MegaGlest/source/glest_game
2013-11-10 07:25:52 +00:00
..
ai attempt to fix performance issue with pathfinder and mutexes 2013-11-10 07:25:52 +00:00
facilities fix warnings from vc++ 2013-11-10 05:27:59 +00:00
game ensure load saved games checks if new attribute exists 2013-11-07 05:20:02 +00:00
global more cpp check fixes 2013-11-08 01:03:24 +00:00
graphics - added optional display of a frame count to help debug 2013-11-10 04:42:24 +00:00
gui - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
main decouple masterserver from network host game settings into two seperate threads 2013-11-07 18:39:08 +00:00
menu add "(.7z)"-String to error messages to give people at least an idea why tileset/techtree download is blocked 2013-11-09 01:14:32 +00:00
network bugfix to init all variables for client connection 2013-11-08 00:48:05 +00:00
sound decouple masterserver from network host game settings into two seperate threads 2013-11-07 18:39:08 +00:00
type_instances removed more unused code for last path cache which was already removed 2013-11-09 19:14:53 +00:00
types cppcheck cleanup 2013-11-05 20:59:28 +00:00
world when using team switch, AI player will now always answers YES if he already lost the game 2013-11-10 04:26:20 +00:00
CMakeLists.txt saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00