MegaGlest/source/glest_game
Mark Vejvoda eb6466889f do not crash and exit game when core data textures are not found 2013-11-06 02:02:00 +00:00
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ai - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
facilities attempt to make win64 faster by using avx (as opposed to sse2) 2013-11-05 06:31:48 +00:00
game - bugfix for save / restore game (spelling mistake) 2013-11-04 19:16:28 +00:00
global do not crash and exit game when core data textures are not found 2013-11-06 02:02:00 +00:00
graphics updated for vc++ 2012 x64 compile 2013-11-03 01:51:20 +00:00
gui - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
main added a check for data and user data paths being the same 2013-11-06 00:31:36 +00:00
menu "Observer" and "Random" moved to main lang file instead of techtree based translation 2013-11-05 23:35:11 +00:00
network more vc++ compiler warning cleanup 2013-11-02 22:58:00 +00:00
sound - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
type_instances more vc++ compiler warning cleanup 2013-11-02 22:58:00 +00:00
types cppcheck cleanup 2013-11-05 20:59:28 +00:00
world - added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis 2013-11-04 07:21:04 +00:00
CMakeLists.txt saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00