updated status textures and alinged the texture position in menus as they were off by 2 pixels

This commit is contained in:
Mark Vejvoda 2013-11-08 02:50:59 +00:00
parent 342aba5caa
commit e75a88b42c
2 changed files with 2 additions and 2 deletions

View File

@ -309,7 +309,7 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
labelPlayers[i].setEditable(false);
labelPlayerStatus[i].registerGraphicComponent(containerName,"labelPlayerStatus" + intToStr(i));
labelPlayerStatus[i].init(xoffset+15, setupPos-30-i*rowHeight, 60);
labelPlayerStatus[i].init(xoffset+15, setupPos-30-i*rowHeight+2, 60);
labelPlayerNames[i].registerGraphicComponent(containerName,"labelPlayerNames" + intToStr(i));
labelPlayerNames[i].init(xoffset+30,setupPos-30-i*rowHeight);

View File

@ -490,7 +490,7 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu,
labelPlayers[i].setFont3D(CoreData::getInstance().getMenuFontBig3D());
labelPlayerStatus[i].registerGraphicComponent(containerName,"labelPlayerStatus" + intToStr(i));
labelPlayerStatus[i].init(xoffset+15, setupPos-30-i*rowHeight, 60);
labelPlayerStatus[i].init(xoffset+15, setupPos-30-i*rowHeight+2, 60);
labelPlayerNames[i].registerGraphicComponent(containerName,"labelPlayerNames" + intToStr(i));
labelPlayerNames[i].init(xoffset+30,setupPos-30-i*rowHeight);