add playerid to game stats so we canprovide historical stats for unique players
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parent
a716e692c7
commit
e3a8ee6d2f
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@ -2854,6 +2854,7 @@ std::map<string,string> ServerInterface::publishToMasterserverStats() {
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publishToServerInfo["playerName_" + intToStr(factionIndex)] = gameStats->getPlayerName(factionIndex);
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publishToServerInfo["quitBeforeGameEnd_" + intToStr(factionIndex)] = intToStr(gameStats->getPlayerLeftBeforeEnd(factionIndex));
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publishToServerInfo["quitTime_" + intToStr(factionIndex)] = intToStr(gameStats->getTimePlayerLeft(factionIndex));
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publishToServerInfo["playerUUID_" + intToStr(factionIndex)] = this->getGameSettings()->getNetworkPlayerUUID(factionIndex);
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}
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line %d]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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}
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@ -2919,13 +2920,13 @@ void ServerInterface::simpleTask(BaseThread *callingThread) {
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requestStats += "&";
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}
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//printf("The Host stats request is:\n%s\n",requestStats.c_str());
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printf("The Host stats request is:\n%s\n",requestStats.c_str());
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("The Host request is:\n%s\n",requestStats.c_str());
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line %d] the request is:\n%s\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,requestStats.c_str());
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("Calling masterserver [%s]...\n",requestStats.c_str());
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std::string serverInfoStats = SystemFlags::getHTTP(requestStats,handle);
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//printf("Result:\n%s\n",serverInfoStats .c_str());
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printf("Result:\n%s\n",serverInfoStats .c_str());
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line %d] the result is:\n'%s'\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,serverInfoStats.c_str());
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}
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@ -35,12 +35,13 @@
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{
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$game_completed = @mysql_query( 'SELECT COUNT(*) FROM glestserver WHERE ' . $whereClause . ' AND status=3;' );
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$game_completed_status = @mysql_fetch_row( $game_completed );
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if( $game_completed_status > 0 )
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if( $game_completed_status[0] > 0 )
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{
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mysql_query( 'DELETE FROM glestserver WHERE ' . $whereClause . ';');
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mysql_query( 'DELETE FROM glestgamestats WHERE ' . $whereClause . ';');
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mysql_query( 'DELETE FROM glestgameplayerstats WHERE ' . $whereClause . ';');
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echo 'OK - ' . $gameDuration;
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return;
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}
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}
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@ -196,6 +197,11 @@
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$quitTimer = clean_str( $_GET['quitTime_' . $factionNumber] );
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}
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$playerUUID = "";
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if ( isset( $_GET['playerUUID_' . $factionNumber] ) ) {
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$playerUUID = (string) clean_str( $_GET['playerUUID_' . $factionNumber] );
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}
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if($player_statsCount[0] > 0)
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{
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$result = mysql_query( 'UPDATE glestgameplayerstats SET ' .
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@ -215,6 +221,7 @@
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'playerName=\'' . mysql_real_escape_string( $playerName ) . '\', ' .
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'quitBeforeGameEnd=' . $quitBeforeGameEnd . ', ' .
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'quitTime=' . $quitTime . ', ' .
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'playerUUID=\'' . mysql_real_escape_string( $playerUUID ) . '\', ' .
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'lasttime=' . 'now()' . ' ' .
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'WHERE ' . $whereClause . ' AND factionIndex = ' . $factionIndex . ';');
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@ -243,7 +250,8 @@
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'resourceHarvestedCount=' . $resourceHarvestedCount . ', ' .
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'playerName=\'' . mysql_real_escape_string( $playerName ) . '\', ' .
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'quitBeforeGameEnd=' . $quitBeforeGameEnd . ', ' .
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'quitTime=' . $quitTime . ';');
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'quitTime=' . $quitTime . ', ' .
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'playerUUID=\'' . mysql_real_escape_string( $playerUUID ) . '\';');
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if (!$result) {
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die('part 2b: Invalid query: ' . mysql_error());
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@ -58,6 +58,8 @@ CREATE TABLE `glestserver` (
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`status` int(11) NOT NULL DEFAULT '0',
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`gameUUID` varchar(60) COLLATE utf8_unicode_ci DEFAULT NULL,
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KEY `lasttime` (`lasttime`)
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KEY `gameUUID` (`gameUUID`)
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KEY `status` (`status`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
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--
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@ -77,6 +79,7 @@ CREATE TABLE `glestgamestats` (
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`isHeadlessServer` int(11) NOT NULL,
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KEY `gameUUID` (`gameUUID`)
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KEY `framesToCalculatePlaytime` (`framesToCalculatePlaytime`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
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--
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@ -87,6 +90,7 @@ DROP TABLE IF EXISTS `glestgameplayerstats`;
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CREATE TABLE `glestgameplayerstats` (
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`lasttime` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
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`gameUUID` varchar(60) COLLATE utf8_unicode_ci DEFAULT NULL,
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`playerUUID` varchar(60) COLLATE utf8_unicode_ci DEFAULT NULL,
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`factionIndex` int(11) NOT NULL,
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`controlType` int(11) NOT NULL,
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`resourceMultiplier` DECIMAL(10,6) NOT NULL,
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@ -104,6 +108,7 @@ CREATE TABLE `glestgameplayerstats` (
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`quitTime` int(11) NOT NULL,
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KEY `gameUUID` (`gameUUID`)
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KEY `playerUUID` (`playerUUID`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
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--
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