updated status textures and alinged the texture position in menus as they were off by 2 pixels
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@ -309,7 +309,7 @@ MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainM
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labelPlayers[i].setEditable(false);
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labelPlayerStatus[i].registerGraphicComponent(containerName,"labelPlayerStatus" + intToStr(i));
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labelPlayerStatus[i].init(xoffset+15, setupPos-30-i*rowHeight, 60);
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labelPlayerStatus[i].init(xoffset+15, setupPos-30-i*rowHeight+2, 60);
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labelPlayerNames[i].registerGraphicComponent(containerName,"labelPlayerNames" + intToStr(i));
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labelPlayerNames[i].init(xoffset+30,setupPos-30-i*rowHeight);
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@ -490,7 +490,7 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu,
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labelPlayers[i].setFont3D(CoreData::getInstance().getMenuFontBig3D());
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labelPlayerStatus[i].registerGraphicComponent(containerName,"labelPlayerStatus" + intToStr(i));
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labelPlayerStatus[i].init(xoffset+15, setupPos-30-i*rowHeight, 60);
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labelPlayerStatus[i].init(xoffset+15, setupPos-30-i*rowHeight+2, 60);
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labelPlayerNames[i].registerGraphicComponent(containerName,"labelPlayerNames" + intToStr(i));
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labelPlayerNames[i].init(xoffset+30,setupPos-30-i*rowHeight);
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