MegaGlest/source/glest_game
Mark Vejvoda e3a8ee6d2f add playerid to game stats so we canprovide historical stats for unique players 2013-11-01 21:31:55 +00:00
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ai cleaned up code based on feedback from cppcheck 2013-10-25 05:45:54 +00:00
facilities no more crashes for hotkey based selections in listboxes without translation. 2013-10-29 19:11:36 +00:00
game bugfix to ensure we set headless mode at game start so it can be saved on masterserver 2013-11-01 05:31:15 +00:00
global bugfixes for resource multiplier 2013-11-01 19:48:04 +00:00
graphics a little refactoring of function names in language class 2013-10-29 06:13:38 +00:00
gui a little refactoring of function names in language class 2013-10-29 06:13:38 +00:00
main - handle it more gracefully when user has no techtrees 2013-11-01 05:25:55 +00:00
menu bugfixes for resource multiplier 2013-11-01 19:48:04 +00:00
network add playerid to game stats so we canprovide historical stats for unique players 2013-11-01 21:31:55 +00:00
sound - fixed mod center image previews in cases where userdata folder was non default 2013-10-03 05:44:50 +00:00
type_instances a few small performance improvements based on perf tool 2013-11-01 06:42:57 +00:00
types check if this fixes techtree name bug 2013-10-31 20:12:49 +00:00
world - added game statistics gathering and saving on masterserver. 2013-10-31 00:57:36 +00:00
CMakeLists.txt saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00