f
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attempt bugfix for bad screenshots on saved games
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2013-11-13 23:37:12 +00:00 |
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Mark Vejvoda
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1067e89915
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move text lower as it interferes with progress bar
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2013-11-13 23:34:23 +00:00 |
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Mark Vejvoda
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5249ecc45d
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some code cleanup for xml parsing and loading saved games
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2013-11-13 22:28:05 +00:00 |
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Mark Vejvoda
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4e1c9be664
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some memory leak cleanup
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2013-11-13 21:22:56 +00:00 |
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Mark Vejvoda
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2d8f0f7430
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clear cache lookups when appropriate
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2013-11-13 19:00:33 +00:00 |
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Mark Vejvoda
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94b8a346f2
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bugfix to properly show render performance
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2013-11-13 18:16:59 +00:00 |
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Mark Vejvoda
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5e7e440c5d
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attempt to see if this improves performance
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2013-11-13 18:05:47 +00:00 |
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Mark Vejvoda
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0a0e3f408a
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- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
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2013-11-13 07:56:19 +00:00 |
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Mark Vejvoda
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0557a1195e
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- added console output for socket errors (lets see if we get this on windows when they slow down)
- fixed missing reload ui items in menu
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2013-11-12 15:01:37 +00:00 |
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Mark Vejvoda
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41083f9f32
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small cpp check cleanup
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2013-11-12 02:30:26 +00:00 |
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Mark Vejvoda
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7f5d35ef0f
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- do not validate null fire particle
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2013-11-12 01:00:03 +00:00 |
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Mark Vejvoda
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feedde5f61
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- streamlining fog of war unit cache
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2013-11-11 22:11:13 +00:00 |
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Mark Vejvoda
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6705a346ef
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attempt to squeeze a bit more performance
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2013-11-11 19:33:25 +00:00 |
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Mark Vejvoda
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07ac33ec99
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bugfix for performance enhancement
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2013-11-11 18:34:51 +00:00 |
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Mark Vejvoda
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c98a09b905
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attempt to squeeze a bit more performance
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2013-11-11 18:09:00 +00:00 |
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Mark Vejvoda
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9625bd77a4
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- attempt ot get fine details of performance bottlenecks
- attempt to improve performance a bit
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2013-11-11 08:28:15 +00:00 |
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Mark Vejvoda
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f1abe148ea
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- bugfix for background crc thread shutdown
- more performance monitoring and better output of only warnings
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2013-11-11 04:46:49 +00:00 |
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Mark Vejvoda
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8a7f686e33
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updated to warn on console when performance is showing poor
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2013-11-11 04:08:10 +00:00 |
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Mark Vejvoda
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d2494605e9
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made performance info viewable by toggle key
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2013-11-11 03:34:42 +00:00 |
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Mark Vejvoda
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ed94e9578c
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added performance info for various game sections using: ShowInGamePerformance=true
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2013-11-11 01:42:27 +00:00 |
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Mark Vejvoda
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d32de80491
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bugfix for precache crc thread unpause on game end
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2013-11-10 21:55:22 +00:00 |
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Mark Vejvoda
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e712f307c3
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attempt to see if removing this mutex is stable and improves performance
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2013-11-10 19:49:02 +00:00 |
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Mark Vejvoda
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8ea6235495
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ensure pre cache crc thread does not interfere with running game
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2013-11-10 19:47:04 +00:00 |
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Mark Vejvoda
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2d4cf315f6
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attempt to fix performance issue with pathfinder and mutexes
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2013-11-10 07:25:52 +00:00 |
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Mark Vejvoda
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597feb452f
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fix warnings from vc++
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2013-11-10 05:27:59 +00:00 |
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Mark Vejvoda
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ebaa8ced1a
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- ensure mutexes are properly protecting shared data in pathfinder
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2013-11-10 05:23:59 +00:00 |
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Mark Vejvoda
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c6368b221e
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- added optional display of a frame count to help debug
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2013-11-10 04:42:24 +00:00 |
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Mark Vejvoda
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856e6fd88e
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when using team switch, AI player will now always answers YES if he already lost the game
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2013-11-10 04:26:20 +00:00 |
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Mark Vejvoda
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fd2cc5f66b
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updating pathfinder mutexes to ensure safety of shared access to precache buffers
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2013-11-09 21:22:51 +00:00 |
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Mark Vejvoda
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273abcde75
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try to see if this improves pathfidner performance
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2013-11-09 20:44:37 +00:00 |
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Mark Vejvoda
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bb2e2d0f64
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removed more unused code for last path cache which was already removed
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2013-11-09 19:14:53 +00:00 |
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Mark Vejvoda
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095351c1a0
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removed unused code
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2013-11-09 16:51:00 +00:00 |
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Mark Vejvoda
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23cab07fe8
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code cleanup from cpp check
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2013-11-09 03:16:41 +00:00 |
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Mark Vejvoda
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f6e5a6a3a0
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code cleanup from cpp check (And removed commented and useless code)
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2013-11-09 01:26:29 +00:00 |
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Titus Tscharntke
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907a95ff8b
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add "(.7z)"-String to error messages to give people at least an idea why tileset/techtree download is blocked
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2013-11-09 01:14:32 +00:00 |
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Mark Vejvoda
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2c452d3587
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attempt to use per faction mutexes for safer pathfinding
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2013-11-08 22:41:17 +00:00 |
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Mark Vejvoda
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e8a94eacfc
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tracking for nig's issue
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2013-11-08 19:00:47 +00:00 |
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Mark Vejvoda
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0f5f4c0792
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bugfix for nig's issue
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2013-11-08 17:01:32 +00:00 |
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Mark Vejvoda
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22b230a5b3
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bugfix for nig's issue
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2013-11-08 16:26:36 +00:00 |
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Mark Vejvoda
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96d2723646
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tracking down nigs bug
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2013-11-08 15:30:53 +00:00 |
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Mark Vejvoda
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e75a88b42c
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updated status textures and alinged the texture position in menus as they were off by 2 pixels
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2013-11-08 02:50:59 +00:00 |
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Mark Vejvoda
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2baab89bab
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more cpp check fixes
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2013-11-08 01:03:24 +00:00 |
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Mark Vejvoda
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382cb120ee
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bugfix to init all variables for client connection
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2013-11-08 00:48:05 +00:00 |
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Mark Vejvoda
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6fe733468d
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some cpp check cleanup
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2013-11-07 20:07:03 +00:00 |
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Mark Vejvoda
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9b097fd911
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decouple masterserver from network host game settings into two seperate threads
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2013-11-07 18:39:08 +00:00 |
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Mark Vejvoda
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b7a7d3bc4a
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ensure load saved games checks if new attribute exists
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2013-11-07 05:20:02 +00:00 |
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Mark Vejvoda
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4a70fd09e2
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added lua method to be able to allow or disallow speed change toggle
void disableSpeedChange();
void enableSpeedChange();
bool getSpeedChangeEnabled();
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2013-11-07 05:18:21 +00:00 |
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Mark Vejvoda
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f7002a36ef
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attempt to fix menu disconnect timeout issues
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2013-11-07 03:33:04 +00:00 |
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Mark Vejvoda
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73bf27d76e
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attempt to fix menu disconnect timeout issues
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2013-11-07 02:30:23 +00:00 |
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Mark Vejvoda
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f0546df518
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added more debug tracking info if win64 crashes
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2013-11-07 01:55:02 +00:00 |
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Mark Vejvoda
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3f611a1d17
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refactor core data code to move features into smaller chunks
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2013-11-06 07:52:05 +00:00 |
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Mark Vejvoda
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493981e8b3
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- reverted win64 to sse2
- added some debug info for win64 testing
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2013-11-06 02:14:49 +00:00 |
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Mark Vejvoda
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eb6466889f
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do not crash and exit game when core data textures are not found
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2013-11-06 02:02:00 +00:00 |
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Mark Vejvoda
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70421d1b3d
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added a check for data and user data paths being the same
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2013-11-06 00:31:36 +00:00 |
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Titus Tscharntke
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e689ac8bff
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"Observer" and "Random" moved to main lang file instead of techtree based translation
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2013-11-05 23:35:11 +00:00 |
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Titus Tscharntke
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7224f134c7
|
hotkey support for scenario list boxes
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2013-11-05 21:25:51 +00:00 |
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Mark Vejvoda
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5ab99d2469
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cppcheck cleanup
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2013-11-05 20:59:28 +00:00 |
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Mark Vejvoda
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282feba074
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bugfix for holding control to set all slots to same control type
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2013-11-05 19:40:27 +00:00 |
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Mark Vejvoda
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345907fc18
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attempt to make win64 faster by using avx (as opposed to sse2)
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2013-11-05 06:31:48 +00:00 |
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Mark Vejvoda
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b190968e6b
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- bugfix for save / restore game (spelling mistake)
- vc++ warning fixes
|
2013-11-04 19:16:28 +00:00 |
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Mark Vejvoda
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c6b42e4bf6
|
bugfixes in win64 for exception handling
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2013-11-04 17:42:48 +00:00 |
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Mark Vejvoda
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1134ad399d
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- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
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2013-11-04 07:21:04 +00:00 |
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Titus Tscharntke
|
7c4c7a142b
|
code cleanup ( too many formatStrings() ...)
|
2013-11-03 21:55:50 +00:00 |
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Titus Tscharntke
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d3d8623a2d
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default values for faction names and techtrees should be "formatted" to avoid confusion in menus
|
2013-11-03 21:38:39 +00:00 |
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Mark Vejvoda
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8b5e681ae5
|
updated for vc++ 2012 x64 compile
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2013-11-03 01:51:20 +00:00 |
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Mark Vejvoda
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3fb957a13e
|
more vc++ compiler warning cleanup
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2013-11-02 22:58:00 +00:00 |
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Mark Vejvoda
|
f74198129b
|
cleanup the resource multiplier code to be consistent in the menus
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2013-11-02 22:30:16 +00:00 |
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Mark Vejvoda
|
6f5d641476
|
comment out http request output
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2013-11-02 19:07:00 +00:00 |
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Mark Vejvoda
|
9798668789
|
- added player platform to game stats
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2013-11-02 19:05:59 +00:00 |
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Mark Vejvoda
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1d3859ff32
|
- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
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Mark Vejvoda
|
a061289c1c
|
added null check in case typedef foudn a bug
|
2013-11-01 21:47:14 +00:00 |
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Mark Vejvoda
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e3a8ee6d2f
|
add playerid to game stats so we canprovide historical stats for unique players
|
2013-11-01 21:31:55 +00:00 |
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