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MegaGlest
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2d8f0f7430
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
2d8f0f7430
clear cache lookups when appropriate
2013-11-13 19:00:33 +00:00
..
ai
attempt to see if removing this mutex is stable and improves performance
2013-11-10 19:49:02 +00:00
facilities
fix warnings from vc++
2013-11-10 05:27:59 +00:00
game
bugfix to properly show render performance
2013-11-13 18:16:59 +00:00
global
- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
2013-11-13 07:56:19 +00:00
graphics
small cpp check cleanup
2013-11-12 02:30:26 +00:00
gui
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
main
- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
2013-11-13 07:56:19 +00:00
menu
- added console output for socket errors (lets see if we get this on windows when they slow down)
2013-11-12 15:01:37 +00:00
network
bugfix to init all variables for client connection
2013-11-08 00:48:05 +00:00
sound
decouple masterserver from network host game settings into two seperate threads
2013-11-07 18:39:08 +00:00
type_instances
clear cache lookups when appropriate
2013-11-13 19:00:33 +00:00
types
cppcheck cleanup
2013-11-05 20:59:28 +00:00
world
clear cache lookups when appropriate
2013-11-13 19:00:33 +00:00
CMakeLists.txt
saved games for rejoining in progress games saves to .zip and sends that to clients.
2013-05-01 20:56:19 +00:00