bugfix to properly show render performance
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@ -2769,7 +2769,7 @@ string Game::getGamePerformanceCounts(bool displayWarnings) const {
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for(std::map<string,int64>::const_iterator iterMap = gamePerformanceCounts.begin();
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iterMap != gamePerformanceCounts.end(); ++iterMap) {
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if(iterMap->first == ProgramState::MAIN_PROGRAM_RENDER_KEY) {
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if(iterMap->second < WARNING_RENDER_MILLIS) {
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if(iterMap->second > WARNING_RENDER_MILLIS) {
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continue;
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}
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}
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