MegaGlest/source/glest_game
Mark Vejvoda 6705a346ef attempt to squeeze a bit more performance 2013-11-11 19:33:25 +00:00
..
ai attempt to see if removing this mutex is stable and improves performance 2013-11-10 19:49:02 +00:00
facilities fix warnings from vc++ 2013-11-10 05:27:59 +00:00
game - attempt ot get fine details of performance bottlenecks 2013-11-11 08:28:15 +00:00
global ensure pre cache crc thread does not interfere with running game 2013-11-10 19:47:04 +00:00
graphics updated to warn on console when performance is showing poor 2013-11-11 04:08:10 +00:00
gui - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
main - attempt ot get fine details of performance bottlenecks 2013-11-11 08:28:15 +00:00
menu ensure pre cache crc thread does not interfere with running game 2013-11-10 19:47:04 +00:00
network bugfix to init all variables for client connection 2013-11-08 00:48:05 +00:00
sound decouple masterserver from network host game settings into two seperate threads 2013-11-07 18:39:08 +00:00
type_instances - attempt ot get fine details of performance bottlenecks 2013-11-11 08:28:15 +00:00
types cppcheck cleanup 2013-11-05 20:59:28 +00:00
world attempt to squeeze a bit more performance 2013-11-11 19:33:25 +00:00
CMakeLists.txt saved games for rejoining in progress games saves to .zip and sends that to clients. 2013-05-01 20:56:19 +00:00