MegaGlest/source/glest_game
Mark Vejvoda 0a0e3f408a - added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true 2013-11-13 07:56:19 +00:00
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ai attempt to see if removing this mutex is stable and improves performance 2013-11-10 19:49:02 +00:00
facilities fix warnings from vc++ 2013-11-10 05:27:59 +00:00
game - streamlining fog of war unit cache 2013-11-11 22:11:13 +00:00
global - added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true 2013-11-13 07:56:19 +00:00
graphics small cpp check cleanup 2013-11-12 02:30:26 +00:00
gui - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
main - added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true 2013-11-13 07:56:19 +00:00
menu - added console output for socket errors (lets see if we get this on windows when they slow down) 2013-11-12 15:01:37 +00:00
network bugfix to init all variables for client connection 2013-11-08 00:48:05 +00:00
sound decouple masterserver from network host game settings into two seperate threads 2013-11-07 18:39:08 +00:00
type_instances - do not validate null fire particle 2013-11-12 01:00:03 +00:00
types cppcheck cleanup 2013-11-05 20:59:28 +00:00
world - streamlining fog of war unit cache 2013-11-11 22:11:13 +00:00
CMakeLists.txt saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00